Divination prism: Difference between revisions
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Revision as of 19:00, 2 December 2014
Recall
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic. The prism is spun in the air telekinetically while the light of the heavens is focused into it. The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.
Prisms are a one of the more obscure methods of divination at a prophet's disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries. However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet's strikes with startling speed and accuracy.
Properties
- Sect Affinity: The Monks of the Crystal Hand.
- Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.
- Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.
Availability
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, The Future is Now is known for offering prisms that are strong on one quality and weaker on others.
Source | Location | Restriction | Example | Price | Currency | Quality |
---|---|---|---|---|---|---|
Dwarf | Leth Deriel | sapphire prism | 5000 | Kronars | 1) Below Average | |
Passage of the Foundation of Identity | Lesser Fist | Monks | vitreous golden topaz prism suspended from a thin chain | 200000 | Lirums | 2) Average |
The Future is Now | Hollow Eve Festival | festival | beryl prism veined with gold | 5000000 | Dokoras | 3) Above Average |
4) Very Good | ||||||
The Future is Now | Hollow Eve Festival | festival | sapphire prism within a clockwork cage | 50000000 | Dokoras | 5) Spectacular |
auction | 6) Masterful |
Use
Note:See Prediction for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.
Prerequisites
- A divination prism that has been INVOKEed to bond it to you.
Syntax
- RAISE PRISM to perform a prediction on yourself.
- KNEEL or SIT, MEDITATE <TARGET> while holding a divination prism, then RAISE PRISM to perform a prediction on another player.
Qualities
ANALYZE prisms to see their qualities.
See Prediction for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.
Physical Qualities
Potency Damage
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)
- The refraction of the prism is comparable to opal.
- The refraction of the prism is comparable to moonstone.
- The refraction of the prism is comparable to quartz.
- The refraction of the prism is comparable to emerald.
- The refraction of the prism is comparable to tourmaline.
- The refraction of the prism is comparable to tanzanite.
Duration Damage
Duration damage is indicated by the prism's balance. The more balanced it is the less damaged it is.
- The prism is very well-balanced.
- The prism is well-balanced.
- The prism is fairly well-balanced.
- The prism is slightly off-balance.
- The prism is notably off-balanced.
Alignment Damage
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.
- The interior has several minor inclusions.
- The interior has a major inclusion.
- The interior has several major inclusions.
- The interior is slightly murky.
- The interior is murky.
Polarity Damage
Polarity damage is indicated by the smoothness and evenness of the prism's planes. The more even they are the less damaged it is.
- The planes of the prism are smooth.
- The planes of the prism are well-cut.
- The planes of the prism are slightly uneven.
- The prism has a single hairline crack running across one plane.
- The planes of the prism have a few hairline cracks.
Bond Qualities
Potency Bond
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.
- All ten vertices are bound to probability.
- Three vertices are bound to probability.
- Only one vertex is bound to probability.
Duration Bond
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.
- The prism thrums with life, agitating the very air about it.
- The prism is slightly restless.
- The prism is listless.
- The prism is completely inert.
Alignment Bond
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.
- It perfectly mirrors your prophetic composition.
- It has a nearly random prophetic composition.
- It has a mostly random prophetic composition.
- It has a completely random prophetic composition.
Polarity Bond
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.
- It is almost certain not to cause unintentional internal inversion.
- It is extremely unlikely to cause unintentional internal inversion.
- It is very likely to cause unintentional internal inversion.
- It is extremely likely to cause unintentional internal inversion.
- It is almost certain to cause unintentional internal inversion.
Age and Construction Qualities
These are identical for all types of tools. See Prediction for a list of both.
Example
- The refraction of the prism is comparable to tanzanite.
- The prism is notably off-balanced.
- The interior is murky.
- The planes of the prism have a few hairline cracks.
- The prism is at least a year old.
- It appears to have seen heavy use.
- The overall craftsmanship is average.
- Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
- Three vertices are bound to probability.
- The prism is slightly restless.
- It has a nearly random prophetic composition.
- It is very likely to cause unintentional internal inversion.
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.
Prediction Interpretation
Potency
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.
- The motion scatters <adjective> <colors> about the area.
Colors:
- rainbows - the sun is the source of light. Moons do not matter.
- blue, green and indigo - Xibar is the only source of light
- orange, red and dull red - Yavash is the only source of light
- rainbows, completely void of yellow - Xibar, Yavash, and Katamba are the only sources of light.
Disclaimer: The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are estimates only.
Focus | % |
---|---|
diffuse | 1-??? |
broad | ???-??? |
uneven | ???-??? |
narrow | ???-??? |
Duration
The rotation and orbit determine the duration.
Orbit | Duration |
---|---|
The prism settles into a lazy, lopsided rotation. | |
The prism tumbles into a wobbly, sideways spin. | |
The prism topples end over end, turning about the horizontal. The prism assumes an antisymmetric orbit, the ends churning in tiny circles. | |
Skill and Polarity
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill.
You seek the pattern within the refracted light and find | ||
---|---|---|
Skillset | Bonus | Curse |
Defense | a scalene trapezoid with a long left leg and the short base pointing away from you. | a scalene trapezoid with a long left leg and the short base pointing towards you. |
Lore | an angular 'U' with the wider angle on the right. | an inverted, angular 'U' with the wider angle on the right. |
Magic | two nested circles, one twice the diameter of the other, which intersect at the furthest point from you. | two nested circles, one twice the diameter of the other, which intersect at the closest point from you. |
Offense | a scalene triangle with the hypotenuse on the right. It points away from you.
an acute angle with a longer leg on the right. It points away from you. |
a scalene triangle with the hypotenuse on the right. It points towards you. |
Survival | an asymmetric 'T' with the shorter side sloping towards you. | an inverted, asymmetric 'T' with the shorter side sloping away from you. |
Defensive Skills
Skill | Intersection |
---|---|
Brigandine | A vertical line intersects the left corner. |
Defending | |
Chain Armor | A horizontal line intersects the long side. |
Light Armor | A horizontal line intersects the short side. |
Parry | An upward diagonal line intersects the left vertex and long base. |
Plate Armor | A vertical line intersects the right corner and vertex. |
Shield Usage | A horizontal line bisects the trapezoid. |
Endurance |
Lore Skills
Skill | Heading |
---|---|
Alchemy | A short downward diagonal line intersects the left leg. |
Appraisal | A vertical line intersects the right leg. |
Enchanting | An upward diagonal line intersects the left vertex and extends above the right leg. |
Engineering | A short upward diagonal line intersects the right leg. |
Forging | A short upward diagonal line intersects the left leg. |
Mechanical Lore | A downward diagonal line intersects the tip of the left leg and the right vertex. |
Outfitting | A short downward diagonal line intersects the right leg. |
Performance | A horizontal line intersects the tip of the left leg. |
Scholarship | |
Tactics | A vertical line bisects the 'U'. |
Bardic Lore | |
Empathy | A horizontal line bisects the 'U'. |
Trading |
Magic Skills
Skill | Heading |
---|---|
Arcana | A tangent line intersects the right side of the larger circle. |
Attunement | A tangent line is centered opposite the intersection of the circles. |
Augmentation | A tangent line intersects the left side of the larger circle |
Debilitation | A horizontal line bisects the larger circle and intersects the edge of the smaller. |
Primary Magic | |
Targeted Magic | A vertical line bisects the circles |
Sorcery | A short upward line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure. |
Utility | A short downward chord runs from the left side of the larger circle and terminates opposite the smaller circle. |
Warding | A tangent line is centered on the intersection of the circles |
Astrology | An upward secant of the larger circle runs tangential to the smaller circle. |
Summoning | A downward secant of the larger circle runs tangential to the smaller circle. |
Theurgy | A short downward chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle. |
Offense Skills
Skill | Heading |
---|---|
Bow | |
Brawling | A short upward diagonal line intersects the right leg. |
Crossbow | A horizontal line bisects the triangle. |
Heavy Thrown | |
Large Blunt | |
Large Edged | An upward diagonal line intersects the left leg and the tip of the right leg. |
Light Thrown | A vertical line intersects the right corner. |
Melee Mastery | |
Missile Mastery | |
Offhand Weapon | |
Polearms | A horizontal line bisects the angle. |
Slings | A short downward diagonal line intersects the hypotenuse. |
Small Blunt | A short upward diagonal line intersects the left leg. |
Small Edged | A short downward diagonal line intersects the left leg. |
Staves | A vertical line intersects the left leg. |
Twohanded Blunt | |
Twohanded Edged | |
Expertise |
Survival Skills
Skill | Heading |
---|---|
Athletics | A horizontal line intersects the tip of the crossbar. |
Evasion | A vertical line intersects the right side of the crossbar. |
First Aid | A short downward diagonal line intersects the left side of the crossbar. |
Locksmithing | A horizontal line bisects the stem. |
Outdoorsmanship | |
Perception | A downward diagonal line intersects the left tip of the crossbar and the middle of the stem. |
Skinning | A short upward diagonal line intersects the stem. |
Stealth | An upward diagonal line intersects the stem and the right tip of the crossbar. |
Thievery | A horizontal line intersects the tip of the stem. |
Backstab | A short downward diagonal line intersects the stem. |
Scouting | |
Thanatology | n/a |
Special Messages
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.
- The threads of prophecy respond sluggishly to your efforts, as if already strained.
- You already have a prediction on that skill. Your two predictions are now averaged.
- ???
- The potency bond quality increased.
- ???
- The duration bond quality increased.
- ???
- The alignment bond quality increased.
- ???
- The polarity bond quality increased.
- The prism emits a sharp *crack* which echoes through the air for several long moments before fading.
- Damage to the polarity physical quality.
- ???
- Critical fumble. Damage to all physical qualities, all bond qualities decreased slightly (unless at maximum), and guaranteed to be a nasty curse.
- You sense your prism prevented an inversion.
- You sense your careful observations prevented an inversion.
- Polarity inversion from a curse to a bonus. Possibly turned due to skill, full prediction pool, or polarity bond.
Example
- The prism settles into a lazy, lopsided rotation. The motion scatters broad rainbows about the area.
- You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.
- A tangent line is centered opposite the intersection of the circles.
- You sense your prism prevented an inversion.
This is a weak, positive prediction on the Attunement skill that will last only a short time. The prediction inverted polarity from a curse to a bonus.
Verbs
- Everyone: BREAK (Destroys the prism), COUGH, EAT, FIDGET, GASP, HUG, PEER, POKE, PUSH, and SMILE.
- Monks: CLEAN, CLENCH, KISS, and TAP.
Creation
Creation of divination prisms is not yet possible. Presumably it will use the Enchanting skill.
Variations
Note: Due to a technical error with the site, the following list may also contain some mundane prisms and be missing some divination prisms.
Related Forum Posts
Click here to search for related posts."Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.