Divination bones: Difference between revisions

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''You recognize the bones as a divination tool used by Moon Mages and preferred by the Skindancers and other Nomads of the Arid Steppe. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.
''You recognize the bones as a divination tool used by [[Moon Mage]]s and preferred by the Skindancers and other [[Nomads of the Arid Steppe]]. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.


==Items Needed==
== Properties ==
*Visual: All properties of the tool are visible.
*Durability: Low
*Bond Rate: High
*Power Precision: Low
*Duration Precision: Low
*Sect Affinity: [[Nomads of the Arid Steppe]]
*Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
*Larger range of possible power/duration modifiers compared to other tools.
*Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.


== Use ==
*One of the following base items:
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be {{com|RUB}}bed to bond it to the user. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|ROLL}} the bones. In order to predict on another the mage must {{com|ROLL}} bones at <target>.
**a boar tusk ([[Wild Boar]])
**a heggarangi boar tusk ([[Heggarangi Boar]])
**a sabre-length ivory fang ([[Sabre-toothed Warcat]])
**a curving ivory fang ([[Long-fanged Warcat]])
**a steed hoof ([[Eidolon Steed]])
**a war mammoth tusk ([[War Mammoth (creature)|War Mammoth]])
**a pair of pothanit tusks ([[Croff Pothanit]])
*[[Enchanter's Burin]]
*Celestial sigil of the [[Constellation-Ram|Ram]]
*Some white and black skaefarees oil (Bought at Throne City)
*Sigil of one of the three moons
*[[Shadows]], [[Dazzle]] or [[Unleash]] to activate
*A knife that can be used for carving


==Steps==
===Example===
#Scribe [[Constellation-Ram|Ram]] onto the tusk
#Carve your tusk. The tusk will now turn into bones.
#Carve your bones until they are complete. Once you are done carving the Sun Disk you are complete. '''DO NOT''' carve after the Sun Disk or you will destroy the bones.<BR>
#Holding either the White or Black skaefarees oil in your right hand, and the bones in your left, dip your bones in the oil. You will do this 4 times. You must dip your bones twice in each color, alternating between the colors. (4 dips total)
#Now, to complete the bones you must scribe, activate and bind a sigil from one of the moons on them.

Capped bones look like this:

You recognize the bones as a divination tool of Moon Mages.<br>
The Krr-tich bone is balanced and is attuned.<br>
The Sek-rith bone is balanced and is attuned.<br>
The Moon Sphere is somewhat well-made and is attuned.<br>
The Sun Disk is barely attuned to its white side.<br>
The bones have never been used.<br>

* Note: For time estimation purposes, this process will take about 17 carves at 15 seconds each, excepting for the 10 Moon Sphere carves at 35 seconds each.
* Note2: If you bond them on accident, simply INVOKE them and the bond will dispel.

==Look==
Looking at the tool you can tell quality and how well they are attuned to the user.

Example:<br>
You recognize the bones as a divination tool of Moon Mages.<br>
The Krr-tich bone is of average quality and is fairly well-attuned.<br>
The Sek-rith bone is barely off-balance but is fairly well-attuned.<br>
The Moon Sphere is of average quality but is somewhat mis-attuned.<br>
The Sun Disk is barely attuned to its white side.<br>
The bones show signs of excessive use.<br>
You recognize the bones as belonging to you.<br>

==Uses==
In order to use divination bones, or any other divination tool, you must have the Align ability, which is granted on a quest at fourth circle (ask your fellow mages about this!), and you must make a successful observation of the heavens before you will be able to predict. When you first attain your bones, it is important that you RUB them in order to bond them to you - they will get warm when they have bonded. They will not work otherwise. When you are prepared, ALIGN <skill/skill set>, and ROLL BONES AT (PLAYER).
===When Used===
''You toss your divination bones on the ground before you.<br>
''You toss your divination bones on the ground before you.<br>
''The Krr-tich bone stands on end for a moment before falling over.<br>
''The Krr-tich bone stands on end for a moment before falling over.<br>
Line 62: Line 26:
''You scoop the bones back up.<br>
''You scoop the bones back up.<br>


===Interpretation===
==Possible Interpretations==
Your bones consist of four separate objects: The Krr-tich bone, the Sek-rith bone, the Moon Sphere, and the Sun Disk.
#The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
#The direction of the Krr-tich bone tells you the magnitude of your prediction.
#The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
#The Moon Sphere indicates the skill.
#The direction of the Sek-rith describes the duration - the closer they point to you, the stronger it is. (It has also been suggested that the way the bones bounce provides further insight into the future, but I have been unable to find documentation on this.)
#The color of the Sun Disk indicates the polarity. White is positive, black negative.
#The Moon Sphere tells you which skill is involved - you will need a chart to interpret this. An excellent one can be found at Crossroads of Elanthia.
#Any additional messages have to do with quality changes, or turned predictions.
#The Sun Disk tells you whether the prediction was a blessing (white side up) or a curse (black side up).

So the example given is a very weak, medium duration, positive prediction on the leather armor skill.

== Qualities ==

When {{com|LOOK}}ed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased. '''Bold''' indicates extra start ranges possible from crafting.

===Krr-tich/Sek-rith Balance===
exceptionally well-balanced<br>
very well-balanced<br>
well-balanced<br>
fairly well-balanced<br>
'''balanced<br>
''average quality<br>
''barely off-balance<br>
''somewhat poorly balanced<br>
poorly balanced<br>
very poorly balanced<br>
horribly unbalanced<br>
unbalanced as to be almost useless<br>

===Krr-tich/Sek-rith/Moon Sphere Attunement===
perfectly attuned<br>
almost perfectly attuned<br>
very well-attuned<br>
well-attuned<br>
fairly well-attuned<br>
''attuned<br>
slightly mis-attuned<br>
somewhat mis-attuned<br>
mis-attuned<br>
very mis-attuned<br>
extremely mis-attuned<br>
horribly mis-attuned<br>

===Moon Sphere Balance===
perfectly round<br>
of exceptional quality<br>
of very good quality<br>
'''fairly well-made<br>
'''somewhat well-made<br>
''of average quality<br>
''barely off-center<br>
''somewhat off-center<br>
off-center<br>
quite off-center<br>
very off-center<br>
barely recognizable as a sphere<br>

===Sun Disk Attunement===
heavily attuned to its white side<br>
strongly attuned to its white side<br>
attuned to its white side<br>
slightly attuned to its white side<br>
'''barely attuned to its white side<br>
''attuned normally<br>
'''barely attuned to its black side<br>
slightly attuned to its black side<br>
attuned to its black side<br>
strongly attuned to its black side<br>
heavily attuned to its black side<br>
extremely attuned to its black side<br>

===Age===
''The bones have never been used.<br>
The bones are barely used. (>0 prediction)<br>
The bones are in good condition. (>20 predictions)<br>
The bones are in fairly good condition. (>50 predictions)<br>
The bones are starting to show signs of wear. (>100 predictions)<br>
The bones are a bit nicked. (>200 predictions)<br>
The bones are slightly scratched. (>300 predictions)<br>
The bones show signs of excessive use. (>400 predictions)<br>
The bones are very well-used. (>500 predictions)<br>
The bones are heavily scratched. (>600 predictions)<br>
The bones are very heavily worn. (>700 predictions)<br>
The bones are worn almost to oblivion. (>800 predictions)<br>

===Explanation===
Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes. Age indicates indicates the number of predictions performed and is related to breakage changes.

== Messages ==

===Krr-tich (Power)===
{| width=30% class=wikitable
! width=80%| Direction
! width=20%| Bonus
|- align=center
! It points directly away from you.
| >0
|- align=center
! It points almost directly away from you.
| >40
|- align=center
! It points off to one side.
| >80
|- align=center
! It points almost directly towards you.
| >120
|- align=center
! It points directly towards you.
| >160
|}

===Sek-rith (Duration)===
{| width=30% class=wikitable
! width=80%| Direction
! width=20%| Minutes
|- align=center
! It points directly away from you.
| >0
|- align=center
! It points almost directly away from you.
| >20
|- align=center
! It points off to one side.
| >40
|- align=center
! It points almost directly towards you.
| >60
|- align=center
! It points directly towards you.
| >80
|}

====Magic Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Primary Magic
|Ball of fire
|- align=center
!Harness
|Crystal prism
|- align=center
!Power Perception
|Dowsing rod
|- align=center
!Arcana
|Runestone
|- align=center
!Targeted Magic
|Ball of flame
|}

====Lore Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Appraisal
|Red ruby
|- align=center
!Mechanical Lore
|Flint and steel
|- align=center
!Scholarship
|Open book
|- align=center
!Teaching
|Podium
|- align=center
!Percussion
|Drum
|- align=center
!Strings
|Harp
|- align=center
!Vocals
|Songbird
|- align=center
!Winds
|Flute
|- align=center
!Animal Lore
|Handful of large
|- align=center
!Astrology
|Star
|- align=center
!Empathy/Thanatology
|Two clasped hands
|- align=center
!Musical Theory
|Musical note
|- align=center
!Trading
|Donkey
|}

====Defensive Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Bone
|Skeleton
|- align=center
!Cloth
|Thick Robe
|- align=center
!Heavy Chain
|Suit of heavy chain mail
|- align=center
!Heavy Plate
|Suit of heavy plate mail
|- align=center
!Leather
|Suit of leather
|- align=center
!Light Chain
|Suit of chain mail
|- align=center
!Light Plate
|Suit of plate mail
|- align=center
!Multi Opponent
|Three stick figures
|- align=center
!Parry
|Pair of crossed swords
|- align=center
!Shield Usage
|Shield
|}

====Survival Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Climbing
|Tall mountain
|- align=center
!Disarm Trap
|Pit trap
|- align=center
!Escaping
|Empty leg shackles
|- align=center
!Evasion
|Winged sandal
|- align=center
!First Aid
|Bandaged arm
|- align=center
!Foraging
|Mushroom
|- align=center
!Hiding
|Cloud of smoke
|- align=center
!Lockpicking
|Lockpick
|- align=center
!Perception
|Eyeball
|- align=center
!Skinning
|Bear hide
|- align=center
!Stalking
|Man cloaked in shadow
|- align=center
!Stealing
|Torn coinpurse
|- align=center
!Swimming
|Flowing river
|- align=center
!Backstab
|Dagger and skull
|- align=center
!Scouting
|Bear's footprint
|}

====Offense Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Light Edge
|Dagger
|- align=center
!Medium Edge
|Rapier
|- align=center
!Heavy Edge
|Longsword
|- align=center
!Twohanded Edge
|Two-handed sword
|- align=center
!Light Blunt
|Small club
|- align=center
!Medium Blunt
|Light mace
|- align=center
!Heavy Blunt
|Heavy mace
|- align=center
!Twohanded Blunt
|Morning star
|- align=center
!Slings
|Sling
|- align=center
!Staff Sling
|Staff sling
|- align=center
!Short Bow
|Short bow
|- align=center
!Long Bow
|Long bow
|- align=center
!Composite Bow
|Composite bow
|- align=center
!Light Crossbow
|Light crossbow
|- align=center
!Heavy Crossbow
|Heavy crossbow
|- align=center
!Short Staff
|Short staff
|- align=center
!Quarter Staff
|Quarter staff
|- align=center
!Pikes
|Pike
|- align=center
!Halberds
|Halberd
|- align=center
!Light Thrown
|Throwing knife
|- align=center
!Heavy Thrown
|Heavy throwing knife
|- align=center
!Brawling
|Clenched fist
|- align=center
!Offhand Weapon
|Pair of swords side by side
|}

===Special===
The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool.
The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement.
You feel a strengthening of the bond between you and your bones. - Improvement to one quality.<br>
You feel a weakening of your bond with the bones. - Damage to one quality..<br>
The Sun Disk spins for a moment. - Critical success, improves all physical qualities.<br>
The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.<br>
Suddenly all the bones shatter into thousands of tiny pieces!<br>

==Notes==
*RP verbs that can be used with bones: {{com|BABBLE}}), {{com|COUGH}}, {{com|DROP}} (Damage to a random bone), {{com|GASP}}, {{com|HUG}}, {{com|PAT}}, {{com|PULL}}, {{com|PUSH}}, {{com|RUB}}, {{com|SHAKE}}, {{com|TAP}}, {{com|TOUCH}}, {{com|TURN}}, {{com|WAVE}}.
*RP verbs that only work or message differently for Nomads: {{com|CLEAN}}, {{com|KISS}}, {{com|PRAISE}}, {{com|RAISE}}.

== Enchanting ==
===Items Needed===

One of the following base items:<br>
*a boar tusk ([[Wild Boar]])
*a heggarangi boar tusk ([[Heggarangi Boar]])
*a sabre-length ivory fang ([[Sabre-toothed Warcat]])
*a curving ivory fang ([[Long-fanged Warcat]])
*a steed hoof ([[Eidolon Steed]])
*a war mammoth tusk ([[War Mammoth (creature)|War Mammoth]])
*a pair of pothanit tusks ([[Croff Pothanit]])
[[Enchanter's Burin]]<br>
Celestial sigil of the [[Constellation-Ram|Ram]]<br>
Some white and black skaefarees oil (Bought at Throne City)<br>
Sigil of one of the three moons<br>
[[Shadows]], [[Dazzle]] or [[Unleash]] to activate<br>
A knife that can be used for carving<br>

===Steps===
#Scribe [[Constellation-Ram|Ram]] onto the base item.
#Carve your base item. The tusk will now turn into bones. Continue carving your bones until they are complete (This will 17 carves of 15 seconds and 10 carves of 35 seconds for the Moon Sphere). Once you are done carving the Sun Disk you are complete. '''DO NOT''' carve after the Sun Disk or you will destroy the bones.
#Dip your bones in either the white or black oil.
#Dip the bones in the other color of oil twice.
#Dip the bones in the first color oil once more.
#Scribe, activate and bind a sigil from one of the moons onto the bones.


The carving process teaches both astrology and mechanical lore, and most of the process is driven by mechanical lore.<br>
==Reference==
Much of this information was originally posted at http://members.cox.net/eldrad/Divination.html


[[Category:Moon Mage Enchantments]]
[[Category:Moon Mage Abilities]][[guild association is::moon mage| ]][[page type is::ability| ]]
[[Category:Moon Mage Abilities]][[page type is::ability| ]][[guild association is::moon mage| ]][[page type is::item| ]]

Revision as of 04:56, 8 January 2010

You recognize the bones as a divination tool used by Moon Mages and preferred by the Skindancers and other Nomads of the Arid Steppe. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.

Properties

  • Visual: All properties of the tool are visible.
  • Durability: Low
  • Bond Rate: High
  • Power Precision: Low
  • Duration Precision: Low
  • Sect Affinity: Nomads of the Arid Steppe
  • Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
  • Larger range of possible power/duration modifiers compared to other tools.
  • Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.

Use

Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be RUBbed to bond it to the user. Syntax is to ALIGN <skill/skill set>, and then to ROLL the bones. In order to predict on another the mage must ROLL bones at <target>.

Example

You toss your divination bones on the ground before you.
The Krr-tich bone stands on end for a moment before falling over.
It points directly away from you.
The Sek-rith bone falls flat on the ground.
It points off to one side.
The Moon Sphere bounces once.
It comes to rest and depicts a suit of leather.
The Sun Disk bone lands white side up.
You scoop the bones back up.

Interpretation

  1. The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
  2. The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
  3. The Moon Sphere indicates the skill.
  4. The color of the Sun Disk indicates the polarity. White is positive, black negative.
  5. Any additional messages have to do with quality changes, or turned predictions.

So the example given is a very weak, medium duration, positive prediction on the leather armor skill.

Qualities

When LOOKed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased. Bold indicates extra start ranges possible from crafting.

Krr-tich/Sek-rith Balance

exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
average quality
barely off-balance
somewhat poorly balanced
poorly balanced
very poorly balanced
horribly unbalanced
unbalanced as to be almost useless

Krr-tich/Sek-rith/Moon Sphere Attunement

perfectly attuned
almost perfectly attuned
very well-attuned
well-attuned
fairly well-attuned
attuned
slightly mis-attuned
somewhat mis-attuned
mis-attuned
very mis-attuned
extremely mis-attuned
horribly mis-attuned

Moon Sphere Balance

perfectly round
of exceptional quality
of very good quality
fairly well-made
somewhat well-made
of average quality
barely off-center
somewhat off-center
off-center
quite off-center
very off-center
barely recognizable as a sphere

Sun Disk Attunement

heavily attuned to its white side
strongly attuned to its white side
attuned to its white side
slightly attuned to its white side
barely attuned to its white side
attuned normally
barely attuned to its black side
slightly attuned to its black side
attuned to its black side
strongly attuned to its black side
heavily attuned to its black side
extremely attuned to its black side

Age

The bones have never been used.
The bones are barely used. (>0 prediction)
The bones are in good condition. (>20 predictions)
The bones are in fairly good condition. (>50 predictions)
The bones are starting to show signs of wear. (>100 predictions)
The bones are a bit nicked. (>200 predictions)
The bones are slightly scratched. (>300 predictions)
The bones show signs of excessive use. (>400 predictions)
The bones are very well-used. (>500 predictions)
The bones are heavily scratched. (>600 predictions)
The bones are very heavily worn. (>700 predictions)
The bones are worn almost to oblivion. (>800 predictions)

Explanation

Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes. Age indicates indicates the number of predictions performed and is related to breakage changes.

Messages

Krr-tich (Power)

Direction Bonus
It points directly away from you. >0
It points almost directly away from you. >40
It points off to one side. >80
It points almost directly towards you. >120
It points directly towards you. >160

Sek-rith (Duration)

Direction Minutes
It points directly away from you. >0
It points almost directly away from you. >20
It points off to one side. >40
It points almost directly towards you. >60
It points directly towards you. >80

Magic Skills

Skill Symbol
Primary Magic Ball of fire
Harness Crystal prism
Power Perception Dowsing rod
Arcana Runestone
Targeted Magic Ball of flame

Lore Skills

Skill Symbol
Appraisal Red ruby
Mechanical Lore Flint and steel
Scholarship Open book
Teaching Podium
Percussion Drum
Strings Harp
Vocals Songbird
Winds Flute
Animal Lore Handful of large
Astrology Star
Empathy/Thanatology Two clasped hands
Musical Theory Musical note
Trading Donkey

Defensive Skills

Skill Symbol
Bone Skeleton
Cloth Thick Robe
Heavy Chain Suit of heavy chain mail
Heavy Plate Suit of heavy plate mail
Leather Suit of leather
Light Chain Suit of chain mail
Light Plate Suit of plate mail
Multi Opponent Three stick figures
Parry Pair of crossed swords
Shield Usage Shield

Survival Skills

Skill Symbol
Climbing Tall mountain
Disarm Trap Pit trap
Escaping Empty leg shackles
Evasion Winged sandal
First Aid Bandaged arm
Foraging Mushroom
Hiding Cloud of smoke
Lockpicking Lockpick
Perception Eyeball
Skinning Bear hide
Stalking Man cloaked in shadow
Stealing Torn coinpurse
Swimming Flowing river
Backstab Dagger and skull
Scouting Bear's footprint

Offense Skills

Skill Symbol
Light Edge Dagger
Medium Edge Rapier
Heavy Edge Longsword
Twohanded Edge Two-handed sword
Light Blunt Small club
Medium Blunt Light mace
Heavy Blunt Heavy mace
Twohanded Blunt Morning star
Slings Sling
Staff Sling Staff sling
Short Bow Short bow
Long Bow Long bow
Composite Bow Composite bow
Light Crossbow Light crossbow
Heavy Crossbow Heavy crossbow
Short Staff Short staff
Quarter Staff Quarter staff
Pikes Pike
Halberds Halberd
Light Thrown Throwing knife
Heavy Thrown Heavy throwing knife
Brawling Clenched fist
Offhand Weapon Pair of swords side by side

Special

The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool. The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement. You feel a strengthening of the bond between you and your bones. - Improvement to one quality.
You feel a weakening of your bond with the bones. - Damage to one quality..
The Sun Disk spins for a moment. - Critical success, improves all physical qualities.
The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.
Suddenly all the bones shatter into thousands of tiny pieces!

Notes

Enchanting

Items Needed

One of the following base items:

Enchanter's Burin
Celestial sigil of the Ram
Some white and black skaefarees oil (Bought at Throne City)
Sigil of one of the three moons
Shadows, Dazzle or Unleash to activate
A knife that can be used for carving

Steps

  1. Scribe Ram onto the base item.
  2. Carve your base item. The tusk will now turn into bones. Continue carving your bones until they are complete (This will 17 carves of 15 seconds and 10 carves of 35 seconds for the Moon Sphere). Once you are done carving the Sun Disk you are complete. DO NOT carve after the Sun Disk or you will destroy the bones.
  3. Dip your bones in either the white or black oil.
  4. Dip the bones in the other color of oil twice.
  5. Dip the bones in the first color oil once more.
  6. Scribe, activate and bind a sigil from one of the moons onto the bones.

The carving process teaches both astrology and mechanical lore, and most of the process is driven by mechanical lore.
"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.