Drums of the Snake (2.0): Difference between revisions
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==Notes== |
==Notes== |
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*Played LOUD this will affect everyone in the area. |
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*Played QUIET this will only affect those in the Bard's group. |
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*Provides a minor bonus to {{skill|Skinning}}, {{skill|Climbing}}, {{skill|Disarm Traps}} and {{skill|Lockpicking}}. |
*Provides a minor bonus to {{skill|Skinning}}, {{skill|Climbing}}, {{skill|Disarm Traps}} and {{skill|Lockpicking}}. |
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*Moderate bonus to [[Agility (stat)|Agility]]. |
*Moderate bonus to [[Agility (stat)|Agility]]. |
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*Decreases the roundtimes associated with {{com|disarm}}ing traps and {{com|pick}}ing locks. |
*Decreases the roundtimes associated with {{com|disarm}}ing traps and {{com|pick}}ing locks. |
Revision as of 20:26, 16 August 2009
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Abbreviation: | DRUM | |
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Prerequisites: | Merelew's Legacy, Misdirection | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 5 / 60 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | area | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Renowned for its usefulness, Drums of the Snake will attune all listeners to the tribal rhythms of nature, greatly increasing their own ability in the survival skills which you bear the most knowledge. Unfortunately, it doesn't seem to have much impact on those skills that pertain to stealth or evasion due to the fact that the bard's own music will often draw attention rather than direct it away. This enchante is not to be underestimated, however, due to its potency. | |
Effect: | Unknown | |
Example Messaging: | Intro: With a snap to your wrist, you pick out the first beats of a catchy rhythm upon your <percussion instrument>.
Verse:The tempo increases as you lighten your touch upon your <percussion instrument>, though each rhythmic beat falls into the pattern familiar throughout the rest of your enchante. Solo:A ringing silence fills the air with startling abruptness. It takes a moment for your ears to register that you have not stopped, but merely moved to a softer rendition of your enchante, your fingers only lightly touching your <percussion instrument>. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Played LOUD this will affect everyone in the area.
- Played QUIET this will only affect those in the Bard's group.
- Provides a minor bonus to Skinning skill, Climbing skill, Disarm Traps skill and Lockpicking skill.
- Moderate bonus to Agility.
- Decreases the roundtimes associated with DISARMing traps and PICKing locks.