Skeleton Recipes: Difference between revisions

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Bonuses from the skeleton are self-casted only [http://www.play.net/forums/messages.asp?forum=20&category=1&topic=2&message=53673]
Bonuses from the skeleton are self-casted only [http://www.play.net/forums/messages.asp?forum=20&category=1&topic=2&message=53673]


* apple + apple + ale = hard cider
* critter skin + oil + naphtha = fried rinds
* 2x Light Edged = {{skill|Light Thrown}} bonus
* 3x Light Edged = {{skill|Heavy Thrown}} bonus
* 4x Light Edged = {{skill|Twohanded Edged}} bonus
* 4x Light Blunt = {{skill|Twohanded Blunt}} bonus
* 3x rope = {{skill|Climbing}} bonus
* drink + peppers = severe neck wounds
* Light Edged + Light Blunt = {{skill|Offhand Weapon}} bonus
* 2x skins or pelts + diopside = {{skill|Leather Armor}} bonus (Does not work with old star diopsides)
* 2x mortar = {{skill|Perception}} bonus
* 4x drink = vocals
* 3x bones (Musical Bones) = Percussion



Recipes that have been made, but not posted:
{| align=center class=wikitable
* Discipline
! Skill Bonus || Combination
* Appraisal
|-
* Magical Devices
| {{skill|Light Thrown}} || 2x Light Edged
|-
| {{skill|Heavy Thrown}} || 3x Light Edged
|-
| {{skill|Twohanded Edged}} || 4x Light Edged
|-
| {{skill|Twohanded Blunt}} || 4x Light Blunt
|-
| {{skill|Climbing}} || 3x rope
|-
| {{skill|Offhand Weapon}} || Light Edged + Light Blunt
|-
| {{skill|Leather Armor}} || 2x skins or pelts + diopside (Does not work with old star diopsides)
|-
| {{skill|Perception}} || 2x mortar
|-
| {{skill|Vocals}} || 4x drink
|-
| {{skill|Percussions}} || 3x Bones(musical)
|-
| {{skill|Appraisal}} || ???
|-
| {{skill|Magical Devices}} || ???
|-
|}

{| align=center class=wikitable
! Stat Bonus || Combo
|-
| {{stat|Discipline}} || ???
|-
|}

{| align=center class=wikitable
! Other || Combo
|-
| hard cider || apple + apple + ale
|-
| fried rinds || critter skin + oil + naphtha
|-
| severe neck wounds || drink + peppers
|-
|}







Revision as of 15:44, 3 November 2009

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.


These recipes are to be used in conjunction with Item:animal skeleton.


After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge weapons but not larger). Bonuses from the skeleton are self-casted only [1]


Skill Bonus Combination
Light Thrown skill 2x Light Edged
Heavy Thrown skill 3x Light Edged
Twohanded Edged skill 4x Light Edged
Twohanded Blunt skill 4x Light Blunt
Climbing skill 3x rope
Offhand Weapon skill Light Edged + Light Blunt
Leather Armor skill 2x skins or pelts + diopside (Does not work with old star diopsides)
Perception skill 2x mortar
Vocals skill 4x drink
Percussions skill 3x Bones(musical)
Appraisal skill ???
Magical Devices skill ???
Stat Bonus Combo
Discipline ???
Other Combo
hard cider apple + apple + ale
fried rinds critter skin + oil + naphtha
severe neck wounds drink + peppers



Eats:

  • mail gloves
  • crossbow bolts
  • gloves
  • leather helm
  • short sword
  • lockpicks
  • runestones
  • herbs
  • skins
  • some gems
  • bones (leg/foreleg/shin bone/etc.)
  • teeth
  • shards of translucent crystal
  • glowing fragments


Does NOT Eat:

  • some gems
  • arrows
  • vambraces
  • scimitars (I think forged weapons in general are the problem. Likewise for the vambraces, buckler, slings etc and you also have to take off weapon straps - Mozzik)
  • bucklers
  • slings
  • large musical instruments (it will eat bones)
  • loot boxes
  • Gem pouches which already contain gems (will eat them empty)