Spirit Health: Difference between revisions
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'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[ |
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Auspice]] spell is ''the'' spirit health and regeneration booster, any spell or ability that boosts [[Charisma]], [[Discipline]], [[Wisdom]] or [[Intelligence]] will also indirectly boost spirit health while [[play]]ing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration. |
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==Uses== |
==Uses== |
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*Spirit health is directly related to the decaying ([[depart|auto-depart]]) times of dead people. |
*Spirit health is directly related to the decaying ([[depart|auto-depart]]) times of dead people. |
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**More precisely, the time to auto-depart is 1/2 Spirit Health from above formula multiplied by % Current Spirit Health at time of death, with a minimum of (forgot, don't die to spirit deaths often). |
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*Increases the number of times a [[Necromancer]] can use [[Spiteful Rebirth]] in a 24 hour period.<ref>[[Post:Death and You - 11/21/2009 - 21:44:36]]</ref> |
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==Abilities that |
==Abilities that affect spirit health== |
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⚫ | |||
{{#ask:[[Boosts::Spirit health]] |
{{#ask:[[Boosts::Spirit health]] |
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|?guild association is |
|?guild association is |
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|default=None |
|default=None |
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}} |
}} |
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== |
===Heal spirit health=== |
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{{#ask:[[ |
{{#ask:[[Heal type::Spirit heal]] |
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|?guild association is |
|?guild association is |
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|format=ul |
|format=ul |
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|default=None |
|default=None |
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}} |
}} |
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===Boost spirit regeneration=== |
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⚫ | |||
{{#ask:[[ |
{{#ask:[[Boosts::Spirit health regeneration]] |
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|?guild association is |
|?guild association is |
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|format=ul |
|format=ul |
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|default=None |
|default=None |
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}} |
}} |
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== |
===Debuff max spirit=== |
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{{#ask:[[Debuffs::Spirit health |
{{#ask:[[Debuffs::Spirit health]] |
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|?guild association is |
|?guild association is |
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|format=ul |
|format=ul |
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|default=None |
|default=None |
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}} |
}} |
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== |
===Damage spirit health=== |
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{{#ask:[[Damage type::Spirit damage]] |
{{#ask:[[Damage type::Spirit damage]] |
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|?guild association is |
|?guild association is |
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|default=None |
|default=None |
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}} |
}} |
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== |
===Decrease spirit regeneration=== |
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{{#ask:[[ |
{{#ask:[[Debuffs::Spirit health regeneration]] |
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|?guild association is |
|?guild association is |
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|format=ul |
|format=ul |
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|default=None |
|default=None |
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}} |
}} |
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==Spirit Health Levels== |
==Spirit Health Levels== |
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{| class="wikitable" |
{| class="wikitable" |
Latest revision as of 00:39, 10 October 2021
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Auspice spell is the spirit health and regeneration booster, any spell or ability that boosts Charisma, Discipline, Wisdom or Intelligence will also indirectly boost spirit health while playing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration.
Formula
Uses
- Spirit health is directly related to the decaying (auto-depart) times of dead people.
- More precisely, the time to auto-depart is 1/2 Spirit Health from above formula multiplied by % Current Spirit Health at time of death, with a minimum of (forgot, don't die to spirit deaths often).
Abilities that affect spirit health
Boost max spirit
Heal spirit health
Boost spirit regeneration
Debuff max spirit
None
Damage spirit health
- Abandoned Heart (Bard)
- Chill Spirit (Cleric)
- Eylhaar's Feast (Cleric)
- Meraud's Cry (Cleric)
- Soul Attrition (Cleric)
- Vigil (Cleric)
Decrease spirit regeneration
None
Spirit Health Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | mighty | mighty and unconquerable |
100% | none | full of life |
99%-90% | shaky | very strong |
89%-80% | very shaky | strong |
79%-70% | weak | wavering slightly |
69%-60% | very weak | rather shaky |
59%-50% | drained | weak |
49%-40% | very drained | very weak |
39%-30% | cold | extremely weak |
29%-20% | very cold | cold |
19%-10% | empty | empty |
9%-1% | desolate | lifeless |
<1% | nonexistent | dead |
References
Related Forum Posts
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Additional Information