Zoluren: Difference between revisions

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Zo-lu-ren - Home to all Seven Races as well as immigrants from the Gorbesh and far Western lands, Zoluren is racially and culturally diverse, and enjoys the commercial advantages of its geographical position in the center of the defunct Seven Star Empire. [from H-Gamgweth Zohlu Ren, "First Land"]
Zo-lu-ren - Home to all Seven Races as well as immigrants from the Gorbesh and far Western lands, Zoluren is racially and culturally diverse, and enjoys the commercial advantages of its geographical position in the center of the defunct Seven Star Empire. [from H-Gamgweth Zohlu Ren, "First Land"]


=== The Crossing ===
===[[The Crossing]]===


[http://www.play.net/images/dr/geography/p1crossing.jpg The Crossing Area Graphic]
[http://www.play.net/images/dr/geography/p1crossing.jpg The Crossing Area Graphic]
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Zoluren's capital city is a bustling center of trade. The renowned Asemath Academy and representatives of each of the adventuring guilds make the Crossing a center of learning, while the largest and most breathtaking Temple of the Thirteen in all the lands makes it a refuge for the spirit.
Zoluren's capital city is a bustling center of trade. The renowned Asemath Academy and representatives of each of the adventuring guilds make the Crossing a center of learning, while the largest and most breathtaking Temple of the Thirteen in all the lands makes it a refuge for the spirit.


=== Tiger Clan ===
===[[Tiger Clan]]===


[http://www.play.net/images/dr/geography/tiger_clan_area.jpg Tiger Clan Area Graphic]
[http://www.play.net/images/dr/geography/tiger_clan_area.jpg Tiger Clan Area Graphic]
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Tiger Clan is a small village inhabited by Gor'Togs who were either strong enough to fight off local goblins or just not bright enough to notice them in the area. Of local interest is a large mansion that houses the clan's chief. It was built prior to the village around it and few remain that can tell the story of its creation.
Tiger Clan is a small village inhabited by Gor'Togs who were either strong enough to fight off local goblins or just not bright enough to notice them in the area. Of local interest is a large mansion that houses the clan's chief. It was built prior to the village around it and few remain that can tell the story of its creation.


=== Wolf Clan ===
===[[Wolf Clan]]===


[http://www.play.net/images/dr/geography/wolf_clan_area.jpg Wolf Clan Area Graphic]
[http://www.play.net/images/dr/geography/wolf_clan_area.jpg Wolf Clan Area Graphic]
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Wolf Clan is a settlement of human barbarians far west of The Crossing. Consisting of several shops, a trading post, and a renowned leatherworker, the clan offers their simple trades with earnest. Striving to survive amidst the monsterous ogres, Wolf Clan meets any challenge with barbaric ferocity.
Wolf Clan is a settlement of human barbarians far west of The Crossing. Consisting of several shops, a trading post, and a renowned leatherworker, the clan offers their simple trades with earnest. Striving to survive amidst the monsterous ogres, Wolf Clan meets any challenge with barbaric ferocity.


=== Knife Clan ===
===[[Knife Clan]]===


[http://www.play.net/images/dr/geography/knife_clan_area.jpg Knife Clan Area Graphic]
[http://www.play.net/images/dr/geography/knife_clan_area.jpg Knife Clan Area Graphic]
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Knife Clan is a village of skilled metalworkers and weaponsmiths. However, their art is somewhat marred by their backwoods reputation so much so that more civilized traders scoff at the mere consideration of dealing with their wares. Still, the stubborn Gor'Togs manage to eke out a living and survive.
Knife Clan is a village of skilled metalworkers and weaponsmiths. However, their art is somewhat marred by their backwoods reputation so much so that more civilized traders scoff at the mere consideration of dealing with their wares. Still, the stubborn Gor'Togs manage to eke out a living and survive.


=== Arthe Dale ===
===[[Arthe Dale]]===


[http://www.play.net/images/dr/geography/p1arthe-stone.jpg Arthe Dale Area Graphic]
[http://www.play.net/images/dr/geography/p1arthe-stone.jpg Arthe Dale Area Graphic]
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The quaint village of Arthe Dale is a refuge for Halflings just north of the Crossing, where the air is sweet with the scent of taffelberries and the sound of laughter.
The quaint village of Arthe Dale is a refuge for Halflings just north of the Crossing, where the air is sweet with the scent of taffelberries and the sound of laughter.


=== Kaerna Village ===
===[[Kaerna Village]]===


[http://www.play.net/images/dr/geography/kaerna_village_area.jpg Kaerna Village Area Graphic]
[http://www.play.net/images/dr/geography/kaerna_village_area.jpg Kaerna Village Area Graphic]
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Nestled in the valley that hosts the Northern Trade Road, Kaerna Village makes for a homey rest stop on the route between Dirge and the Crossing. All of a travellers needs are met including the cozy Gilded Unicorn Inn for those that need an overnight stay. Though small, Kaerna Village brings our the heart of the land for many of its inhabitants.
Nestled in the valley that hosts the Northern Trade Road, Kaerna Village makes for a homey rest stop on the route between Dirge and the Crossing. All of a travellers needs are met including the cozy Gilded Unicorn Inn for those that need an overnight stay. Though small, Kaerna Village brings our the heart of the land for many of its inhabitants.


=== Stone Clan ===
===[[Stone Clan]]===


[http://www.play.net/images/dr/geography/stone_clan_area.jpg Stone Clan Area Graphic]
[http://www.play.net/images/dr/geography/stone_clan_area.jpg Stone Clan Area Graphic]
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The Dwarven settlement known as Stone Clan has carved a sturdy mark upon the land. The dwarves deal not only in stone but in spirit and will rarely hesitate to correct you on points of history and lore that do not meet their well known accountings of it. Care should be taken to remain on the paths when travelling, as there are many dangers lurking within the shadows of nearby environs.
The Dwarven settlement known as Stone Clan has carved a sturdy mark upon the land. The dwarves deal not only in stone but in spirit and will rarely hesitate to correct you on points of history and lore that do not meet their well known accountings of it. Care should be taken to remain on the paths when travelling, as there are many dangers lurking within the shadows of nearby environs.


=== Dirge ===
===[[Dirge]]===


[http://www.play.net/images/dr/geography/dirge_area.jpg Dirge Area Graphic]
[http://www.play.net/images/dr/geography/dirge_area.jpg Dirge Area Graphic]
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Memories of battle and echoes of warcries are all that remains to be fearful of within the Gorbesh Fortress. Abandoned after a what was an almost devestating invasion, nothing of great interest can be found within unless of course one finds broken battlements and wrecked catapults fascinating. Still, the sight of the place is a sore spot with locals and the subject should be avoided at formal and casual gatherings.
Memories of battle and echoes of warcries are all that remains to be fearful of within the Gorbesh Fortress. Abandoned after a what was an almost devestating invasion, nothing of great interest can be found within unless of course one finds broken battlements and wrecked catapults fascinating. Still, the sight of the place is a sore spot with locals and the subject should be avoided at formal and casual gatherings.


=== Leth Deriel ===
===[[Leth Deriel]]===


[http://www.play.net/images/dr/geography/p1leth.jpg Leth Deriel Area Graphic]
[http://www.play.net/images/dr/geography/p1leth.jpg Leth Deriel Area Graphic]

Revision as of 21:51, 30 June 2007

Zoluren

Graphical Layout Of Zoluren

Zo-lu-ren - Home to all Seven Races as well as immigrants from the Gorbesh and far Western lands, Zoluren is racially and culturally diverse, and enjoys the commercial advantages of its geographical position in the center of the defunct Seven Star Empire. [from H-Gamgweth Zohlu Ren, "First Land"]

The Crossing

The Crossing Area Graphic

Zoluren's capital city is a bustling center of trade. The renowned Asemath Academy and representatives of each of the adventuring guilds make the Crossing a center of learning, while the largest and most breathtaking Temple of the Thirteen in all the lands makes it a refuge for the spirit.

Tiger Clan

Tiger Clan Area Graphic

Tiger Clan is a small village inhabited by Gor'Togs who were either strong enough to fight off local goblins or just not bright enough to notice them in the area. Of local interest is a large mansion that houses the clan's chief. It was built prior to the village around it and few remain that can tell the story of its creation.

Wolf Clan

Wolf Clan Area Graphic

Wolf Clan is a settlement of human barbarians far west of The Crossing. Consisting of several shops, a trading post, and a renowned leatherworker, the clan offers their simple trades with earnest. Striving to survive amidst the monsterous ogres, Wolf Clan meets any challenge with barbaric ferocity.

Knife Clan

Knife Clan Area Graphic

Knife Clan is a village of skilled metalworkers and weaponsmiths. However, their art is somewhat marred by their backwoods reputation so much so that more civilized traders scoff at the mere consideration of dealing with their wares. Still, the stubborn Gor'Togs manage to eke out a living and survive.

Arthe Dale

Arthe Dale Area Graphic

The quaint village of Arthe Dale is a refuge for Halflings just north of the Crossing, where the air is sweet with the scent of taffelberries and the sound of laughter.

Kaerna Village

Kaerna Village Area Graphic

Nestled in the valley that hosts the Northern Trade Road, Kaerna Village makes for a homey rest stop on the route between Dirge and the Crossing. All of a travellers needs are met including the cozy Gilded Unicorn Inn for those that need an overnight stay. Though small, Kaerna Village brings our the heart of the land for many of its inhabitants.

Stone Clan

Stone Clan Area Graphic

The Dwarven settlement known as Stone Clan has carved a sturdy mark upon the land. The dwarves deal not only in stone but in spirit and will rarely hesitate to correct you on points of history and lore that do not meet their well known accountings of it. Care should be taken to remain on the paths when travelling, as there are many dangers lurking within the shadows of nearby environs.

Dirge

Dirge Area Graphic

Living in the shadow of active volcano Greater Fist, Dirge is a bleak grey city of stern, hardened, determined people. Yet underneath the ash and rubble lies a once-charming village waiting to be discovered.

Gorbesh Fortress

Gorbesh Fortress Area Graphic

Memories of battle and echoes of warcries are all that remains to be fearful of within the Gorbesh Fortress. Abandoned after a what was an almost devestating invasion, nothing of great interest can be found within unless of course one finds broken battlements and wrecked catapults fascinating. Still, the sight of the place is a sore spot with locals and the subject should be avoided at formal and casual gatherings.

Leth Deriel

Leth Deriel Area Graphic

A sleepy, peaceful Elven village built around the sacred Sana'ati Dyaus tree, Leth Deriel is a pleasant stop on the road from the Crossing to Shard.