Tinkering discipline: Difference between revisions

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Tinkering is a discipline of the [[Engineering skill]]. Tinkering is currently only on the Test server, pending live release to the main servers.


The '''Tinkering discipline''' involves the creation of objects that make use of gears or other mechanisms.
Tinkering will be a discipline of the [[Engineering skill]] after the mech split.

==Basics==
The {{com|analyze}} command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.

==Techniques==
:''See [[Tinkering techniques]].''

==Materials/Preparation==
:''For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Common_Wood|wood]].''

==Products==
:''For a detailed list of products and stats, see the [[Tinkering products]] page.''

===Wood===
Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[lumberjacking]].

*The hardness of the wood affects the finished item's durability.
*The stiffness will affect...
*The physical resistance will affect...
*The light crossbow, heavy crossbow, and arbalist affinities determine the best type of crossbow to make with it. It also contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.
*Each wood-type has a density that affects how much items crafted from it weigh.
*Each wood-type has a value modifier that determines how much things created from it cost.
*A wood's workability affects how much additional skill is necessary to craft items from it.

Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT ''wood'' with a woodcutter's saw and then CUT/SCRAPE ''wood'' with a drawknife. This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type. To reduce the size of your lumber-stack, first MARK the lumber to the number of pieces you would like, then holding a pair of scissors, CUT your lumber WITH SCISSOR.

==Tools==
:''See [[Crafting tools]] for an in depth discussion of them.''
* [[Woodcutter's saw]]
* [[Drawknife]]
* [[Rifflers]]
* [[Carving knife]]
* [[Pliers]]
* [[Wood finishing kit]]
* [[Chisels]]
* [[Adze]]
* [[Rasp]]
* [[Clamps]]
* [[Wood shaper]]
* [[Glue]]
* [[Bow string]]
* {{ilink|i|Wood stain}}
* {{ilink|i|Dogfish sandpaper|Sandpaper}}
* [[Scissors]] (to cut twine on lumber stacks)

==Item List==
:''See [[Tinkering products]].''

==Tinkering==
[Insert: General overview of the process of tinkering and associated tasks like repair. Highly detailed step-by-steps should be made into a separate guide.]

==BUGS==
Please use this space to document any logging system bugs.
This is '''''not''''' an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. <br>
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. <br>
When you make an entry below, please include a '''timestamp''' '''<nowiki>--~~~~</nowiki>''' (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. <br>
If/when the bug is resolved, please go back and <s>strikethrough</s> your entry by enclosing it with <nowiki><s> and </s></nowiki> to indicate the issue has been closed. <br>
<!-- Bugs below this line please. -->


{{cat|Creation systems}}
{{cat|Creation systems}}

Revision as of 07:27, 3 February 2016

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Tinkering is a discipline of the Engineering skill. Tinkering is currently only on the Test server, pending live release to the main servers.

The Tinkering discipline involves the creation of objects that make use of gears or other mechanisms.

Basics

The ANALYZE command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader Scale.

Techniques

See Tinkering techniques.

Materials/Preparation

For a detailed list of materials and stats, see the crafting materials page for wood.

Products

For a detailed list of products and stats, see the Tinkering products page.

Wood

Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of lumberjacking.

  • The hardness of the wood affects the finished item's durability.
  • The stiffness will affect...
  • The physical resistance will affect...
  • The light crossbow, heavy crossbow, and arbalist affinities determine the best type of crossbow to make with it. It also contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.
  • Each wood-type has a density that affects how much items crafted from it weigh.
  • Each wood-type has a value modifier that determines how much things created from it cost.
  • A wood's workability affects how much additional skill is necessary to craft items from it.

Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT wood with a woodcutter's saw and then CUT/SCRAPE wood with a drawknife. This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type. To reduce the size of your lumber-stack, first MARK the lumber to the number of pieces you would like, then holding a pair of scissors, CUT your lumber WITH SCISSOR.

Tools

See Crafting tools for an in depth discussion of them.

Item List

See Tinkering products.

Tinkering

[Insert: General overview of the process of tinkering and associated tasks like repair. Highly detailed step-by-steps should be made into a separate guide.]

BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.