Attributes

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Every character in DragonRealms has 8 stats or attributes which factor into almost everything that character does from combat to crafting:

  • Strength - brute physical power.
  • Reflex - ability to react quickly.
  • Agility - skill at controlling one's body.
  • Charisma - personality and strength of character.
  • Discipline - mind over body and dedication.
  • Wisdom - intuition and application of knowledge.
  • Intelligence - mental capacity.
  • Stamina - endurance and overall health.

In January 2008, Simutronics removed random stat rolls from the character creation system. The effect is that new characters start with what used to be a perfect roll. Each race automatically receives the following starting stats:

Dwarf Elf Elothean Gor'Tog Gnome Halfling Human Kaldar Prydaen Rakash S'Kra Mur
Strength 10 8 8 16 4 6 10 12 10 10 12
Reflex 8 12 12 8 14 12 10 10 14 12 12
Agility 8 12 10 10 12 14 10 10 10 8 10
Charisma 10 12 10 10 10 10 10 12 12 10 10
Discipline 12 8 10 10 10 8 10 10 8 12 10
Wisdom 10 10 12 6 10 8 10 8 6 8 8
Intelligence 10 10 12 6 14 10 10 8 10 6 8
Stamina 12 8 6 14 6 12 10 10 10 14 10


After character generation the only way to increase stats is by spending TDPs. A character is given 600 TDPs to start. From then on TDPs are gained either by gaining circles or gaining skills.

Increasing Stats

The TDP cost to increase an attribute is determined using the following formula:


TDPformula.gif


The racial TDP bonuses are listed in the following chart:

Dwarf Elf Elothean Gor'Tog Gnome Halfling Human Kaldar Prydaen Rakash S'Kra Mur
Strength +1 +1 -3 +3 +2 -1 -1
Reflex +1 -1 -1 +1 -2 -1 -2 -1 -1
Agility +1 -1 -1 -2 +1
Charisma -1 -1 -1
Discipline -1 +1 +1 +1 -1
Wisdom -1 +2 +1 +1 +2 +1 +1
Intelligence -1 +2 -2 +1 +2 +1
Stamina -1 +1 +2 -2 +2 -1 -2

A positive number means an increase in the cost to raise a stat and a negative number means a decrease.


So for example: the cost to raise strength from 21 to 22 for a Gor'Tog character is: (21 x 3) + (-3 x (21 / 2)) = 33.
The 21/2 above results in 10.5, but the .5 is dropped for this formula, resulting in 10

Proportional Attribute Training Table

The following table is a table of stat values, varying TDP cost and racial bonuses. It is meant as a reference for efficient proportional training. For example, a Gor'Tog investing proportionally at 60 TDPS would have 40 Strength, 30 Stamina, 20 (Agility, Charisma, and Discipline), 17 Agility, and 15 (Wisdom and Stamina).

TDP Cost -3 -2 -1 0 +1 +2 +3
20 13 10 8 7 6 5 4
25 17 12 10 8 7 6 6
30 20 15 12 10 9 8 7
35 23 18 14 12 10 9 8
40 27 20 16 13 11 10 9
45 30 22 18 15 13 11 10
50 33 25 20 17 14 12 11
55 37 28 22 18 16 14 12
60 40 30 24 20 17 15 13
65 43 32 26 22 19 16 14
70 47 35 28 23 20 18 16
75 50 38 30 25 21 19 17
80 53 40 32 27 23 20 18
85 57 42 34 28 24 21 19
90 60 45 36 30 26 22 20
95 63 48 38 32 27 24 21
100 67 50 40 33 29 25 22
105 70 52 42 35 30 26 23
110 73 55 44 37 31 28 24
115 77 58 46 38 33 29 26
120 80 60 48 40 34 30 27
125 83 62 50 42 36 31 28
130 87 65 52 43 37 32 29
135 90 68 54 45 39 34 30
140 93 70 56 47 40 35 31
145 97 72 58 48 41 36 32
150 100 75 60 50 43 38 33
155 103 78 62 52 44 39 34
160 107 80 64 53 46 40 36
165 110 82 66 55 47 41 37
170 113 85 68 57 49 42 38
175 117 88 70 58 50 44 39
180 120 90 72 60 51 45 40
185 123 92 74 62 53 46 41
190 127 95 76 63 54 48 42
195 130 98 78 65 56 49 43
200 133 100 80 67 57 50 44
205 137 102 82 68 59 51 46
210 140 105 84 70 60 52 47
215 143 108 86 72 61 54 48
220 147 110 88 73 63 55 49
225 150 112 90 75 64 56 50
230 153 115 92 77 66 58 51
235 157 118 94 78 67 59 52
240 160 120 96 80 69 60 53
245 163 122 98 82 70 61 54
250 167 125 100 83 71 62 56

Other Resources

Zairius.com TDP Calculator