Storm bull (1): Difference between revisions
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Easily defended against with 700 shield, 650 parry, 600 evasion.<br> |
Easily defended against with 700 shield, 650 parry, 600 evasion.<br> |
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Defenses slow at around 720 ranks and won't move past 1/34 after about 744 ranks but still train through at least 765.<br> |
Defenses slow at around 720 ranks and won't move past 1/34 after about 744 ranks but still train through at least 765.<br> |
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Conviction still locking at 802.<br> |
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====Weapons and Magic==== |
====Weapons and Magic==== |
Revision as of 04:34, 29 April 2021
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Description
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.
Recall
You recall everything noteworthy about a storm bull... which is apparently nothing.
They are known to cast Ethereal Shield, Tingle.
They are not known to carry loot in locked boxes.
Anatomy Chart
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the ethereal shield and gar zeng spells used by Warrior Mages.
In Depth
Swarmy; Storm Bulls will frequently arrive in groups of three.
Special Defenses
- Immune to electricity.
Spells
- A storm bull tosses its head and snorts. Brilliant sparkles of electricity play across its coat.
- A shimmering shield surrounds a storm bull.
- A storm bull drums its silvery hooves upon the ground.
- A storm bull stares at your hands for a moment, but nothing happens.
Equipment/Loot
Storm Bull hides are used by outfitters to create storm-bull leather items.
Jagged horns can be SHAPED into arrowheads or boltheads.
3.1 Skill Notes
Defenses
Easily defended against with 700 shield, 650 parry, 600 evasion.
Defenses slow at around 720 ranks and won't move past 1/34 after about 744 ranks but still train through at least 765.
Conviction still locking at 802.
Weapons and Magic
With 500 weapon ranks and 690 in materies, weapons train very well.
Debil and TM slowed down at 820 ranks.
Survivals
HUNTing in the area trains well at 660 ranks.
Skinning trains very well with no arranges at 566 ranks. Arranging once still causes the skinning to fail sometimes at this level.
With Misdirection active, hiding at melee was possible most attempts with 395 ranks.
Lores
Tactics trains well at 697.
Appraisal is a little slow at 649, 3x appraise quick gets to 3/34.
Attributes
- Strength - is about (0) 72
- Agility - is rather less (-4) than 80
- Discipline - is rather less (-4) than 84
- Reflex - is somewhat less (-3) than 84
- Stamina - is rather less (-4) than 84
Related Forum Posts
- Incomplete articles
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