User talk:PRIMEQ
"I question though if grave-robbing is necessary at all in this game. It is a relic of a 20 year old policy written when 99% of items were replaceable. Today with all the custom, altered, raffle, auction, rare-material items out there, it can pretty much ruin your entire gaming experience to have your things taken. Is there the possibility of eliminating grave-robbing entirely? It doesn't seem really that necessary anymore."
"I would very much like to see grave-robbing removed entirely because, as stated, the proliferation of valuable items has made it too punitive."
While it's true that altered and otherwise exotic items are exponentially more common today than 20 years ago, the conclusion is invalid. 20 years ago losing any significant item was much more painful because the likelihood of replacement was slim. Furthermore the time spent to earn any item was relatively much higher. Put simply there are more items now but both the value and rarity of those items is considerably lower.
Perhaps more significant is that being graverobbed now requires a great deal of carelessness. Since the latest safeguards were put into place I've seen very little graverobbing of anything meaningful. The few instances that occurred involved unexplained mismatches between the quality of items carried by the character and the experience of the player. Redesigning important game systems to fit characters who, uh, receive extravagant gifts from strangers, would be counterproductive.
Games that are both overly easy and lack dynamic content quickly become boring. DR is a resource-limited, slow-changing game with a comparative dearth of both content and players. Removing graverobbing would end one of the few dynamic and challenging aspects of the game. Leave it alone.