Calculated Rage
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- Infobox entry on justice
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Abbreviation: | CR | |
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Prerequisites: | 20th Circle, Tranquility | |
Signature: | Yes | |
Spell Slots: | Unknown | |
Mana Type: | Life Magic | |
Spell Type: | Unknown / targeted | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 1 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.
Due to the need for physical contact, the "raging" is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician's own lack of empathy, can have emotionally exhausting results. | |
Effect: | -Defensive Factor, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. | |
Example Messaging: | >cast You gesture. >perc self Damaging: Defensive debuffing: >rage person You discharge a portion of the Calculated Rage spell. With a flicker of emotion you build a fleeting transference link with person. It is not much, but it is enough to release the calculated rage that burns inside you, if you can touch he. You make contact with Rileos and release your spike of rage! Rileos reels in confusion. Roundtime: 3 sec. On wear off of the caster: On debuff wear off (seen by the person debuffed): | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- CR is a Mental Preparation TM spell that has a heavy conceptual debt to Blufmor Garaen and Icutu Zaharenela. You pre-cast it and it gives you a number of uses of the new RAGE verb that you can use that your discretion. This attack, depending on factors, if successful will result in a potent defensive penalty to your victim, or a melee-range TM attack with a substantially weaker but still useful defensive penalty attached.
- Basically: for shocked empaths it's kinda like a limited-use IZ with a defense penalty attached. For normal Empaths, it's a non-damaging attack that does a considerably larger rand longer acting defense penalty.
- For reasons that'll be obvious in the messaging, the spell requires melee range to function.
- Because of the nature of the attack (again, messaging will make this clear why), this spell pierces spell wards.
Effects
Empath Status | Target Type | Absolution | Effect | Incurs Shock |
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Non-Shock | Living | Big defensive debuff | No Shock | |
Non-Shock | Construct | Damage + small debuff | No Shock | |
Non-Shock | Undead | -Absolution | Damage + small debuff | Shocks |
Non-Shock | Undead | +Absolution | Damage + small debuff | No Shock |
Grey Area | Anything | Random | ||
Full Shock | Living | Damage + small debuff | n/a | |
Full Shock | Construct | Damage + small debuff | n/a | |
Full Shock | Undead | Damage + small debuff | n/a |