Ratha
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Province: Qi'Reshalia |
Currency: Lirum |
Population: 150,000 |
Established: 2127 BL |
Alternate Names: Ratha is derived from the S'Kra Mur word for "Thankful" |
Dominant Race/Guild: S'Kra Mur, with Gor'Tog, Human, Olvi, and Dwarf |
Governing Individual: The Council of Advisors |
Guild Halls: Warrior Mage, Cleric, Paladin, Bard, Barbarian, Trader |
Warnings: |
Overview
Largest city in Qi. Located on the south end of Reshalia, the largest island in Qi. Divided into four tiers, with the first tier housing the poorest folk and the fourth tier housing the richest.
The first tier houses the majority of the Gor'Tog population, and is also the poorest of the four tiers. The first tier is home to numerous seedy taverns, brothels, and other such ill-reputed establishments. The first tier also boasts numerous shops, many of which are geared toward their low-income patrons, such as a chandelry, an herbalist, a pawnshop and a gem-monger.
The second tier is a more prosperous tier -- here the Rathan 'middle-class' is found, as well as many more prosperous shops, geared to a more prosperous clientele. The inns and taverns on the second tier are of a higher quality, and often offer music or other enterainment, such as jugglers, firebreathers, dancers or a dance hall. The second tier is also home to a park which features a climbing tree, a brook and a swimming hole among its attractions.
The third tier boasts the royal palace, as well as many luxury shops and opulent temples, which are lavishly funded by the great families of Ratha. The third tier is also home to a newly refurbished theatre, which was funded by the Redthorne family.
The fourth and highest tier is mainly home to fabulous mansions, housing the richest and most powerful Rathans. The rest of Reshalia may be accessed from this tier.
One moves between tiers by way of a series of elevators, or lifts. The lifts are free to citizens, while non-citizens are charged a fee ranging from a few silver to a gold coin. It is possible to travel from tier to tier through the Rathan sewer system, but this is a dangerous endeavor, as the sewers are rumored to be inhabited by twisted spell-slinging lizards and their venomous offspring.
Ratha is also a major port. Commercial passenger vessels sail to Crossing, Riverhaven, Aesry Surlaenis'a, Hara'jaal, and the nearby island of Taisgath.
Government, History, and Background
Government Type
The Council of Advisors rules the city, a committee of the nine patriarchs of the Great Houses of Ratha. It is a complex division of labor that leaves the families jockeying for position and dominance against one another.
House Zsikiel runs the justice of Reshalia.
House Tierskel controls the docks, shipyards, and dry docks of Ratha.
House Lisska'Vran owns a major portion of the warehouses in the city.
House Moglin owns a major shipping fleet.
House Dne controls a large portion of the lucrative cloth trade.
House Redthorne owns the largest fleet of merchant vessels in the Five Provinces.
House Odalva also owns a shipping fleet and is said to be an integral part of the black market.
House Nadamian is a branch of an influential Hibarnhvidar family which supplies them with metal, ores, and gems from the mainland.
House Pantel owns much of the prime agricultural land on Reshalia, purchasing it during the downfall of the Empire. They grow high quality grain, selling it directly to the other families.
Prominent People
History
Although there are some indications that there was an older settlement there, it was decreed by King Sarkhhl Smo'neh that a grand city be built on the site, beginning the modern incarnation of Ratha as the capital of the new kingdom of Reshalia. It was under Sarkhhl's direction that the city gained its general shape spread over four tiers of cliffs that overlooked a sizable deep water bay. The narrow approach that allowed access to the city from the rest of the island was protected by a thick wall with two gates. A large percentage of the initial inhabitants for the city came from the recently splintered Scorpion Clan, following the grief-stricken Norayaz.
The line of Rathan kings, sometimes remembered as "the Blood of Sarkhhl", ruled over the city for the next two thousand years. Most of the day to day activity was taken care of by a bureaucratic administration overseen by six ministers who reported directly to the king. Even though it existed from the beginning of the kingdom, it is popularly remembered as the Shasudan Bureaucracy, after the king who rebuilt the system into an efficient machine. A later king, Qahhro, is also remembered in association with it for his new "Qahhro's Rule of Avoidance" that greatly limited the power of the administrators.
Ratha became the center of S'Kra Mur culture, reaching its peak between 1350 and 1023 BL, exploding onto the scene with new painting, theater, alchemy, metalworking, shipbuilding, and the first literature of the reptilian people. Beautiful temples were constructed on the third tier, as well as a respected university known as the Disilogen (later destroyed by an earthquake during Imperial times).
The power of the king and his administration was greatly diminished during the time of the Seven Star Empire, but most Emperors never made any great effort at truly integrating Qi closely into the Empire. The line of succession continued, even if the king technically served at the sufferance of the Emperor in Throne City. It was in these years that Ratha saw its first great influx of populations (including Olvi, Human, and Dwarf) other than S'Kra and Gor'Tog and the rise of the Great Houses.
After the end of the Empire, the Great Houses had a great deal of influence on politics and trade in Ratha, but they didn't take primary control until the death of King Arhekesaar in 173 BL. The once great Shasudan Bureaucracy, already in tatters, fell into ruin and the Great Houses ran things in their place. Although there have been movements that called for the restoration of the throne, they have all been suppressed and the families downplay the history of the Rathan Kings who once ruled all of Qi from Sshoi-Sson Palace, which has been left to rot.
Locations About Town
Landmarks
The first tier is home to Neh dock, one of the largest of Ratha's many docks. This tier also boasts a bustling Bazaar, which runs between the first and second tiers, accessible from both sides. Local merchants gather here to hawk their wares, which range from food to furniture and nearly everthing in between.
The second tier is also home to the Golden Heron Inn, where a troupe of players, lead by the great Labrindar, regale their audiences each night with fabulous songs, dancing, juggling and many other delights. It is rumoured that one of the exotic S'kra beauties on staff does a fabulous rendition of traditional S'kra Mur dances.
The third tier is home to many opulent temples, but all are overshadowed by the great Sshoi-sson Palace. The palace is also home to many provincial offices, as well as an extensive library.
Unique Shops and Services
Shops
Bars, Inns, and Taverns
Prominent Hangouts
Ratha has two main gathering places, one located in the Atrium of the bank on the first tier, and another on Truffeyni's Green on the third tier. Both also serve as triage points.
Important Activities
Favors
Getting favors on Ratha is somewhat different than it is on the mainland. On Ratha, one must find an altar to the god with which one wishes to achieve favor. If the altar is not clean, a Cleric must be found to clean it, and then one must offer on the altar a sacrifice pleasing to that god, or god's aspect. If the sacrifice is accepted, a favor orb will appear on the altar. If not, the god will strike the sacrifice from the altar. Sometimes determining what sacrifices appeal to which gods is difficult. If neccessary, the local Clerics are usually willing to dispense advice.