Granite gargoyle: Difference between revisions
m (minor formatting - changed direct game output to italics) |
m (→Box Details: (Retitled as Eq/Loot / Added Eq info (nothing) & disarm/pick ID assessment info) |
||
Line 70: | Line 70: | ||
*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br /> |
*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br /> |
||
=== |
===Equipment/Loot=== |
||
*''it is wearing nothing. |
|||
*''it is carrying nothing. |
|||
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges: |
|||
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (5) ''should not take long'' |
|||
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis) |
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis) |
||
{{cat|Gargoyle}} |
{{cat|Gargoyle}} |
Revision as of 18:56, 1 June 2015
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
In Depth
(Nov 2014)
Defence: (parry/shield/evasion) stopped training at 127 Armor: stopped training at 125 Weapons: (melee) stopped training at 111 TM & Debil: stopped training at 129 Skinning: (arrange all) still training at 146 Tactics: Still training at 158 Lockpicking: Using mainly "quick" at 133
Defenses hard cap around 154
Stealth starts to slow down around 157, and hard caps at 182 ranks.
Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
Special Attacks
Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.
Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!
Special Defenses
- APPRAISE CAREFUL info: The gargoyle appears immune to cold and fire.
Attributes
- Strength - is about 20
- Agility - is about 20
- Discipline - is somewhat less than 20
- Reflex - is about 20
- Stamina - is somewhat less than 20
Equipment/Loot
- it is wearing nothing.
- it is carrying nothing.
DISARM / PICK IDENTIFY difficulty ranges:
- 140 Locksmithing / 170 Perception / 20 Agility: (3) trivially constructed - (5) should not take long
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)
Body Parts
- ARRANGE INFO: The gargoyle can be arranged to produce a skin.
Unarranged skin max value: 154 Dokoras.
- High Quality (70) - work loose a sterling example of a stone grey hide
Arranged skin max value: 169 Dokoras.
- Perfect Quality (99) - retrieve a perfect hide
Messaging
- Spawn: A loud stomping sound fills the air as a granite gargoyle comes clomping in.
- Entrance: Muttering fills the air as a granite gargoyle stomps in.
- Exit: A granite gargoyle stomps <direction>, muttering to itself.
- Death1: A granite gargoyle grumbles and falls over with a *THUD*.
- Death2: A granite gargoyle grumbles and goes still.
- Decay: A granite gargoyle's statuesque form turns to dust and fades away.
Recall Knowledge
Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Shard creatures
- Crossing creatures
- Bestiary
- Ilithi creatures
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gargoyle