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==Latest Issues==
==Latest Issues==

=== 437-06-30 - SRINOJA SABOTAGES NEGOTIATIONS, SETS FIRE TO KYGAR'S PUB ===

Dear reader, it is with a heavy heart that I tell you of the chaos and destruction caused by the Pirate Srinoja. Although the diplomatic team composed of Ayrell, Ezerak, Qiyan, and Saragos were initially hopeful that a deal might be struck between the pirate captain and Commodore Khoheke of House Moglin, the Gnomish woman's staunch refusal was layered with murderous intent, which ultimately exploded, quite literally, into an all-out melee.

The meeting began peacefully, under the Banner of Truce. The diplomatic team agreed to speak with Commodore Khoheke before an audience of some few dozen adventurers. Saragos laid out the majority of their proposal, which was largely that, although Srinoja's initial demands were outrageous, perhaps the Commodore might consider a lesser offer: "A pardon for past crimes of the pirates who choose to work for you, and honest pay as privateers working for Moglin. A chance to leave that life behind for a respectable one, if they're up for it. Perhaps if some of their ships are in your hands, those could be returned to service. An exchange of crew to work together and learn each others' ways."

Commodore Khoheke was naturally skeptical. He said, "We would obviously prefer not to fight two enemies at the same time. But I do not believe the pirates will stop pointing their swords at us. If anything, they will likely be drawn to the carnage as vultures to the battlefield. Though our priority is the growing power of the lich, House Moglin cannot simply ignore the sharks drawn to its blood in the water."

Saragos, to his credit, made a truly impassioned plea. "I want to get every mortal we can possibly get to land on that Isle and assault the Perverse and Demonic, and not waste them dying at sea to other mortals." He likened the pirates to potential wolfhounds, to be "tamed" just enough to use against our enemies.

The Commodore remained skeptical, and just then Srinoja showed up, so he offered to hear her out. Saragos laid out the proposal to her. "Think on it for a moment. Real pay. The chance not to look over your shoulder for the rest of your life. Is this a point we can start from?"

However, the scoundrel Srinoja had no interest in an honest wage. "My folks are used to getting paid a lot more than her (sic) folks, I'm afraid. We work on share, not for coppers." Ultimately, although Saragos even bent to kneel before her and plead directly for her to give a deal real thought, she refused, sticking to her original shocking demands, including pardons for future crimes. "We aren't liking deadmans, but he don't leave his island much anyway. Way I see it, he's stuck on his island, and the only thing you need from us is not to sink your ships on the way. So, tell you what. Final offer. We get pardons for all past, present, and future crimes you might accuse us of. You keep your fleet out of all independent ports. And we agree to not sink your magic wand ship on the way -- pinkie swear. What do you say? Deal, or do you want to be the one to tell your new friends you're going to choose to risk their lives for yer pride?"

Commodore Khoheke, understandably, refused to offer her free reign to attack him and his House without retaliation.

It was at this point that I noticed a pale Rakash man, later positively identified as Khearkrash, along with another person still unidentified, fiddling with a lantern nearby. Soon it toppled free from its base, connecting with a cask of brandy brought by Srinoja. Flaming oil trickled everywhere, lighting an enormous blaze! The Gnomish cur took advantage of the chaos, pulling a cloth over her mouth and retreating to one side. She gestured to a rope atop the remains of the cask, shouting, "Commodore's yours, folk. Get him."

Suddenly, my head was ringing, and I realized I was knocked clear by an explosive blast. The cask had blown up! Amidst the smoke and commotion, I managed to spot the tiny Srinoja kneeling over Khoheke's prone figure, procuring a key ring from his gamantang. "Aren't personal, to you folk. We be leaving as friends, except me and the Commodore." She spit in Khoheke's face and was gone.

Pirates flooded in. And Necromancers, including Nefis, Agalea, Zehira, and the still unidentified Necromancer from the previous diplomatic mission to Srinoja's ship. What followed was an all-out, three-way brawl between those two groups and those following and protecting Khoheke, with Khearkrash joining the Necromancers. Gouts of acid brutalized those shocked by the unprecedented ambush. Eventually, however, the pirates and some of the Necromancers fell, and the adventurers managed to whisk Khoheke away to safety.

Later, I was informed that, while on its journey home, Sir Madigan's ship, the Dragon's Slave, was ambushed by a lone S'Kra Mur identified as Cined. This Mur used stealth in an odious and savage attack that ultimately murdered eight of the fourteen present. In particular, the stout Empaths Dantia, Kaelie, and Aislynn survived his assaults, ultimately managing to turn the ship back to Ratha and have the crew eject the butcher. In the end, all adventurer souls were returned to their bodies, and no others were reported injured.

It is unfortunate that the senseless Srinoja has spurned all offers, for now we must fight the Lich, may his skin desiccate and slough away, with her pirates at our back. Rest assured, though, dear reader, that we will find a way.

As for Srinoja, one wonders at her own lack of foresight. Surely she knows that this Lich's power can only grow, that she and her crew will be as tasty to him as any other mortals? Shall she continue feeding him so willingly from her own men and women? And, sly as she appears, is she instead servile? Perhaps she has bowed to the undead all along.

In the mean time, we will continue planning. Reach out to myself, Saragos, Sir Kenamer, or Dantia if you wish to become involved.

Fair winds and following seas,

[[Navesi]] Daerthon<br>
True Bard, Zoluren's Herald<br>
Editor in Chief of the First Land Herald

[At the bottom of the publication, some distance removed from the writing, is a curious illustration. It depicts a beaming, cherubic Gnome with a pointed cap and prominent eyepatch cheerfully proffering up a silver platter on which can only be the head of a pirate crewman, complete with bandana and hoop earrings. Above her looms an enormous, hooded figure, one skeletal hand exposed as it reaches for the head, the other dropping a sack labeled "$L" at the Gnome's feet. In the background, a crooked sign points the way to "The Hangman's Pursuit," and a line of crewmen can be seen following the sign, blissfully unawares, off the edge of a cliff, where they plummet into the gaping maw of a gigantic skull.]


=== 437-05-38 - PIRATE SRINOJA MEETS FOR DIPLOMATIC TALKS ===
=== 437-05-38 - PIRATE SRINOJA MEETS FOR DIPLOMATIC TALKS ===

Revision as of 00:22, 5 May 2021

FirstLandHerald.jpg

The First Land Herald is a publication dedicated to the current events of Zoluren; "Zohlu Ren" is Gamgweth for First Land. When possible, the Herald may also report on other events throughout Kermoria. Disclaimer: All articles are written by players and submitted to a GM before being published in game. Articles are written In Character and represent the PC author's interpretation of events.

Editor in Chief: Navesi Daerthon
Reporter: Shaylynne Kendialahle
Occasional Reporter: Saragos Daerthon


Publication In Game

The Herald now offers newsletters exclusively IN GAME FIRST for at least one week -- possibly longer. Articles will not be available on elanthipedia until this waiting period is over. Thus if you want to be sure to read the news and get it as it happens, head to one of the imp locations in game.

  • For updates when an article is published in game, follow @Dragonrealms on Twitter.
  • For updates when an article is archived here on elanthipedia, follow @FirstLandHerald.

Locations

The Herald is proud to be partnered with the imps of Elanthia! Copies of the latest edition can be obtained from news stands manned by imps. Visit and GET NEWS for 50 coppers. Currently located at most docks, and a few other places.

In Genie, the following #goto commands work if you're on a map with a news stand:

  • #goto newspaper
  • #goto news stand
  • #goto First Land Herald
  • #goto Herald
Room Title Description Genie Zone Genie Room Lich Room
The Crossing, Hodierna Way east of bank 1 160 731
The Crossing Docks, South End Skirr'lo'lasu dock 1 169 937
The Crossing, Alfren's Ferry ferry dock 1 236 957
Riverhaven, Town Square town square 30 8 389
Riverhaven, East Pier Lybadel and Kree'la dock 30 104 471
Langenfirth, Wharf barge dock 40 36 3434
Therenborough, Horseman's Run one north of gate 42 3 3162
Shard, Moonstone Street just outside bank 67 81 2512
Ratha, Port Walk outside Neh dock 90 4
Uaro Dock, Port of Ratha Night Sky dock 90 234
Uasin Dock, Port of Ratha Tasia'zaul dock 90 262
Mer'Kresh, The Galley Dock galley dock 107 113
Fang Cove, Walkway just outside bank 150 10
Outer Hibarnhvidar, Market Road outside The Singing Raven 116 13
Aesry Surlaenis'a (TBD) by the Crystal Wave 99
  • Outside the Muspar'i Trader Guildhall is a tall S'Kra Mur that does also sell newssheets, however as of August 2020, it was selling the (quite old) The Therengia Herald.

Latest Issues

437-06-30 - SRINOJA SABOTAGES NEGOTIATIONS, SETS FIRE TO KYGAR'S PUB

Dear reader, it is with a heavy heart that I tell you of the chaos and destruction caused by the Pirate Srinoja. Although the diplomatic team composed of Ayrell, Ezerak, Qiyan, and Saragos were initially hopeful that a deal might be struck between the pirate captain and Commodore Khoheke of House Moglin, the Gnomish woman's staunch refusal was layered with murderous intent, which ultimately exploded, quite literally, into an all-out melee.

The meeting began peacefully, under the Banner of Truce. The diplomatic team agreed to speak with Commodore Khoheke before an audience of some few dozen adventurers. Saragos laid out the majority of their proposal, which was largely that, although Srinoja's initial demands were outrageous, perhaps the Commodore might consider a lesser offer: "A pardon for past crimes of the pirates who choose to work for you, and honest pay as privateers working for Moglin. A chance to leave that life behind for a respectable one, if they're up for it. Perhaps if some of their ships are in your hands, those could be returned to service. An exchange of crew to work together and learn each others' ways."

Commodore Khoheke was naturally skeptical. He said, "We would obviously prefer not to fight two enemies at the same time. But I do not believe the pirates will stop pointing their swords at us. If anything, they will likely be drawn to the carnage as vultures to the battlefield. Though our priority is the growing power of the lich, House Moglin cannot simply ignore the sharks drawn to its blood in the water."

Saragos, to his credit, made a truly impassioned plea. "I want to get every mortal we can possibly get to land on that Isle and assault the Perverse and Demonic, and not waste them dying at sea to other mortals." He likened the pirates to potential wolfhounds, to be "tamed" just enough to use against our enemies.

The Commodore remained skeptical, and just then Srinoja showed up, so he offered to hear her out. Saragos laid out the proposal to her. "Think on it for a moment. Real pay. The chance not to look over your shoulder for the rest of your life. Is this a point we can start from?"

However, the scoundrel Srinoja had no interest in an honest wage. "My folks are used to getting paid a lot more than her (sic) folks, I'm afraid. We work on share, not for coppers." Ultimately, although Saragos even bent to kneel before her and plead directly for her to give a deal real thought, she refused, sticking to her original shocking demands, including pardons for future crimes. "We aren't liking deadmans, but he don't leave his island much anyway. Way I see it, he's stuck on his island, and the only thing you need from us is not to sink your ships on the way. So, tell you what. Final offer. We get pardons for all past, present, and future crimes you might accuse us of. You keep your fleet out of all independent ports. And we agree to not sink your magic wand ship on the way -- pinkie swear. What do you say? Deal, or do you want to be the one to tell your new friends you're going to choose to risk their lives for yer pride?"

Commodore Khoheke, understandably, refused to offer her free reign to attack him and his House without retaliation.

It was at this point that I noticed a pale Rakash man, later positively identified as Khearkrash, along with another person still unidentified, fiddling with a lantern nearby. Soon it toppled free from its base, connecting with a cask of brandy brought by Srinoja. Flaming oil trickled everywhere, lighting an enormous blaze! The Gnomish cur took advantage of the chaos, pulling a cloth over her mouth and retreating to one side. She gestured to a rope atop the remains of the cask, shouting, "Commodore's yours, folk. Get him."

Suddenly, my head was ringing, and I realized I was knocked clear by an explosive blast. The cask had blown up! Amidst the smoke and commotion, I managed to spot the tiny Srinoja kneeling over Khoheke's prone figure, procuring a key ring from his gamantang. "Aren't personal, to you folk. We be leaving as friends, except me and the Commodore." She spit in Khoheke's face and was gone.

Pirates flooded in. And Necromancers, including Nefis, Agalea, Zehira, and the still unidentified Necromancer from the previous diplomatic mission to Srinoja's ship. What followed was an all-out, three-way brawl between those two groups and those following and protecting Khoheke, with Khearkrash joining the Necromancers. Gouts of acid brutalized those shocked by the unprecedented ambush. Eventually, however, the pirates and some of the Necromancers fell, and the adventurers managed to whisk Khoheke away to safety.

Later, I was informed that, while on its journey home, Sir Madigan's ship, the Dragon's Slave, was ambushed by a lone S'Kra Mur identified as Cined. This Mur used stealth in an odious and savage attack that ultimately murdered eight of the fourteen present. In particular, the stout Empaths Dantia, Kaelie, and Aislynn survived his assaults, ultimately managing to turn the ship back to Ratha and have the crew eject the butcher. In the end, all adventurer souls were returned to their bodies, and no others were reported injured.

It is unfortunate that the senseless Srinoja has spurned all offers, for now we must fight the Lich, may his skin desiccate and slough away, with her pirates at our back. Rest assured, though, dear reader, that we will find a way.

As for Srinoja, one wonders at her own lack of foresight. Surely she knows that this Lich's power can only grow, that she and her crew will be as tasty to him as any other mortals? Shall she continue feeding him so willingly from her own men and women? And, sly as she appears, is she instead servile? Perhaps she has bowed to the undead all along.

In the mean time, we will continue planning. Reach out to myself, Saragos, Sir Kenamer, or Dantia if you wish to become involved.

Fair winds and following seas,

Navesi Daerthon
True Bard, Zoluren's Herald
Editor in Chief of the First Land Herald

[At the bottom of the publication, some distance removed from the writing, is a curious illustration. It depicts a beaming, cherubic Gnome with a pointed cap and prominent eyepatch cheerfully proffering up a silver platter on which can only be the head of a pirate crewman, complete with bandana and hoop earrings. Above her looms an enormous, hooded figure, one skeletal hand exposed as it reaches for the head, the other dropping a sack labeled "$L" at the Gnome's feet. In the background, a crooked sign points the way to "The Hangman's Pursuit," and a line of crewmen can be seen following the sign, blissfully unawares, off the edge of a cliff, where they plummet into the gaping maw of a gigantic skull.]

437-05-38 - PIRATE SRINOJA MEETS FOR DIPLOMATIC TALKS

Several adventurers have been moved to action in the wake of the recent meeting with Commodore Khoheke Moglin and the Scholar Zauldin, which revealed their desire to strike against the Lich Jeihrem, may his heart fester until it is consumed by its own morbid gravity. Notably, a small group formed in the hopes of reaching out diplomatically to the Rathan Houses. Their idea was that, with House Moglin already committed, the other Houses might have an interest in engaging either the pirates who are harrying Moglin or the Lich himself. This group, consisting of Ayrell, Ezerak, Qiyan, and Saragos, penned a letter to the good commodore in the hopes that he would pass it on to the Houses.

Unfortunately, though the letter was sent via Saragos's trusted and majestic lynx, Arias, it was intercepted by the pirate Srinoja, a wily captain who claims to be entirely independent. She wrote, in remarkably good penmanship I might add, that "no pirates are in league with the Lich," further elaborating that they do not "in any way tolerate or accept the desecration of the dead," believing that "the Lich is contained to his sad little island of bones and garish decor... he respects the might of our ships enough to steer clear and sight his scheming elsewhere. After we showed him our mastery of the seas, he has respected our borders and lanes, and we thus respect his."

However, with this letter came an unusual opportunity. Captain Srinoja made it clear that she was willing to parley in order to discuss terms that might be agreeable to both sides. Despite her subsequent raid on Riverhaven, after some debate, the diplomatic party accepted her offer and agreed to meet her on Hara'jaal, taking with them a large force of adventurers for protection. Sir Kenamer and Sir Madigan took charge of defensive groups, and Dantia led triage preparation.

The diplomatic group, with two bodyguards, Sir Brisknite and Mazrian, ascended the gangplank to the Hangman's Pursuit while the defending force remained on the beachhead. Within the tiny captain's cabin, Captain Srinoja first casually dropped some information about her own source of power: She claims to have a "box full" of "Gorbesh exploders," presumably referring to the nasty Gorbesh Battle Sphere, with which we are so familiar now (see the First Land Herald article from 434-06-25).

[A sketch is included, accompanied by the signature, "Aislynn." The quality work depicts a Gnomish pirate. A scar cuts across the left side of the woman's face from beneath a simple leather eyepatch, while her other eye is steely grey. Her snow-white-streaked grey hair is shoulder length, and is worn in ringlets beneath a white-plumed peaked cap. Weathered skin is covered in an interlacing pattern of faded sleeve tattoos of coiling sea serpents. A windsteel naval cutlass hangs at her hip.]

She then laid out her desires: Full pardon for all current, past, and future charges of piracy, extortion, stealing, or other hustling within Qi. No taxes levied on independent merchants, and no port fees for ships that don't fly the flags of Rathan houses. All ships hereby confiscated to be returned. And the Rathan Houses agree to stay out of the business of Hara'jaal, Tref Bain, and any other independent islands. All this in exchange for her fleet refraining from interfering with House Moglin's, and a promise to go straight, act solely as proper privateers and mercenaries, with the possibility of joining the fight against the Lich as such. She further made some claims to desire Commodore Khoheke's head in exchange for other boons, but I won't dignify such murderous terms with ink.

Saragos made an impassioned plea for her to understand the state of the world, threatened as it is by those working with demons. "We are involved in a struggle to save the world from [the Perverse] threat. Their actions are a danger to everyone... those on the Isle consort with Demons, and those demons would eat our world. Me, you, your crew. My children. Moglin, Ratha, the mainland. Everyone. We don't want you as enemies. We don't want to be friends with the Houses. We just want to get in there and do what needs to be done. Moglin is with us because Moglin is willing to help in going after the Lich."

"Those demons are here. Now. On your doorstep. You might not want involvement with them, but they don't care about that. And if they succeed, the demons won't care if you have a deal with them. They'll devour everything."

Ayrell softly followed with a reasonable suggestion: a pause in hostilities, while the adventurers and Moglin move on the Lich. A temporary truce between House Moglin and Captain Srinoja's fleet. The captain was skeptical, pointing out that this was her chance to move against her enemy, while he was occupied with another. At the moment, the three enemies are caught in a Reshalian standoff, each with a knife to the other's throat.

Mazrian spoke mostly to himself, wondering aloud that certainly a move by Moglin to establish a secure beachhead on Basalt Isle would drain the House's resources for some time, both in ships and men. A House so occupied might, of course, be less vigilant in pursuing pirates.

Saragos summed up the options at that point. Option 1 included at minimum a truce, a promise that Basalt Isle would not go under Rathan jurisdiction if captured, and possibly some sort of safe passage for Srinoja's pirates, similar to what Aedem has. Option 2 would be to bring the captain's full demands to House Moglin, with the pirates joining up as privateers if the demands are met. Both options would require a complete cessation of the recent raiding against the mainland provinces. Captain Srinoja agreed to discuss with her crew. Meanwhile, the diplomats will be speaking with Commodore Khoheke to learn his response.

On the beach outside, nearing the end of negotiations, we were suddenly assaulted by those most nefarious and foul among the Perverse: the Evil Witch Agalea, the Nightmare Zehira, and the Fell Arcanist Nefis, their features distorted with the aberrant, twisted ugliness of their Unholy craft. Three others joined them that I saw, though I know not their names for certain — let they be warned that if they continue along this path, we will surely learn of them and shout their names among those of our foes. Fortunately, this group was easily dispatched by the large assembly of those on the righteous side of Good. But let this be a lesson to us: the Perverse are watching, and they will defend their island.

The black-sailed Hangman's Pursuit deposited the diplomats at that point and swiftly pulled anchor, slipping off and out of Tyvager Bay.

Our work is not yet done, fellow adventurers. We have much yet to do, both diplomatically and otherwise. If you would seek to be involved, speak to myself, Saragos, Sir Kenamer, or Dantia. In the meantime, be wary of black sails and black hearts.

Fair winds and following seas,

Navesi Daerthon
True Bard, Zoluren's Herald
Editor in Chief of the First Land Herald

437-05-02 - HOUSE MOGLIN RECRUITING FOR STRIKE ON LICH

Commodore Khoheke Moglin and the once-Necromancer, now Purified Scholar, Zauldin, held a meeting today at the Village Tavern in Acenamacra. Their aim was to bring to our attention the recent surge in piracy on our seas, and to recruit the aid of the good adventurers of Kermoria in a fight against the Lich Jeihrem, may his soul burn forever in the Spiral. It seems that House Moglin wishes to strike directly at the corrupted creature who inhabits an island in their seas, and they are suspicious of the coincidentally high number of pirate attacks, which prevent them from taking effective action.

The commodore began by speaking of recent activity on the Reshal Sea. "The seas have been turbulent of late. Pirates have been attacking our ships more frequently. Normally, they are only in it for themselves, but lately, they seem to be acting in a more coordinated fashion. It makes us wonder. The increased incidents of piracy have not made it easy for us to prosecute our war against the Lich." Zauldin mentioned a previous attempt to assault Basalt Isle, the secret stronghold of the Foul One, which was met with "extreme resistance."

"We are essentially fighting a naval war on two fronts, dividing our forces," said Khoheke. When asked what sort of flag the pirate ships were flying, he responded, "I've seen an increase in a number of ships with black sails and no flags." As to their tactics, he said, "Primarily, they try to approach on their own ships and board our own. Sometimes, they have employed elemental magic… [and they] are flesh and blood, not undead." Zauldin added, "The pirates have not offered terms of extortion yet, which leads us to believe there are none."

Even as we spoke, I heard from Dantia that black-sailed ships had anchored near the South Docks of the Crossing, and, shortly after, that they were seen at the Crossing Empath guild. So it seems that these pirates are both active and not entirely content to harass House Moglin and the open seas.

Zauldin went on, "For the time being this engagement has been very taxing. Khoheke is proud, but House Moglin has suffered under this conflict, losing many ships and more bodies in this conflict." He went on to describe some research he has been undergoing in order to help aid the effort. "With the Temple, I have aided in the creation of a holy weapon that I believe will serve in our war against Jeihrem." He says that in his tests, it has worked "mostly." It does not require training to use, but is only usable by those who are proficient in using Holy mana.

Zauldin emphasized that his creation is unlike the Philosopher's Knot, which was an extremely complex machine designed by the late Necromancer Osven. He described it as a fire, and when Miskton brought up the name "sanyu aes" (divine fire, in Gamgweth), he replied, "That has a nice ring to it, and is accurate."

Overall, Zauldin was cautiously optimistic. He said, "I'm not convinced this weapon will destroy Jeihrem. I don't want to mislead. But where steel and magic have failed, perhaps this will slow his spread into the seas."

Saragos rightly pointed out that Sivroch will also need attention. The loathsome anti-priestess and lieutenant of the Lich is known to have three arms and five eyes, and a recent vision predicted a five-eyed being taking part in a naval attack. Zauldin replied, "She has factored into all our preparations. I genuinely hope we are over preparing, but I doubt it."

Ultimately, Zauldin was the one to make a plea for aid. "Khoheke likely wouldn't want me saying this, but House Moglin has borne the brunt of this conflict for some time, and their resources are stretched thin. I will say, confidently, their resolve is strong, their will unbroken, and their talents unmatched, but, they need our help."

The request so far is simple: recruit others to this cause, and report any unusual activities on the seas to Commodore Khoheke. They will be requesting aid again soon, and they hope to have our assistance in a variety of missions, including naval, exploratory, sorties, and the like. Let the great adventurers of the provinces rise to this cause.

A few who had already begun planning spoke up and offered to direct those interested in signing up. Speak with Saragos, Zharen, Dantia, or Sir Kenamer if you wish to get involved.

Fair winds and following seas,

Navesi Daerthon
True Bard, Zoluren's Herald
Editor in Chief of the First Land Herald

436-6-34 - GILLBORN ATTACK, TRICKLING SUN PERFORM RITUAL

Diplomat Kolanem recently paid a visit to the Stone Rotunda within the unstable ripplegate, where Arbiter Ceryaen stood with the Merelew faction leaders in need of -- and willing to accept -- our help. Although Kolanem assured us that King Galpelus of Andreshlew was happy and most factions were drunk with success, appreciative of our aid, he came with a dire warning: The Gillborn were not pleased. Mainlander involvement in Merelew affairs had only increased their ire.

Kolanem informed us that an Inverted Crucible engineer, a machinist, had gone missing, her home burgled. He feared this incident was part of a Gillborn plot to be carried out soon, and the faction was likely to blame others, jeopardizing the amicable relations developed between our races.

Kolanem was right, and the Gillborn attacked Crossing shortly after that conversation. They planted bombs around the Crossing, while undersea minions distracted us with an invasion. I cleared out the Empath Guild of these creatures with Dantia and moved out onto the streets to help, where I fell in combat. While I was recovering, I was notified by friends that most bombs had been discovered and disarmed.

Kolanem arrived at the Empath’s Guild courtyard, followed by a pair of burly Merelew who carried in a large buffet table. The men placed the table on the ground, bowed and made their exit. Indifferent to the barrage of questions from those who did not trust him, such as Lasika, Kolanem said, "Please, be eating, enjoy food! We are fortunate to have succeeded."

A soft *snap* was heard from the buffet table, accompanied by the rapid whirr of gears and springs. Kolanem gasped, recoiled from the sound, and began to shout! Kolanem exclaimed, "Yait kal asaran... Run, now!" For a moment, people didn’t seem to hear him or the ominous noise that emanated from the table. A series of accelerated *clicks* built to a dull whine, and terminated in the loud *ping* as a striker broke a glass vial. Kolanem shouted, "FLEE!"

It was too late. A bolus of electricity erupted from underneath the buffet table, the volcanic glass shattered into a cloud of molten shrapnel. Lightning wildly arced in all directions, struck several people, and raked along the ground and surroundings. A deafening roar of thunderclaps reverberated over the area. Many who had not fled the area perished, and Kolanem hurried off to report back to the King.

A few days later, the Crossing was recovered from the brutal attacks and the festivities on Andreshlew ended on a high note. The Trickling Sun faction performed a ritual to cleanse the ocean, and the island of Andreshlew sank back to the depths from which it came. From the zemmunhu, the flying leviathan, the sight was breathtaking.

We watched in wonder. In the distance, dozens of rings pulsated with blue-green luminescence and surged outward from the coast. The rings extended for miles, faded, and pulsed again as the island started to shake. Around it, five points of sickly purple light began to glow. When each consecutive pulse of the luminescence passed through the purple points, it became brighter and brighter, until faint, almost ghostly impressions of the waters were visible.

The island rumbled as a flock of sea birds exploded upward and scattered in a cloud of confused calls. The five points flared with brilliance, an ephemeral purple overlay highlighting a fang, chelicerae, eye, plating, and spinneret. More pulses from the island bathed the spider pieces, and a thin, tenuous, wavering line formed, connecting them together.

An almost overwhelming sensation of connectivity surged over me for the support and efforts towards the Trickling Sun. I felt a fleeting spark flicker within me, becoming keenly aware of all the living creatures around me, and I felt the whispered emotions of my fellow adventurers.

The ancient and almost alien mind of the flying zemmunhu sang, and it mixed with the confusion and jubilation of the flock of birds that soared over the ocean. Deeper, much deeper, I felt the predatory calculations of hungry sea creatures and those that hide from inescapable teeth and claws. The five pieces of corruption-infused tomiek could be sensed as a vibrant purple wrongness.

The ring pulsed and reached a crescendo, and the purple glow of the spider pieces jittered, pulled away from their physical tomiek forms. The hexagon wavered and flexed, then burst outward and expanded wildly. As the outlines left the tomiek, they dispersed, buffeted by the rings. Moments later the outlines and rings were gone, the ocean dimmed and quieted, but the island shook harder than ever.

The leviathan rumbled, hooted, and clicked, and Andreshlew began to sink! Massive waves hammered the beaches and spread further and further inland, flooding the city! As the waters covered the streets, coral gardens and puckered anemones erupted with color, and extended hungry tentacles in search of food. Crystal globules flared with light as they descended, and the mirrored panes of the palace shone with light as the last towers sank beneath the waters.

The leviathan shook gently and emitted a long, mournful call. Kolanem smiled and nodded before he informed us that the dive of a zemmunhu would not be safe for us, or even the Merelew. Many of us left for safety, heeding his warning, but not everyone made it off in time. Bodies poured through ripplegates as they collapsed and some washed up near the Marina dock in Crossing. I do not know what it was like to be on the island as it sank, but Kaedan described diving with the zemmunhu as a race to the depths that caused the air to erupt from his body even as he was crushed by the abyss.

In the aftermath of these extraordinary events, I hope that everyone who visited the Merelew island enjoyed their time on Andreshlew, and that we are all now safe from the Gillborn. I also pray that the ritual performed by the Trickling Sun holds, and our allies on Andreshlew enjoy peaceful and healthy waters once more.

Sincerely,

Shaylynne Kendiahle
Reporter of the First Land Herald

436-03-31 - A FISHY ATTACK ON THE CROSSING

I recently sat with my wife and a friend on the Crystal Shores of Ilithi, and they filled me in on the latest happenings.  A pair of Merelew diplomats had visited the Crossing to discuss the plight of Andreshlew, where the ecology has suffered since the massive arachnid explosion.  Our friend also told us about sightings of aggressive lobsters and undead Merelew.

Not long after this conversation, I heard from the Crossing that the city was being invaded by similar creatures.  I went to help and came upon a battle at Magen Road right outside of the Empath’s Guild doors.  A dead deeplight fish lay on the ground, and a crowd was still fighting with a nacre-plated Torbisan decapod.

I barely had time to notice that the leopard-spotted decapod was attacking Allye.  The ground shook with each massive step as an ambulatory coral reef with labyrinthine grooves plodded into the area, seawater pooled around its "feet."

Unable to get out of the way fast enough, I was crushed by the mountainous coral reef as it passed!  Stunned, prone, and gravely wounded, the rest was absolute chaos from my point of view.  I opened my eyes, tried to stand and fight with everything I had.  Looking around, I saw more deeplight fish had appeared, and a rockclaw lobster covered in barnacles approached me quickly as others attacked it.

Briefly able to make out a few familiar faces, I saw Rifkinn, Uritel, Mikhal, Hanryu, Maintain, Rinzal, Ezerak, Gabellia, and Trikant all had weapons drawn.  Allye lay on the ground near me, stunned.   Something struck me in the eye and I was dazed again.  Shards of coral were breaking off from the reef in an assault that felt like shrapnel.  The deadly reef loomed over us, kicked up dangerous debris, and swung at us with roughly-formed, boulder-sized limestone fists.

I could sense someone was trying to heal me, but I kept taking so many critical hits there was no chance of a full recovery for me.  I stood up for a moment and reached for my polearm, convinced we would win, even if I would die trying.  

From what I can recall of the event, the deeplight fish had luminous needle-like teeth and were resistant to flames, a decomposing Merelew threw morjalbreth bone harpoons, the coral reef was protected by a limestone exoskeleton that was susceptible to electricity, and most of all I remember being in a world of pain.

After what felt like an eternity, knowing I would not make it out alive if I did not get help soon, I saw another familiar face.  Medir followed me as I limped west down the road, towards the Herbalist.  Both of us were badly injured, so I rested while he fought one last deeplight fish.  A few others had arrived down the way east: Morkim, Dytt, Kiks, Sozinho, and Vibrato.  Finally, we heard the all clear.  A strong breeze cleared the air of the scent of brine, and the circling gulls descended to feast on the ocean's remains.  A loud call came from the walls, "The city is secure!  The invaders have been repelled!"

That was by far the toughest invasion I have gotten myself caught up in, and I hope my account will help others prepare for any future attacks.  The Merelew delegates did warn us that this could happen.  If anyone has more information, please contact me or Navesi of the First Land Herald.

Sincerely,

Shaylynne Kendialahle
Reporter of the First Land Herald

436-02-37 - LATEST VISIONS: UNDERSEA GLOW, ALFAR WARRIOR, AND MORE

Greetings, readers. My name is Miskton Ramahk, Court Mage of Ilithi, a member of the guild of Moon Mages, and by inclination a researcher of those visions of the future experienced by members of our guild. This article is intended to share those experiences with the public at large, to help keep people informed of what the future may hold. I do also host regular meetings in Shard on the subject where people can share their thoughts on the meaning of visions.

I will begin by putting down my impressions of what I experienced, as best I can. There may be some cases where the experience is difficult to put into words, but I will do as best I can.

I will put down those visions which are most recently being experienced by seers, but there may also be some cases in which notes about an older, related vision may be relevant to include as well. I have also in some cases included my own sketches of what I have seen, but I should stress that these should not be considered entirely accurate depictions of any people or objects which are the subjects of the visions.

To start, I will include a vision that seems quite relevant to the recent excitement involving the appearance of the Merelew diplomats:

My lungs filled with salt water and my eyes adjusted to inky darkness. Gradually, I found I was able to make out pinpricks of dancing blues and greens, and I realized I was surrounded by schools of glowing animals, each rippling with pulsating bands of luminescence. Mesmerized, I reached forward to cup a small octopus undulating by, when something bumped my shoulder and swam away in a flurry of turbulence, only evident by a gap in the surrounding points of light. As I peered into the waters, I became aware of a softly glowing purple gleam far beneath me, rising closer and closer. Suddenly, the schooling luminescence surrounding me blinked off, leaving me floating in utter darkness, and the purple illumination grew in intensity, and the vision faded.

[Accompanying the description is a sketch of a small octopus moving through the water.]

According to Speaker Kolanem of the Merelew, the parts of Kurmin's metallic spider which have been scattered about the sea give off a purple light, and they are inimical to life in the area. This vision would seem to be a demonstration of the effect those chunks of metal are having on the sea floor.

My next vision is part of a long series of visions which have been occurring for some time and are probably too lengthy to recount all of them in this format. To summarize, they show an Elothean Empath and an Alfar warrior defending something in a mountain steppe area against soldiers on multiple occasions. Eventually, however, the soldiers were able to overwhelm the Empath with a flurry of crossbow bolts, killing her and severely injuring the Alfar warrior. They did not kill it, however, and subsequent visions have shown the Alfar warrior appearing to track down the soldiers responsible, or perhaps those who are part of the same organization, and taking revenge. One such vision:

I found myself on a long rowboat, a dozen soldiers intently peering into the gloom, the riverbank and forest barely visible from the light of flickering torches. The soldiers breathed heavily, clearly terrified. Suddenly, the water exploded into a column of spray and with a startled scream, two of the soldiers disappeared into the murky river. The rest of the soldiers alternated between firing crossbow bolts into the water and shouting at the oarsmen to row faster, and in the confusion, another column of water exploded and two more soldiers disappeared. Chaos ensued, and a strange black blade wielded by a pale arm slashed from out of the water, hamstringing and gutting the remaining soldiers. Some supplies caught on fire, and the boat began to burn.

Rising from the waters, a gaunt Alfar warrior slowly strode into the forest, snapping the blade to dry it and touching a faded blue strip of cloth tied to its bicep. The vision faded.

[Accompanying the description is a sketch of an Alfar warrior with scarred wrists and broken wings, a strip of cloth tied to its bicep.]

This next vision seems very likely to depict a Trader interacting with those beings known as the Negotiants:

A man dressed in fine silk robes and expensive jewelry sat cross-legged in an elegantly decorated room before a mahogany writing table. Arranging a beautiful gold and platinum pen and ebony inkwell, the man carefully spread two large sheets of crisp, clean paper and glanced out at the open window, closing his eyes and inhaling deeply of the starlight. Pursing his lips, the man reached into his robes and produced a clear tessera. With the sound of shattering glass, the tessera unfurled, involuted ribbons and nested octagons dancing in expanding and contracting spirals. Taking a deep breath, the man quickly placed the tessera atop his head, his eyes going wide, the pupils contracting to pinpricks, and he went perfectly still.

With unnatural grace, the man reached for the pen, and dipped it into the inkwell, gently tapping the rim to shake excess fluid, and began to write. The vision faded.

While the general idea of what the vision is about does not seem too difficult to determine, the actual meaning of it is less clear. It seems like the Trader is actually being possessed by something after putting on the tessera, but to my understanding this is not a normal interaction between Traders and the Negotiants. If they simply wanted to get something down in writing, they are already capable of communicating with beings on our plane to do so, so there would seem to either be some other motivation involved, or some other being.

The next vision, I must admit, is rather unclear. If any readers do have any inspiration about what it might be depicting, I am most interested in hearing your thoughts.

I saw a man ascending a wide flight of stone stairs, pausing periodically to catch his breath. With a grunt of frustration, the man pushed onward, occasionally taking two or even three steps at a time. Minutes passed, and he began to slow, taking a seat and hanging his head between his knees to pant. Sweat beaded on his forehead, and a single drop rolled down his nose, falling to the dry stone. As the droplet hit the steps, a low rumble vibrated the stairwell, and the stairs lengthened, the riser shrinking. The man turned and smiled, and began to once again climb the now easier steps, and the vision faded.

And finally, we have a vision which seems to be a follow up to a vision that was seen a little while back. Here is the recent one:

I saw a low walled city perched over a river delta. Two runners sprinted forward, a man and a woman, racing ahead. Naked save for flowing wraps, their dirt-caked feet kicked up a billowing cloud of dust. A shout went up from the city, and massive wooden gates cranked shut, a thick timbered jam dropping into position. The runners did not slow down.

When the runners were about three hundred yards from the gate, someone atop the walls shouted "Fire!" and a volley of arrows rose into the sky. The two runners increased their speed, leaping side to side to evade the falling shafts. As they approached the gate, both turned slightly and grunted, their shoulders slamming into the barricade, which exploded in a shower of wood splinters. The runners continued through the city, leaping over carts and around surprised children, and arrived at the water's edge, where they continued to sprint across the surface, disappearing around the curve of the bay. The vision faded.

It has been some time since the earlier vision was last brought up, so I will include that here as well, for reference.

I saw a vast open vista, salt flats stretching to the horizon, reflecting the sun in a vast expanse of white glare beneath a cloudless, pale blue sky. Everything was still and silent, when suddenly a man and a woman sprinted by, nearly nude save simple flowing wraps. Both were barefoot, their calloused feet pounding into the salty ground leaving cracked footprints, a cloud of dust billowing in their wake. Neither passed the other, and sweat poured from their flowing hair and long limbs. They heaved, their breaths in rhythm, and their hearts beat steadily, furiously. Muscles strained, tendons creaked, and still they pounded forward, eyes wide and faces grim. The man began to falter and pulled a vial from his belt, and without missing stride, drank it in full. He grimaced, clenching his teeth as blood began to stream from his nose, but he surged forward and matched the woman's pace. They continued to run, and the sun burned overhead. The vision faded.

This one is difficult to say. The more recent vision would seem to perhaps indicate the runners are not literally people, but represent some implacable force that will not be stopped. One that is not overtly hostile, however, because while they did smash through the city gate, they did not make any attempt to actually harm people once through, even going slightly out of their way to avoid running down children. But still, they are unable to be stopped by obstacles, even the water. The previous vision, however, particularly the part in which the male runner drank down a vial of some substance when he started to flag, would indicate that they actually are flesh and blood beings of some sort.

If anyone has any thoughts on these visions, or has any aspect of them jump out as particularly noticeable, I am quite interested in hearing what you have to say. Please feel free to seek me out or send correspondence, and we will in the near future be having a discussion in Shard to go over these visions.

Miskton Ramahk
Visionist, Court Mage of Ilithi


436-02-30 - MERELEW DELEGATE FORMALLY ASKS FOR AID

As I reported in the last issue, the Merelew island of Andreshlew is unwell, made "unhappy" by pieces of spider-shrapnel after the giant mechanical spider exploded in the ocean. Delegate Kolanem arrived recently in the Crossing to speak on behalf of King Galpelus, accompanied by the diplomat Cotovatre.

Included is a sketch of two Merelew holding themselves with stately poise, one appearing male and the other female. Although rendered in the typical black and white of the newsletter, their ichthyic features are striking; each bears delicate scales, a snub nose, gently webbed fingers, and pointed ears partially hiding a set of gills on the neck. The male's head is bald but features a spiraling tattoo of thick black lines, while the woman has a single strip of hair down the center of her scalp, worn to the left.

Kolanem told us that King Galpelus had been speaking of bringing the island to the surface of the ocean, a fact he found curious because Cotovatre's recent visit to our seers told her of a vision of just that. Once the king learned of this vision, he decided to act upon his desire, and the island will indeed rise. Kolanem admitted that there was some disagreement over the king's choice. Some would apparently prefer to handle the matter of Andreshlew's illness internally. But the king's say is, naturally, final.

Kolanem explained further the situation on Andreshlew. "Is know a little of what happened. We hear stories [of the mechanical spider]. But we did not realize how far damage went until too late. The sea is sick, and we need your help. King Galpelus will be raising Andreshlew and opening borders to all. King Galpelus asks that you aid in cleaning our waters, and that you enjoy our lands. We is rather, actually, some, are excited for this exchange. While we trade with the Elves along the rivers, there is much we do not know of you, and much we both have to gain."

Kolanem further warned us about the sea and the dangers it may produce. "The seas are sick, and they are very angry. Never safe, always must be cautious, but this is new. The sea is very sick, and we have been fighting very hard. And the sea is coming for you too now. Is come not only asking your help, but also to tell you to prepare. Migrations are in chaos, and they circle further from us. They will be here in a matter of days. Be vigilant. They are angered, and seem to be attracted to the source of sickness, the body of the spider and the gods' weight. Defend your temples. We have had to defend our altars." He also later suggested finding pieces of the broken spider to study.

When asked who or what he meant by "they," Kolanem said, "Creatures. Things of the deep, some of which once alive." It became clear with further questioning that he spoke of the undead. Somehow, it seems, the spider made them "very mad," which caused them to grow and roam further. They can even make it inland, though "not much far." "They walk. Breathe air for short time, not too long, but long enough." He also mentioned that there is a purple glow in the seas around the broken spider, which corresponded exactly to a vision shared by Visionist Miskton during the conversation.

When asked for more information on how to defeat the creatures, Kolanem said, "They are predators. They cooperate. They are also all prey. They are smart, and will defend themselves. Watch them well, and work as team. You will need, and I mean this, you will need to work together. Healers, guards, attackers. Move in and out. Is never seen magic do what some of them can do. But they fall to spear and spell alike."

Expect the rise of the magnificent city soon, and prepare yourselves for invasions of undead.

Sincerely,

Navesi Daerthon
True Bard, Zoluren's Herald
Editor in Chief of the First Land Herald


MERELEW FACTS, PART 2

The Merelew enjoy cooking. Kolanem and his staff provided a number of types of seafood, such as raw tuna, boiled clams, and seared swordfish, in addition to a hard cheese that was made of whale milk. When asked how one milks a whale, Cotovatre responded, "Take much effort. Make whale happy, so whale cooperate." Kolanem added, "We keep whale herd safe. They trust us and come back." He also said about Merelew cooking, "Merelew have no sweet fruits, no berries. Trade for them. They find their way into our dishes, much improve. But also, original dishes have importance." There was also an alcoholic drink called zuoganaas, which is "kelp wine that has been heated to steam, making stronger. Name translates close to 'burnt water.'"

Underwater lava is a feature of their lives. Not only might it be involved in making their metals and their meals, but Cotovatre said, "Lava is much problem."

The Merelew mages do not receive visions as ours do. Kolanem said, "Our mages of tides and moonlight do not dream like yours do." Of their priests and priestesses, he said, "Ours hear Her always, others sometimes," presumably referring to Aluna. He also said, "Is joke that priests not willing to teach more, priests demand you learn more."

Merelew can stay on land for any amount of time, but over time their scales dry out and become itchy.

Only the Merelew queen and princesses wear their hair to the right. All others wear it to the left. Other jewelry and body decorations have no particular meaning, though they favor painting the hands rather than wearing rings, which can damage their webbing.

Coralite is a type of metal unique to the Merelew.

When the city of Andreshlew is underwater, it is entirely so. They do not keep pockets or areas filled with air.

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