Thief
Note -- This page refers to the Thief Guild, for a list of disambiguities, see Thief (Disambiguation).
Thief Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Survival |
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Secondary Skillsets: | Weapon, Lore |
Tertiary Skillsets: | Armor, Magic |
Special Abilities: | ??? |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Beyond skulking in shadows and relieving the careless of their burden of coin, Thieves' superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.
A life in the shadows is like no other -- never above the law, but always one step in front of it.
Oficial Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- Kalag the Black lurks in the shadows of the Crossing Guild.
- Riverhaven
- Crow and Swan watch over their den in Riverhaven.
- Shard
- The guild hall in Shard is managed by Saishla.
- Ratha
- The criminal element of Qi Reshalia is overseen by Ratha's guild leader, Dwillig.
Skillsets and Common Races
A Thief's primary skillset is Survival. Weapon and Lore are secondary skillsets, with Magic and Armor as tertiaries.
According to the DragonRealms website, Thieves tend to be:
Elven | 26% |
Human | 20% |
Halfling | 15% |
Prydaen | 11% |
S'Kra Mur | 10% |
Guild Abilities
These are considered in-game secrets.