Calculated Rage
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- Infobox entry on justice
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Abbreviation: | CR | |
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Prerequisites: | 20th Circle, Tranquility | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Life Magic | |
Spell Type: | battle / targeted | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 1 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.
Due to the need for physical contact, the "raging" is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician's own lack of empathy, can have emotionally exhausting results. | |
Effect: | -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. | |
Example Messaging: | >cast You gesture. >perc self Damaging: Defensive debuffing: >rage person Third party: On wear off of the caster: On debuff wear off (seen by the person debuffed): | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- CR is a Mental Preparation TM spell that has a heavy conceptual debt to Blufmor Garaen and Icutu Zaharenela. You pre-cast it and it gives you a number of uses of the RAGE verb that you can use at your discretion. This attack, depending on factors, if successful will result in a potent defensive penalty to your victim, or a melee-range TM attack with a substantially weaker but still useful defensive penalty attached.
- Basically: for shocked empaths it's like a limited-use IZ with a defense penalty attached. For normal Empaths, it's a non-damaging attack that does a considerably larger and longer-acting defense penalty.
- The spell requires melee range to function.
- The spell pierces spell wards.
- Brawling skill does not factor into the attack.
Effects
The debut strength is based on the potency of the attack, which is influenced by both Targeted Magic skill and mana amount. The bigger the hit, the bigger the debuff. (In the case of a non-damaging strike, the damage is still calculated but just "thrown out" afterward.)
Empath Status | Target Type | Absolution | Effect | Incurs Shock |
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Non-Shock | Living | Big defensive debuff | No Shock | |
Non-Shock | Construct | Damage + small debuff | No Shock | |
Non-Shock | Undead | -Absolution | Damage + small debuff | Shocks |
Non-Shock | Undead | +Absolution | Damage + small debuff | No Shock |
Grey Area | Anything | Random | ||
Full Shock | Living | Damage + small debuff | n/a | |
Full Shock | Construct | Damage + small debuff | n/a | |
Full Shock | Undead | Damage + small debuff | n/a |