Skeleton Recipes: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 25: Line 25:
|-
|-
| {{skill|Offhand Weapon}} || Light Edged + Light Blunt
| {{skill|Offhand Weapon}} || Light Edged + Light Blunt
|-
| {{skill|Medium Blunt}} || Light Blunt + Light Blunt + gem
|-
| {{skill|Heavy Blunt}} || Light Blunt + Light Blunt + Light Blunt + gem
|-
|-
| {{skill|Leather Armor}} || 2x skins or pelts + gem (New system gem!)
| {{skill|Leather Armor}} || 2x skins or pelts + gem (New system gem!)

Revision as of 16:28, 3 November 2009

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.


These recipes are to be used in conjunction with Item:animal skeleton.


After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge weapons but not larger). Bonuses from the skeleton are self-casted only [1]


Skill Bonus Combination
Light Thrown skill 2x Light Edged
Heavy Thrown skill 3x Light Edged
Twohanded Edged skill 4x Light Edged
Twohanded Blunt skill 4x Light Blunt
Climbing skill 3x rope
Offhand Weapon skill Light Edged + Light Blunt
Medium Blunt skill Light Blunt + Light Blunt + gem
Heavy Blunt skill Light Blunt + Light Blunt + Light Blunt + gem
Leather Armor skill 2x skins or pelts + gem (New system gem!)
Perception skill 2x mortar
Vocals skill 4x drink
Percussions skill 3x Bones(musical)
Appraisal skill ???
Magical Devices skill ???
Stat Bonus Combination
Discipline ???
Other Combination
hard cider apple + apple + ale
fried rinds critter skin + oil + naphtha
severe neck wounds drink + peppers



Eats:

  • mail gloves
  • crossbow bolts
  • gloves
  • leather helm
  • short sword
  • lockpicks
  • runestones
  • herbs
  • skins
  • some gems
  • bones (leg/foreleg/shin bone/etc.)
  • teeth
  • shards of translucent crystal
  • glowing fragments
  • khuj

Does NOT Eat:

  • some gems
  • arrows
  • vambraces
  • scimitars (I think forged weapons in general are the problem. Likewise for the vambraces, buckler, slings etc and you also have to take off weapon straps - Mozzik)
  • bucklers
  • slings
  • Crossing Weapons (Quarterstaff, spear, pike, haberd, bo stick, sling staff, short bow confirmed)
  • large musical instruments (it will eat bones)
  • loot boxes
  • Gem pouches which already contain gems (will eat them empty)