Athletics skill: Difference between revisions
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{{UpdateDR3|Needs content from [[Swimming skill]] and [[Climbing skill]]}} |
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'''Athletics [[page type is::skill]]''' is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]]. |
'''Athletics [[page type is::skill]]''' is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]]. |
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Athletics is a {{catskill|survival}} skill that measures your ability to move through bodies of water under your own power and climb obstacles. |
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==Spells and abilities that boost Athletics skill== |
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Ranger [[Athleticism]] spell |
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==Spells and abilities that boost Athletics== |
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{{#ask:[[Boosts::Athletics skill]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Spells and abilities that decrease Athletics== |
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===Zoluren=== |
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{{#ask:[[Debuffs::Athletics skill]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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=Training= |
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{{ListHeader|climbing|Stuff to climb in Zoluren}} |
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*For training locations, see [[Climbing and Swimming list]] |
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{{ListItem|climbing|[[RanikMap5a|felled tree]]|on way to Knife Clan|0||>19|}} |
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** NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds. |
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{{ListItem|climbing|[[RanikMap4|vreeland pear tree]]|Crossing, Grassland Road, Meadow (20)|0||80|between west gate and eels}} |
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{{ListItem|climbing|[[RanikMap13|Rockslide]]|NTR near Dirge (canyon where you get knocked down)|0?|>77||can just GO TRAIL if you can't CLIMB ROCKSLIDE}} |
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{{ListItem|climbing|[[RanikMap5|Ancient Tower stairs/steps]]|Zoluren, Ancient Tower, Stairwell|0|N/A||incidental feature}} |
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{{ListItem|climbing|[[RanikMap0|trellis]]|Jadewater Mansion, East Lawn (295)|0|||}} |
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{{ListItem|climbing|[[RanikMap2|Temple stairs and ladders]]|Crossing Temple|0|||incidental feature}} |
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{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Greensward (537), Swimming Hole|5|30|140|}} |
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{{ListItem|climbing|[[RanikMap1|Apple tree]]|Midton Circle|10|||Housing area near TGNE}} |
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{{ListItem|climbing|[[RanikMap6|Willow Tree]]|Northwall Trail, Birch Copse|15?|||It is a willow tree in a Birch Copse}} |
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{{ListItem|climbing|[[RanikMap3|rise]]|Siergelde Cliffs, High Path (371, 372)|20?|||}} |
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{{ListItem|climbing|[[RanikMap8|Crossing Moon Mage Guild stairs]]|Middens|20?|||}} |
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{{ListItem|climbing|[[RanikMap10|Ladder/Creeper/Rope to Beisswurms]]|Abandoned Mine|30|||high skill to drag bodies up}} |
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{{ListItem|climbing|[[RanikMap61a|monolith]]|Eik Wood, Granite Outcroppings (137, 182)|45|||}} |
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{{ListItem|climbing|[[RanikMap61a|stream bank in Moss Meys]]|Leth Moss Mey area|45?|||}} |
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{{ListItem|climbing|[[RanikMap12|Mine shaft]]|Silverwater Mines|50|||UP and DOWN also teach}} |
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{{ListItem|climbing|[[RanikMap5|Cliff and Trail to Crossing Ogres]]|Rocky OutCrop|65|||}} |
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{{ListItem|climbing|[[RanikMap8|Crossing E gate embrasures]]|Crossing, Northeast Gate Battlements (411)|85?|225?|350?|2 embrasures}} |
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{{ListItem|climbing|[[RanikMap7|Crossing NE gate embrasures]]|Crossing|100|200?|350?|1 embrasure}} |
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{{ListItem|climbing|[[RanikMap7|Crossing NE gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}} |
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{{ListItem|climbing|[[RanikMap3|Crossing W gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}} |
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{{ListItem|climbing|[[RanikMap3|embrasures]]|Crossing, Wall Battlements (265-267)|150?|200?|350?|3 embrasures}} |
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{{ListItem|climbing|[[RanikMap3|Crossing W gate walls]]|Crossing|150?|200?|350?|3 walls}} |
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{{ListItem|climbing|[[RanikMap7|Crossing NE gate walls]]|Crossing|150?|200?|350?|2 walls}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Oak Tree]]|Geni Wilderness|180||400|}} |
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{{ListItem|climbing|[[RanikMap8|Crossing E gate walls]]|Crossing|200?|225?|350?|3 walls}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Branch]]|Geni Wilderness|220||430|}} |
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{{ListItem|climbing|[[RanikMap63|Fireplace in Germish'din]]|Oshu'ehhrsk Manor Grounds, Catacombs|220|||climb mound one way, climb hole other, 350? to climb out}} |
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{{ListItem|climbing|[[RanikMap8|Crossing E gate crenellations]]|Crossing|225?|200?|350?|1 crenellation}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Bough]]|Geni Wilderness|250||450|}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Limb]]|Geni Wilderness|250||450|}} |
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{{ListItem|climbing|[[RanikMap63|Vine into Kartais]]|Oshu'ehhrsk Manor|>250|||}} |
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{{ListItem|climbing|[[RanikMap12|Ladder on Ledge]]|Silverwater Mine shaft|350||500+|}} |
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{{ListItem|climbing|[[RanikMap62|Ice Cave in The Gash]]|The Gash, in the cave past the crevice|||285|}} |
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{{ListItem|climbing|[[RanikMap1a|Linden Tree]]|Crossing, Willow Walk||||1 north from the center of the area}} |
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{{ListItem|climbing|[[RanikMap1e|Empath Pole]]|Crossing Empath Guild||||}} |
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{{ListItem|climbing|[[RanikMap1e|Manure Pit Wall]]|Crossing Paladin Guild||||you smell like manure, can't climb up the wall)}} |
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{{ListItem|climbing|[[RanikMap3a|Quarry Chute and Cliff]]|Crossing, Temple Hill||||}} |
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{{ListItem|climbing|[[RanikMap7a|Vineyards Terraced Hills]]|Crossing, 3 climbs||||}} |
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{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Berry Knolls||||center of the housng area}} |
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{{ListItem|climbing|[[RanikMap63|Mason in Kartais]]|Oshu'ehhrsk Manor||||}} |
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{{ListItem|climbing|[[RanikMap63|Sinkhole to Germish'din]]|Oshu'ehhrsk Manor Grounds||||}} |
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{{ListItem|climbing|[[RanikMap63|Tree in Germish'din]]|Oshu'ehhrsk Manor Grounds||||}} |
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*[[Dancing_rope|Dancing rope]] item. |
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*[[Windboard]] item. |
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*[[Breaking and Entering]] entry holding a climbing rope such as a [[Item:Braided_heavy_rope|braided]] or store bought [[Item:Heavy_rope_(1)|heavy rope]] |
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*[[Flee]] from combat |
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=Skill aids= |
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{{ListHeader|swimming|Places to swim in Zoluren}} |
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Things that help boost Athlectics skill: |
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{{ListItem|swimming|[[RanikMap1g|Crossing Sewers]]|Crossing|0||80|Don't wander into the thug area}} |
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*Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt. |
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{{ListItem|swimming|[[RanikMap7b|Arthe Dale Pool]]|Zoluren, Arthe Dale|0||80|}} |
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*Being led by a superior climber increases climbing ability. Being led by a superior climbing ''Ranger'' increases it even more. |
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{{ListItem|swimming|[[RanikMap4|Goblin Brook]]|Zoluren, Woodland Path, Brook|0||110|Teaches well until 80, but slows down to a crawl past that.}} |
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*Ranger wilderness bonus |
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{{ListItem|swimming|[[RanikMap8a|Lost Crossing Sewers]]|Crossing, Damp Passage, Dark Tunnel|0||50?|}} |
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*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence." |
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{{ListItem|swimming|[[RanikMap61a|Moss Mey Stream]]|Leth Deriel, Brynn Rill, Stream Bed|15||50|}} |
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*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well. |
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{{ListItem|swimming|[[RanikMap7a|Drainage Ditch]]|Baerolt's Farmhold|50||150|Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks}} |
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*Lack of current in a body of water |
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{{ListItem|swimming|[[RanikMap112a|Harbor]]|Ilaya Taipa|75||400+|Still locking at 210 ranks.}} |
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*Lack of encumbrance, armor hindrance, and injuries also play a role. |
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{{ListItem|swimming|[[RanikMap60b|Segoltha]]|Crossing|350||500+|}} |
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{{ListItem|swimming|[[Wicked Burrow Mine|Underground River]]|Wicked Burrow Mine outside Dirge|350||500+}} |
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==Therengia== |
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==Ilithi== |
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===Shard=== |
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'''Climbing''' |
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{| class="wikitable sortable" border="1" |
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!Object !! bottom cap !! top cap !! location !! notes |
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|- |
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| [[RanikMap68a|Corik's Wall]] || >600 || > 1100 || || Can climb ~8 walls. Teaching well past 1100. |
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|- |
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|} |
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===Fang Cove=== |
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'''Climbing''' |
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{| class="wikitable sortable" border="1" |
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!Object !! bottom cap !! top cap !! location !! notes |
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|- |
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|[[RanikMap150|narrow stairs]] || || || in the shanty || |
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|[[RanikMap150|hatch-covered ladder]] || || || in the bank || |
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|[[RanikMap150|steps crudely crafted from gathered stones]] || || || || |
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|[[RanikMap150|palm tree/trunk]] || || || enclave || |
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|[[RanikMap150|seaweed-covered ladder]] || || || to under the dock || |
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|[[RanikMap151|steep embankment]] || || || to get out of the pool || |
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|[[RanikMap151|winding trail]] || || || || |
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|[[RanikMap151|stone steps]] || 25-30 || || || outside gate/to shore |
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|[[RanikMap151|jutting rocks]] || || || going up to Fang Peak || |
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|[[RanikMap150|rough stairway]] || 35-45 || || beach to Talas Shagamat || can climb prac at 30 |
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|[[RanikMap151|leafy tangle]] || <75 || || || |
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|[[RanikMap151|low-hanging branch]] || 80 || >125 || goes to secluded island || |
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|[[RanikMap151|pale tree trunk]] || 100 || >125 || || |
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|[[RanikMap151|low-hanging tree]] || >180 || || secluded island || can climb prac at 180 |
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|[[RanikMap151|small vine-twined tree]] || 260 || || top of Fang's Peak || can climb prac at 180 |
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|} |
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'''Swimming''' |
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{| class="wikitable sortable" border="1" |
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!Object !! bottom cap !! top cap !! location !! notes |
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|- |
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| [[RanikMap150|pool]] || || || around the secluded island || |
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|- |
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|[[RanikMap150|Under the dock]] || 50? || 100? || || |
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|[[RanikMap150|shoreline]] || || || Suw Bizar area || knee deep |
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|[[RanikMap150|coral reef]] || || || Suw Bizar area || waist deep |
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|- |
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|[[RanikMap150|seaward]] || || 80 || Suw Bizar area || neck deep |
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|[[RanikMap150|deep water]] || || 180 || underwater with sharks |
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|- |
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|} |
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==Qi'Reshalia== |
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'''Swimming''' |
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{| class="wikitable sortable" border="1" |
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!Object !! bottom cap !! top cap !! location !! notes |
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|- |
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| [[RanikMap90a|Rocky Shallows]] || || || knee deep || |
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|[[RanikMap90a|Lower Taph'botuk]] || || || || |
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|[[RanikMap90a|The Seerah]] || || || Ochre La'heke || some parts submerged |
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|- |
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|} |
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==Forfedhar== |
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Latest revision as of 17:22, 25 April 2020
Athletics skill is a new skill under DR 3.0 that combines Climbing and Swimming, as well as some aspects of Escaping.
Athletics is a survival skill that measures your ability to move through bodies of water under your own power and climb obstacles.
Spells and abilities that boost Athletics
- Aspect of the Shark
- Athleticism (Ranger)
- Eluned's commune (2) (Cleric)
- Khri Flight (Thief)
- Magical research
- Unyielding (Barbarian)
Spells and abilities that decrease Athletics
None
Training
- For training locations, see Climbing and Swimming list
- NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.
- Dancing rope item.
- Windboard item.
- Breaking and Entering entry holding a climbing rope such as a braided or store bought heavy rope
- Flee from combat
Skill aids
Things that help boost Athlectics skill:
- Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.
- Being led by a superior climber increases climbing ability. Being led by a superior climbing Ranger increases it even more.
- Ranger wilderness bonus
- Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence."
- The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.
- Lack of current in a body of water
- Lack of encumbrance, armor hindrance, and injuries also play a role.