Category:House of the Revenant Fang

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There have been multiple instances of this event:

Location and Attractions

To access this area, find the Meeting portal hub in your city. If you wish to visit the floating Ashala'taman tower, you will first need to REDEEM a furtive summons and then ASK AGENT ABOUT ACCESS. To visit the treasure room or access the Short Chain and Crystal Tasks, ASK AGENT ABOUT TREASURE.

  • The tower also has a number of pickable flowers and food, listed here.
  • Within the tower, the Dergati shrine in the Promenade of Chaos is a Pilgrim's badge location

Creatures

Tasks

Crystal Task

What

  • This method is short and allows you to bypass all hunting and danger events within the quest area, at the expense of no incidental loot items and potentially 1 less merit earned.

Where

  • To begin, find the shadowy agent at a Meeting portal and ASK AGENT ABOUT TREASURE to be taken directly to the end loot (Safehouse).
  • Once there, move NE to the Observation Chamber.

How

  • Redeem a furtive summons then READ CRYSTAL.
  • Either PUSH, RUB, or TAP the crystal depending how the crystal looks.
  • You'll perform 5-7 actions total, each with a 15-20 second roundtime.

Reward

  • You earn 10 merits and no incidentals.

Short Chain

What

  • This method is short and you battle one creature that flexes to you.

Where

  • To begin, find the shadowy agent at a Meeting portal and ASK AGENT ABOUT TREASURE to be taken directly to the end loot (Safehouse).
  • Once there, move W to the Jademist Shore.

How

  • Redeem a furtive summons.
  • You will be interacting with a nondescript figure cloaked in shadowsilk. ASK FIGURE ABOUT TASK then JOIN FIGURE to begin the process.
  • You'll immediately be moved to a new room. Printed above the room description, you'll be told what single verb you need to perform in capital letters. Type the command then you'll be moved into the next room automatically with a roundtime. You repeat this, each time being asked to do a different command, until you reach the last room with the challenger.
  • Defeat the enemy then you'll be returned to the shadowy agent to receive your reward.
  • If you get stuck, you can use HELP in the quest area to determine how to proceed.

Reward


Long Chain

What

  • This method involves completing two tasks, which may take several minutes and vary in difficulty from puzzles, to search and find, to disarm and pick, and to combat challenges.
  • Although combat can be avoided to complete your tasks, you will walk through rooms where flex creatures spawn and you may be attacked.

Where

How

  • Redeem a furtive summons.
  • Then ASK AGENT ABOUT ACCESS to be taken to the Crystal Monolith in the Ashala'taman tower.
  • Follow the instructions below for how to complete the Dye Task (always your first task) and how to proceed to choose and complete your final task.

Reward

  • You earn between 5-6 merits for completing the Dye Task, and one incidental loot.
  • You earn between 5-6 merits for completing the second task (of your choice), and one incidental loot.

Dye Task

What

  • This is always your first task.
  • Complete a search and find task in a rotating garden (shifting maze) to collect colored plants to create 3 dyes.
  • There are no dangers or combat in this task.

Where

How

  • Empty your hands because to begin the task you'll be given two items.
  • ASK KILGAMANT ABOUT TASK
  • Kilgamant will tell you some instructions and give you a botany guidebook and a string of apothecary jars.
  • You may leave these items in your hands for the duration of the task.
  • You don't need to read the guidebook because we've deciphered it for you in the dye/color table below.
  • The important part of Kilgamant's instructions is the phrase To complete your task, you need to create <quantity> <colored> dye, <quantity> <colored> dye, and <quantity> <colored> dye. For example, To complete your task, you need to create one deep persimmon dye, one bold chartreuse dye, and one vivid scarlet dye.
  • Use the below table to find the rows for the dye colors that you need to make. The columns tell you how many of each colored plant you need to collect while in the shifting maze.
Dye/Color red orange yellow green blue purple
aubergine 2 2
azure 1 3
chartreuse 2 1 1
emerald 1 2
honey 1 3
lemon 3 1
persimmon 3 1 1
scarlet 3 1 1
turquoise 1 1 2
violet 1 1 2
  • GO ARCH to enter the rotating gardens (shifting maze).
  • The gardens are divided into two wings. Once inside, move in one of the two available directions then CLIMB STEP to enter that wing.
  • As you move throughout the gardens, ASSESS AREA in a room to know what colors can be collected.
  • If a color that you need is available, then COLLECT <COLOR>, else move to another room.
  • Your goal is to collect the EXACT number of colors that you need, not more. You earn 1 extra merit this way.
  • LOOK JAR to check how many colors you've collected so far.
  • Compare what you've collected to the dye/color table above to know how many more colors you need to collect.
  • If you've visisted all the rooms in one wing of the gardens and you still need to find colors, find your way back to the steps and move to the other wing and repeat the process.
  • If the gardens rotate (maze shifts) then what colors are available in each room changes and you should assess/collect as needed as you continue to move around.
  • Once you've collected all the colors that you need, make your way back to the entrance of the gardens (room number 13 on the map).
  • GO ARCH to return to the Crystal Monolith, Rotunda with Grim Tailor Kilgamant.
  • For each dye color you need to make (e.g. 'violet' or 'lemon') do:
  • TURN DISTILLERY TO <DYE COLOR>
  • PUSH DISTILLERY WITH JAR
  • On completion, Kilgamant will take back the botany guidebook and string of apothecary jars, and hand you one incidental loot.
  • CLIMB STAIR then move UP.
  • ASK AVERIX ABOUT TRANSPORT to be teleported to the bayou then move NE to find Jirikana.
  • ASK JIRIKANA ABOUT TASK to choose your final task.
  • You'll be presented two random options.
  • See the relevant sections below for how to complete those tasks.

Reward

  • You earn 5-6 merits and one incidental loot.
  • If you collected the exact colored plants needed to make your dyes, and no more, then you earn 6 merits.
  • If you collected more colored plants than necessary to make your dyes then you earn 5 merits.

Supplies Task

  • When initially asked about tasks:
Jirikana strokes the chin of her acenite mask. "At the moment, we could use assistance intercepting enemy supply drops. To track one down, you'll have search for clues inside the Black Fang encampment, focusing on the building interiors."

When chosen as your task:

Jirikana nods. "We're counting on you. Head due north to the Black Fang encampment and SEARCH inside the <bunkhouse/supply tent/etc> for useful intel about the next supply cache drop. Once you find something interesting, STUDY it for clues on how to track down the cache. Oh, and you'll probably find it helpful to keep a low profile. Good luck."
[You can check the status of your mission at any time with the TASK verb.]

Find the location directed by your TASK in the Black Fang encampment. There are multiple rooms in and in the area around many of the locations that can be SEARCHed until you find your item:

You rummage around the area and find a tattered parchment cryptogram!
  • READ the cryptogram to see your encoded phrase, STUDY the cryptogram for directions on the syntax puzzle. This puzzle is solved similar to the real life "wheel of fortune" television show puzzles.
On completion, return to Jirikana, SHOW her the cryptogram, and she will send you out to locate a supply cache. SEARCH the item on your cryptogram (ie. search root) and you'll receive a box with coin.

Traps Task

  • When initially asked about tasks:
"We could also use assistance weakening the enemy's perimeter defenses. If you disarm some of the traps scattered around the open bayou, it would help our patrols. Enemy scouts are also believed to arrange dropoffs in the area, so useful supplies may turn up in the search for traps."
  • When chosen as your task:
Jirikana nods. "We're counting on you. Head due east into the open bayou and SEARCH for traps to disarm. The traps are unlikely to be present in deep water, so focus your search on barrier islands and other patches of land. Once you've disarmed 5, report to the agent at the northern end of the bayou for transport out of the combat zone. Good luck, and watch out for the morgawr."
[You can check the status of your mission at any time with the TASK verb.]
  • To complete this task, go thru the curtain and in a general north-east direction until you see the open bayou. Once in the bayou, you'll be SEARCHing rooms. When you see the message You poke and prod, but fail to find anything of interest., it means that you are in a room that will potentially produce a trapped box, however you failed to find it and should search again.
  • Once you locate a trap box, you'll DISARM and PICK it in order to advance your TASK.
note that in 433 (2020), this task was changed slightly and you no longer receive coins, gems and possible incidental treasures from each box, but rather a single incidental loot piece when you leave the quest area.
  • Throughout the area can randomly spawn the morgawr. It can be seen from distant rooms using HUNT and PERCEIVE HEALTH. If you do run into a room with this creature, there is a high chance it will grab you with a tentacle. While grasped, you will be webbed, will sustain wounds and fatigue drain, and in some cases may incur a stun. As soon as you are free of webbing and un-stunned, you can HIDE and wait for the creature to submerge (leave).
  • Upon disarming your requested number of traps, you will no longer locate additional trapped boxes in the area and all SEARCH messaging will return to standard results.

Hunting Task

  • note: As of 433 (2020), creature deaths now count for everybody in the room who is on the appropriate task. Each creature no longer has a chance to drop a piece of incidental loot, instead you will receive a piece on leaving the quest area.
  • When initially asked about tasks:
Jirikana strokes the chin of her acenite mask. "At the moment, we could use assistance disrupting enemy scouting. On Darkmist Moor above the bayou, * Black Fang watchers are utilizing the shambling undead kobold population as unwitting patrolmen, embedding them with enruned spikes that allow remote tracking and surveillance. If you could recover some of these spikes and destroy them, it would be a great help."

When chosen as your task:

Jirikana nods. "We're counting on you. Head due west and climb up to Darkmist Moor. Defeat the undead kobolds or Black Fang watcher there to recover the enruned crystal spikes. Once you've destroyed 8, report to the agent at the western end of the moor for tranport out of the combat zone. Good luck."
[You can check the status of your mission at any time with the TASK verb.]

Surveillance Task

  • When initially asked about tasks:
Jirikana strokes the chin of her acenite mask. "At the moment, we could use assistance collecting intelligence on the new Black Fang recruits. We need agents to sneak into the enemy encampment and OBSERVE the enemy without being noticed. Or, come to think of it, killing a Black Fang enemy is just as good as information. It's your call."

When chosen as your task:

Jirikana nods. "We're counting on you. Head due north to the Black Fang encampment and find a way inside unnoticed. Once inside, OBSERVE 8 Black * Fang recruits from hiding. Or, if you're feeling brash, barging in and killing 8 of them is just as good. Once you're done, report to the agent at the northern end of the bayou for transport out of the combat zone. Good luck."
  • note: you can receive incidental loot using the OBSERVE option, you'll see an additional line to the task completion:
In the course of your reconnaissance, you notice an unattended purple weevil and surreptitiously claim it for yourself!
  • note that in 433 (2020), this task was changed slightly and you no longer receive possible incidental treasures from each OBSERVE, but rather a single incidental loot piece when you leave the quest area.


  • On completion of your 2 tasks (DYE + one from Jirikana), find a shadowy agent past the bayou or at the NW part of the kobald hunting, and ASK AGENT ABOUT TRANSPORT. This will be a one-way transport to the final prize area, and doing this will give you your Revenant Fang merits for the 2nd task, along with your 2nd piece of incidental loot.
  • To check how many merits total you have total, use TICKETS.

Pages in category "House of the Revenant Fang"

The following 4 pages are in this category, out of 4 total.