Spirit Health: Difference between revisions
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'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[ |
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Auspice]] spell is ''the'' spirit health and regeneration booster, any spell or ability that boosts [[Charisma]], [[Discipline]], [[Wisdom]] or [[Intelligence]] will also indirectly boost spirit health while [[play]]ing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration. |
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A character's spirit health is determined using the following formula: |
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==Formula== |
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[[Image:Spirit formula.png]] |
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[[Image:SpiritFormula.gif]] |
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==Uses== |
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*Spirit health is directly related to the decaying ([[depart|auto-depart]]) times of dead people. |
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**More precisely, the time to auto-depart is 1/2 Spirit Health from above formula multiplied by % Current Spirit Health at time of death, with a minimum of (forgot, don't die to spirit deaths often). |
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==Abilities that affect spirit health== |
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==Spirit Health Levels== |
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===Boost max spirit=== |
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{{#ask:[[Boosts::Spirit health]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Heal spirit health=== |
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{{#ask:[[Heal type::Spirit heal]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Boost spirit regeneration=== |
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{{#ask:[[Boosts::Spirit health regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Debuff max spirit=== |
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{{#ask:[[Debuffs::Spirit health]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Damage spirit health=== |
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{{#ask:[[Damage type::Spirit damage]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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===Decrease spirit regeneration=== |
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{{#ask:[[Debuffs::Spirit health regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Spirit Health Levels== |
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{|align=left class=wikitable |
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{| class="wikitable" |
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!% Spirit |
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!Health Message |
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!Combat Message |
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|- |
|- |
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! Percentage |
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|101+||full of life||mighty |
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! Combat Message |
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! {{com|HEALTH}} Message |
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|- |
|- |
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| >100% |
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|100||full of life|| |
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| mighty |
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| mighty and unconquerable |
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|- |
|- |
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| 100% |
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|90-99||very strong||shaky |
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| none |
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| full of life |
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|- |
|- |
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| 99%-90% |
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|80-89||strong||very shaky |
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| shaky |
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| very strong |
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|- |
|- |
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| 89%-80% |
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|70-79||wavering slightly||weak |
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| very shaky |
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| strong |
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|- |
|- |
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| 79%-70% |
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|60-69||rather shaky||very weak |
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| weak |
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| wavering slightly |
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|- |
|- |
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| 69%-60% |
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|50-59||weak||drained |
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| very weak |
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| rather shaky |
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|- |
|- |
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| 59%-50% |
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|40-49||very weak||very drained |
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| drained |
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| weak |
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|- |
|- |
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| 49%-40% |
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|30-39||extremely weak||cold |
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| very drained |
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| very weak |
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|- |
|- |
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| 39%-30% |
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|20-29||cold||very cold |
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| cold |
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| extremely weak |
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|- |
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| 29%-20% |
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|10-19||empty||empty |
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| very cold |
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| cold |
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|- |
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| 19%-10% |
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|1-9||lifeless||desolate |
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| empty |
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| empty |
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|- |
|- |
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| 9%-1% |
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|0||dead||nonexistent |
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| desolate |
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| lifeless |
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|- |
|- |
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| <1% |
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| nonexistent |
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| dead |
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|} |
|} |
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{{RefAl|r=y|a=y}} |
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{{cat|Statistics,Definitions}} |
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[[Category:Statistics]][[page type is::definition| ]][[category:definitions|{{PAGENAME}}]] |
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[[page type is::definition| ]] |
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[[page type is::concept| ]] |
Latest revision as of 00:39, 10 October 2021
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Auspice spell is the spirit health and regeneration booster, any spell or ability that boosts Charisma, Discipline, Wisdom or Intelligence will also indirectly boost spirit health while playing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration.
Formula
Uses
- Spirit health is directly related to the decaying (auto-depart) times of dead people.
- More precisely, the time to auto-depart is 1/2 Spirit Health from above formula multiplied by % Current Spirit Health at time of death, with a minimum of (forgot, don't die to spirit deaths often).
Abilities that affect spirit health
Boost max spirit
Heal spirit health
Boost spirit regeneration
Debuff max spirit
None
Damage spirit health
- Abandoned Heart (Bard)
- Chill Spirit (Cleric)
- Eylhaar's Feast (Cleric)
- Meraud's Cry (Cleric)
- Soul Attrition (Cleric)
- Vigil (Cleric)
Decrease spirit regeneration
None
Spirit Health Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | mighty | mighty and unconquerable |
100% | none | full of life |
99%-90% | shaky | very strong |
89%-80% | very shaky | strong |
79%-70% | weak | wavering slightly |
69%-60% | very weak | rather shaky |
59%-50% | drained | weak |
49%-40% | very drained | very weak |
39%-30% | cold | extremely weak |
29%-20% | very cold | cold |
19%-10% | empty | empty |
9%-1% | desolate | lifeless |
<1% | nonexistent | dead |
References
Related Forum Posts
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Additional Information