Category:Thief titles: Difference between revisions

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{{RTOC}}
[[Category:Titles|*]]

==All Titles==
{{#ask:[[Category:Thief titles]][[Title:+]]
|?Title requirement
|format=table|limit=100|offset=0|link=all|mainlabel=Title|headers=show|sort=Title difficulty is|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}

==Pretend Titles==
{| class="wikitable"
|-
! Pretend Guild !! Requirements
|-
|[[Barbarian Titles|Barbarian]]
|Barbarian Pretend Titles substitute 125% {{skill|Backstab}} for the Weapon requirement and 125% [[:Category:Weapon Skillset|Weapon Skill]] for the [[:Category:Armor Skillset|Armor requirement]]. [[Charisma]] is substituted for Dance and Berserk related abilities.
|-
|[[Bard Titles|Bard]]
|Bard pretend titles substitute 125% {{skill|Hiding}} for the {{skill|Musical Theory}} requirements. Other requirements for Bard Titles, such as specific [[:Category:Lore Skillset|Instrument]]/{{skill|Vocals}} remain identical. [[Charisma]] is substituted for Enchants.
|-
|[[Cleric Titles|Cleric]]
|Cleric Pretend Titles substitute 125% {{skill|Hiding}} for the {{skill|Harness Ability}} requirement. Other Stealth Skills such as {{skill|Stalking}}, {{skill|Backstab}} and {{skill|Stealing}} have been substituted for other magic requirements, and [[Charisma]] points for [[:Category:Cleric Spells|spells]].
|-
|[[Empath Titles|Empath]]
|Empath Pretend Titles substitute 125% {{skill|Hiding}} for the {{skill|Empathy}} requirements. {{skill|Stalking}} was used for other [[:Category:Magic Skillset|Magic requirements]], and [[Charisma]] points for [[:Category:Empath Spells|spells]] or abilities.
|-
|[[Moon Mage Titles|Moon Mage]]
|Moon Mage Pretend Titles use 125% {{skill|Hiding}} for the {{skill|Power Perceive}} and 150% of {{skill|Perception}} for the {{skill|Astrology}} requirements. [[Charisma]] is used for [[:Category:Moon Mage Spells|spells]].
|-
|[[Paladin Titles|Paladin]]
|Paladin Pretend Titles use a [[:Category:Weapon Skillset|Weapon requirement]] at the same rank in place of the [[:Category:Armor Skillset|Armor requirement]]. For Titles with a Weapon requirement, we use Armor at the same rank, and for those without that requirement, a 70% Armor requirement is also in place. For the few with [[:Category:Magic Skillset|Magic requirements]], 200% {{skill|Hiding}} is substituted.
|-
|[[Ranger Titles|Ranger]]
|Perception at 140% was substituted for the {{skill|Scouting}} requirement. Other Stealth skills were substituted where necessary at 130%. {{skill|Scholarship}} at 130% was used in place of {{skill|Animal Lore}}, and [[Charisma]] is used for [[:Category:Ranger Spells|spells]] and [[:Category:Beseeches|Beseeches]]. Other [[:Category:Survival Skillset|Survival skills]] are kept identical.
|-
|[[Trader Titles|Trader]]
|{{skill|Hiding}} at 110% was substituted for {{skill|Trading}}, and the same rank of {{skill|Stealing}} was substituted for {{skill|Appraisal}}. 70% Appraisal skill is still necessary, and [[Charisma]] requirements are also in place.
|-
|[[Warrior Mage Titles|Warrior Mage]]
|Instead of {{skill|Primary Magic}}, a 125% {{skill|Hiding}} requirement was used. {{skill|Stalking}} was used where other [[:Category:Magic Skillset|Magic skills]] were necessary. [[Charisma]] is used in place of [[:Category:Warrior Mage Spells|spell requirements]].
|}
{{Cat|Titles}}

Latest revision as of 18:02, 10 January 2022


All Titles

TitleTitle requirement
Corrupter (Thief)Must be a Thief
At least 45 in Charisma
Must know Throw Voice
Must know Contact Messaging
Must know Distance Contacts
Must know Thuggings
Must know Contact Delivery
BetrayerMust be a Thief
Must know Distance Contacts
MaverickMust know Passages
Thief (Thief)Must be at least circle 30
CreepMust know first Contacts
AssailantAt least 40 in highest Weapon skill
DegenerateMust have first Slight of Hand move
MuscleAt least 18 in Strength
At least 18 in Discipline
At least 35 in Backstab skill
At least 40 in highest weapon skill
GarrotterAt least 50 in Backstab skill
At least 40 in Tactics skill
Dirty FighterAt least 50 in Tactics skill
Must know Khri Sight
FangMust know Khri Strike
Death HandAt least 80 in Tactics skill
Must know Ambush Choke
SubverterMust know Contact Messaging
DissenterMust know fourth Slight of Hand
Sandstorm (Thief)Must know Ambush Screen
At least 25 in Tactics skill
Night WatchmanAt least 120 in Perception skill
Must know Poison Resistance
VenomMust know Poison Making
EhhrskMust be a S'Kra Mur
Must be at least circle 30
Hatchet ManAt least 125 in highest weapon skill
BackstabberAt least 150 in Backstab skill
Urban RangerAt least 95 in Thievery skill
At least 130 in First Aid skill
At least 165 in highest Weapon skill
At least 90 in Stealth skill
At least 120 in Locksmithing skill
At least 70 in Defending skill
At least 75 in Tactics skill
At least 150 in Engineering skill
HamstringerAt least 20 in Tactics skill
Must know Ambush Slash
BonecutterMust know Ambush Slash
Nemesis (Thief)At least 55 in Charisma
Must know Voice Throw
Must know Contact
Must know Ambush Stun
Must know Ambush Slash
Must know Ambush Choke
Must know Ambush Screen
Shot CallerMust know Slip
Must know Snipe
SaboteurMust know Contact Delivery
RevolutionaryMust know Thuggings
SerpentMust know Poison Resistance
ConspiratorMust know fifth Slight of Hand
Trigger ManAt least 175 in Light Crossbow Heavy Crossbow skill
AspAt least 195 in Stealth skill
Must know Poison Resistance
Must know Poison Making
BackbiterAt least 200 in Backstab skill
KillerAt least 200 in highest Weapon skill
At least 120 in Tactics skill
ImposterMust know Voice Throw
DarknessAt least 210 in Stealth skill
At least 210 in Thievery skill
Must know Khri Shadowstep
MysteriousMust have fourth Voice Throw
CobraAt least 210 in Stealth skill
Must know Poison Resistance
Must know Poison Making
Charlatan (Thief)Must know Second Voice Throw
CorruptorAt least 45 in Charisma
Must know all Voice Throws
Must know all Contacts
Must know Thug
DeceiverMust know third Voice Throw
Card SharkAt least 250 in Evasion skill
At least 220 in Thievery skill
At least 50 in Tactics skill
At least 35 in Charisma
Must know Voice Throw
Must have Fifth Slight of Hand
MegalomaniacAt least 65 in Charisma
Must have Contact - Message
Must own a house or a boat
Must have more than 500000 gold in all banks.
AdderAt least 275 in Stealth skill
Must know Poison Resistance
Must know Poison Making
Black Widow (Thief)At least 290 in Stealth skill
Must know Poison Making
Deadly Shadow (Thief)Must know Khri Shadowstep
At least 300 in Stealth skill
At least 200 in Tactics skill
Silence (Thief)At least 310 in Stealth skill
At least 230 in Tactics skill
Must know Khri Shadowstep
ViperAt least 310 in Stealth skill
Must know Poison Making
Must know Poison Resistance
Double-CrosserMust know all Voice Throws
Must know all Slight of Hands
NefariousMust know all Voice Throws
NightAt least 320 in Evasion skill
At least 320 in Perception skill
At least 320 in Stealth skill
Must know Khri Shadowstep
Shadow StrikerAt least 220 in highest Weapon skill
At least 250 in Stealth skill
At least 325 in Backstab skill
At least 200 in Tactics skill
Must know Ambush Slash
Must have Slip VII
EliminatorAt least 360 in Thievery skill
At least 290 in highest Weapon skill
At least 240 in Backstab skill
At least 200 in Tactics skill
Must know Poison Making
Must know Ambush Slash
Must know Snipe
Must know Khri Shadowstep
NightwalkerAt least 350 in Stealth skill
At least 380 in Thievery skill
Must know Khri Sight
Must know Khri Shadowstep
Must know Khri Hasten
Shadow AgentAt least 405 in Backstab skill
At least 340 in highest weapon skill
At least 300 in Stealth skill
Must know Ambush Slash
T'zhhntakiMust be a S'Kra Mur
At least 37 in Strength
At least 330 in highest Weapon skill
410 in Backstab skill
Must know Poison Making
Must know Khri Shadowstep
Must know Snipe
MambaAt least 500 in Stealth skill
Must know Poison Making
Must know Poison Resistance
ShadowspawnAt least 500 in Evasion skill
At least 450 in Stealth skill
Must know Khri Shadowstep
RingleaderAt least 525 in Thievery skill
At least 45 in Charisma
At least 50 in Discipline
Must have All Contacts
Must have thug
Must own a house *or* a boat
At least 300 in Tactics skill
InvisibleMust be a Thief
At least 600 in Stealth skill
Must know Khri Shadowstep
Assassin KingAt least 700 in Backstab skill
At least 625 in Stealth skill
At least 560 in Tactics skill
Must know Poison Making
Must know Poison Resistance
Must know Snipe
Must know Ambush Slash
Must know Khri Plunder
Must know Khri Avoidance
Must know Khri Sagacity
Must know Khri Shadowstep
Assassin QueenAt least 700 in Backstab skill
At least 625 in Stealth skill
At least 560 in Tactics skill
Must know Poison Making
Must know Poison Resistance
Must know Snipe
Must know Ambush Slash
Must know Khri Plunder
Must know Khri Avoidance
Must know Khri Sagacity

Pretend Titles

Pretend Guild Requirements
Barbarian Barbarian Pretend Titles substitute 125% Backstab skill for the Weapon requirement and 125% Weapon Skill for the Armor requirement. Charisma is substituted for Dance and Berserk related abilities.
Bard Bard pretend titles substitute 125% Hiding skill for the Musical Theory skill requirements. Other requirements for Bard Titles, such as specific Instrument/Vocals skill remain identical. Charisma is substituted for Enchants.
Cleric Cleric Pretend Titles substitute 125% Hiding skill for the Harness Ability skill requirement. Other Stealth Skills such as Stalking skill, Backstab skill and Stealing skill have been substituted for other magic requirements, and Charisma points for spells.
Empath Empath Pretend Titles substitute 125% Hiding skill for the Empathy skill requirements. Stalking skill was used for other Magic requirements, and Charisma points for spells or abilities.
Moon Mage Moon Mage Pretend Titles use 125% Hiding skill for the Power Perceive skill and 150% of Perception skill for the Astrology skill requirements. Charisma is used for spells.
Paladin Paladin Pretend Titles use a Weapon requirement at the same rank in place of the Armor requirement. For Titles with a Weapon requirement, we use Armor at the same rank, and for those without that requirement, a 70% Armor requirement is also in place. For the few with Magic requirements, 200% Hiding skill is substituted.
Ranger Perception at 140% was substituted for the Scouting skill requirement. Other Stealth skills were substituted where necessary at 130%. Scholarship skill at 130% was used in place of Animal Lore skill, and Charisma is used for spells and Beseeches. Other Survival skills are kept identical.
Trader Hiding skill at 110% was substituted for Trading skill, and the same rank of Stealing skill was substituted for Appraisal skill. 70% Appraisal skill is still necessary, and Charisma requirements are also in place.
Warrior Mage Instead of Primary Magic skill, a 125% Hiding skill requirement was used. Stalking skill was used where other Magic skills were necessary. Charisma is used in place of spell requirements.