Athletics skill: Difference between revisions

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{{UpdateDR3|Needs content from [[Swimming skill]] and [[Climbing skill]]}}
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'''Athletics skill''' is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]].
'''Athletics [[page type is::skill]]''' is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]].
{{RTOC}}
{{RTOC}}
==Zoluren==


Athletics is a {{catskill|survival}} skill that measures your ability to move through bodies of water under your own power and climb obstacles.
==Therengia==


==Spells and abilities that boost Athletics==
==Ilithi==
{{#ask:[[Boosts::Athletics skill]]
===Fang Cove===
|?guild association is
'''Climbing'''
|format=ul
{| class="wikitable sortable" border="1"
|headers=hide
!Object !! bottom cap !! top cap !! location !! notes
|default=None
|-
}}
|[[RanikMap150|narrow stairs]] || || || in the shanty ||

|-
==Spells and abilities that decrease Athletics==
|[[RanikMap150|hatch-covered ladder]] || || || in the bank ||
{{#ask:[[Debuffs::Athletics skill]]
|-
|?guild association is
|[[RanikMap150|steps crudely crafted from gathered stones]] || || || ||
|format=ul
|-
|headers=hide
|[[RanikMap150|palm tree/trunk]] || || || enclave ||
|default=None
|-
}}
|[[RanikMap150|seaweed-covered ladder]] || || || to under the dock ||

|-
=Training=
|[[RanikMap151|steep embankment]] || || || to get out of the pool ||
*For training locations, see [[Climbing and Swimming list]]
|-
** NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.
|[[RanikMap151|winding trail]] || || || ||

|-
*[[Dancing_rope|Dancing rope]] item.
|[[RanikMap151|jutting rocks]] || || || going up to Fang Peak ||
*[[Windboard]] item.
|-
*[[Breaking and Entering]] entry holding a climbing rope such as a [[Item:Braided_heavy_rope|braided]] or store bought [[Item:Heavy_rope_(1)|heavy rope]]
|[[RanikMap150|rough stairway]] || 45 || || beach to Talas Shagamat || can climb prac at 30
*[[Flee]] from combat
|-

|[[RanikMap151|low-hanging branch]] || <180 || || goes to secluded island ||
=Skill aids=
|-
Things that help boost Athlectics skill:
|[[RanikMap151|pale tree trunk]] || <180 || || ||
*Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.
|-
*Being led by a superior climber increases climbing ability. Being led by a superior climbing ''Ranger'' increases it even more.
|[[RanikMap151|leafy tangle]] || <180 || || ||
*Ranger wilderness bonus
|-
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence."
|[[RanikMap151|small vine-twined tree]] || >180 || || top of Fang's Peak || can climb prac at 180
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.
|-
*Lack of current in a body of water
|[[RanikMap151|low-hanging tree]] || >180 || || secluded island || can climb prac at 180
*Lack of encumbrance, armor hindrance, and injuries also play a role.
|-
|}


'''Swimming'''
{| class="wikitable sortable" border="1"
!Object !! bottom cap !! top cap !! location !! notes
|-
| [[RanikMap150|pool]] || || || around the secluded island ||
|-
|[[RanikMap150|Under the dock]] || 50? || 100? || ||
|-
|[[RanikMap150|shoreline]] || || || Suw Bizar area || knee deep
|-
|[[RanikMap150|coral reef]] || || || Suw Bizar area || waist deep
|-
|[[RanikMap150|seaward]] || || 80 || Suw Bizar area || neck deep
|-
|[[RanikMap150|deep water]] || || 180 || underwater with sharks
|}
==Qi'Reshalia==


==Forfedhar==




{{RefAl}}
{{RefAl}}
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}

Latest revision as of 18:22, 25 April 2020

Athletics skill is a new skill under DR 3.0 that combines Climbing and Swimming, as well as some aspects of Escaping.


Athletics is a survival skill that measures your ability to move through bodies of water under your own power and climb obstacles.

Spells and abilities that boost Athletics

Spells and abilities that decrease Athletics

None

Training

  • For training locations, see Climbing and Swimming list
    • NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.

Skill aids

Things that help boost Athlectics skill:

  • Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.
  • Being led by a superior climber increases climbing ability. Being led by a superior climbing Ranger increases it even more.
  • Ranger wilderness bonus
  • Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence."
  • The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.
  • Lack of current in a body of water
  • Lack of encumbrance, armor hindrance, and injuries also play a role.



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