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=Before You Continue= |
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#REDIRECT [[Thief new player guide]] |
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Returning players may want to read the page for [[Returning Players]], and [[Thief Newbie Help Guide]] before continuing. |
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This page is not intended to spell out or provide any walk-throughs for secrets, which is why it does not have a spoiler tag. Clues and hints that provide leads are available below. Please do not provide walk-throughs on this page. |
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[[Thief_new_player_guide#Closing_Statements|If you need additional help, please seek out In Game assistance from one or more of the characters that have volunteered their time and effort.]] |
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==[[Zoluren]]== |
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;[[Crossing]] |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Crossing Guild Leads</div> |
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<div class="mw-collapsible-content"> |
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;Joining |
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* The old and crippled might be blind but they also might be incredibly wise. |
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* If you can satisfy the need, you might be able to ASK about TRAINing. |
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;Tricks |
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* Be sure to ASK someone ABOUT MAGIC every now and then, even if it doesn't make sense. |
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* When faced with a courtly door with a golden knocker, you can get attention with a TAP upon the KNOCKER. |
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* Found yourself with extra odds and ends? Someone that works with their origins can help. |
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* Remember to always ask FOR what you want, when seeking a pouch to carry things. |
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</div></div> |
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;[[Ain Ghazal]] |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Ain Ghazal Guild Leads</div> |
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<div class="mw-collapsible-content"> |
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;Tricks |
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* Chateau doors within floors just might be traps. |
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* Elves are overly fond of trees it seems. If you find yourself lost, PULLing on some BRANCHes might help. |
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</div></div> |
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==[[Therengia]]== |
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;[[Riverhaven]] |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Riverhaven Guild Leads</div> |
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<div class="mw-collapsible-content"> |
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;Joining |
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* A warehouse office worker might take pity on attempted theft. |
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;Tricks |
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* A town drunk spews useful jibberish and is often in the drunk tank. |
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* The perceptive ones know what doors to knock upon. |
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* Always whisper! |
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* Found yourself with extra odds and ends? Someone that works with their origins can help. |
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* Remember to always ask FOR what you want, when seeking a pouch to carry things. |
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</div></div> |
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;[[Muspar'i]] |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Muspar'i Guild Leads</div> |
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<div class="mw-collapsible-content"> |
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;Tricks |
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* Fortunes are funny things that can fly away. |
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</div></div> |
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==[[Ilithi]]== |
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;[[Shard]] |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Shard Guild Leads</div> |
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<div class="mw-collapsible-content"> |
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;Joining |
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* A man that deals in goods is a person that knows many secrets. |
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;Tricks |
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* The key to a door is often right where you began. |
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* Flowers are often placed in window sills. |
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* Hidden locks can be drowned out by loud music. |
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</div></div> |
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==[[Qi'Reshalia]]== |
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;[[Ratha]] |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Ratha Guild Leads</div> |
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<div class="mw-collapsible-content"> |
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;Tricks |
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* Guilds are very exotic but there are always secrets buried below them. |
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* Found yourself with extra odds and ends? A hooded man might be some help. |
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* Remember to always ask FOR what you want, when seeking a pouch to carry things. |
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</div></div> |
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{{Cat|Thieves,Player guides}} |
Latest revision as of 10:56, 12 September 2020
Before You Continue
Returning players may want to read the page for Returning Players, and Thief Newbie Help Guide before continuing.
This page is not intended to spell out or provide any walk-throughs for secrets, which is why it does not have a spoiler tag. Clues and hints that provide leads are available below. Please do not provide walk-throughs on this page.
Zoluren
Crossing Guild Leads
- Joining
- The old and crippled might be blind but they also might be incredibly wise.
- If you can satisfy the need, you might be able to ASK about TRAINing.
- Tricks
- Be sure to ASK someone ABOUT MAGIC every now and then, even if it doesn't make sense.
- When faced with a courtly door with a golden knocker, you can get attention with a TAP upon the KNOCKER.
- Found yourself with extra odds and ends? Someone that works with their origins can help.
- Remember to always ask FOR what you want, when seeking a pouch to carry things.
Ain Ghazal Guild Leads
- Tricks
- Chateau doors within floors just might be traps.
- Elves are overly fond of trees it seems. If you find yourself lost, PULLing on some BRANCHes might help.
Therengia
Riverhaven Guild Leads
- Joining
- A warehouse office worker might take pity on attempted theft.
- Tricks
- A town drunk spews useful jibberish and is often in the drunk tank.
- The perceptive ones know what doors to knock upon.
- Always whisper!
- Found yourself with extra odds and ends? Someone that works with their origins can help.
- Remember to always ask FOR what you want, when seeking a pouch to carry things.
Muspar'i Guild Leads
- Tricks
- Fortunes are funny things that can fly away.
Ilithi
Shard Guild Leads
- Joining
- A man that deals in goods is a person that knows many secrets.
- Tricks
- The key to a door is often right where you began.
- Flowers are often placed in window sills.
- Hidden locks can be drowned out by loud music.
Qi'Reshalia
Ratha Guild Leads
- Tricks
- Guilds are very exotic but there are always secrets buried below them.
- Found yourself with extra odds and ends? A hooded man might be some help.
- Remember to always ask FOR what you want, when seeking a pouch to carry things.