Category:Beseeches: Difference between revisions

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Whether these spirits or 'forces' of nature respond is up to their personal whimsy.<ref>[[Post:New beseech Idea - 12/2/2008 - 22:54:15]]</ref>
Whether these spirits or 'forces' of nature respond is up to their personal whimsy.<ref>[[Post:New beseech Idea - 12/2/2008 - 22:54:15]]</ref>
==Summary of beseeches==

{{AbilityList|hb}}
==Order==
{{#ask:[[guild association is::Ranger]][[Ability type is::beseech]]
{|
|?pretty name is
|
|?ability type is
{| border="1"
|?ability difficulty is
! Level !! Beseech !! Quest
|?Ability usage cost is
|-
|?prerequisite
| 10 || [[Beseech the Sun to Dry]] || No
|?ability effect is
|-
|format=template
| 15 || [[Beseech Elanthia to Imbue]] || No
|sort=prerequisite
|-
|template=AbilityList6
| 20 || [[Beseech the Wind to Clean]] || No
|link=none
|-
|limit=100
| 25 || [[Beseech Elanthia to Cradle]] || No
}}
|-
| 30 || [[Beseech the Wind to Preserve]] || Yes
|-
| 35 || [[Beseech Elanthia to Petrify]] || Yes
|}
|
{| border="1"
! Level !! Beseech !! Quest
|-
| 40 || [[Beseech the Dark to Sing]] || Yes
|-
| 50 || [[Beseech Elanthia to Seal]] || Yes
|-
| 55 || [[Beseech the Water to Solidify]] || Yes
|-
| 60 || [[Beseech the Wind to Refresh]] || Yes
|-
| 65 || [[Beseech the Wind to Echo]] || Yes
|-
| 90 || [[Beseech Elanthia to Transfer]] || No
|}
|}
|}
{{RefAl|r=y}}
{{RefAl|r=y}}

Latest revision as of 19:22, 15 March 2015

Beseeches are Ranger abilities fueled by the soul pool.

Beseeches are not magical. The Ranger has a form of supernatural tie or perhaps hyperawareness to the natural state of the world around him or her.

Through a very methodical and highly researched ritual, the Ranger can attempt to reach out to what we might consider personifications or 'spirits' of the various natural forces.

This differs from how magic works in several fundamental ways. The most important of these is that a beseech simply can't do anything with what isn't there. One cannot create 'something' from 'nothing' with a beseech, one amplifies or coaxes.

Whether these spirits or 'forces' of nature respond is up to their personal whimsy.[1]

Summary of beseeches

Ability Type Difficulty Cost Prereqs Effect
Beseech the Sun to Dry beseech intro No cost 10th Circle , , Dry self or item
Beseech Elanthia to Imbue beseech basic minimal spirit 15th Circle , , Create focus for personal trail marker
Beseech the Wind to Clean beseech basic minimal spirit 20th Circle , , Clean up room clutter
Beseech Elanthia to Cradle beseech basic 25 spirit 25th circle , , Prevent vitality loss from bleeding
Beseech the Wind to Preserve beseech 23+ spirit 30th Circle, Quest , , preserve meat and flowers
Beseech Elanthia to Petrify beseech 30 spirit 35th Circle, Quest , , Enhance stats of leather armor at cost of hinderance
Beseech the Dark to Sing beseech 30 spirit 40th Circle, Quest +Perception skill, darkvision
Beseech Elanthia to Seal beseech 50 spirit 50th Circle, Quest , , extend grave duration
Beseech the Water to Solidify beseech 31 spirit 55th Circle, Quest , , bypass Athletics check for swimming
Beseech the Wind to Refresh beseech 31+ spirit 60th Circle, Quest +Vitality regeneration, , 
Beseech the Wind to Echo beseech 31+ spirit 65th Circle, Quest , , whisper PC a message at range
Beseech Elanthia to Transfer beseech advanced 45 spirit 90th Circle , , This ability gives a 'nature bonus' to the Ranger.

References

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