Damage: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
 
(32 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{incomplete}}
{{RTOC}}
{{RTOC}}
All wounds and scars have 13 levels of severity. However, you cannot perceive all of these levels just by looking at your wounds. (At most, you can distinguish between 8 levels for external wounds and scars and 6 levels for internal wounds and scars.)<br>
All wounds and scars have 13 levels of severity. However, you cannot perceive all of these levels just by looking at your wounds. (At most, you can distinguish between 8 levels for external wounds and scars and 6 levels for internal wounds and scars.) An Empath can see all 13 levels by establishing a diagnostic link. [[Empath]]s can also see their own wounds by using [[Perceive health|PERCEIVE HEALTH SELF]]. Non-Empaths can use the {{com|Health|health}} command to see their external wounds and the surface trauma exhibited by internal wounds of enough severity.


Bleeding wounds can be staunched by using [[First Aid skill]] via the {{com|tend}} command to stop or slow the bleeding. External wounds are prioritized before internal wounds.<br>
<br>
Healing can be achieved by a player [[Empath]], a [[Hospitals|non-player character (NPC) Empath]], or through the use of [[Healing herbs|healing herbs]] or [[Remedies products|alchemical healing remedies]].
An Empath can see all 13 levels by establishing a diagnostic link. (An Empath can also see his own wounds by using PERCEIVE HEALTH SELF.)<br>
<br>
#insignificant
#negligible
#minor
#more than minor
#harmful (bleeding wounds)
#very harmful
#damaging
#very damaging
#severe
#very severe
#devastating
#very devastating
#useless


==Wound Severity Levels==
==Fresh Wounds==
Listed from least severe to most severe based on what you can see as an [[Empath]] using [[Perceive_health|perceive health self]] or as a non-Empath using the {{com|health}} command:
===Head Wounds===


{| class="wikitable"
|-
! Empath
! Non-Empath
|-valign="top"
|
{{columns-list|1|
# insignificant
# negligible
# minor
# more than minor
# harmful (bleeding wounds)
# very harmful
# damaging
# very damaging
# severe
# very severe
# devastating
# very devastating
# useless
}}
|
{{columns-list|1|
# insignificant
# negligible
# minor
# harmful (bleeding wounds)
# damaging
# severe
# devastating
# useless
}}
|}

Some body parts can sustain maximum damage (13 out of 13 severity on the Empath scale) without resulting in immediate death (although there may be other consequences such as being unable to walk, dropping things in your hands, etc). However, reaching a 13 out of 13 severity wound on your head, neck, back, abdomen, or chest will result in immediate death. These body parts are considered "vital".

==Wounds==

===Head Wounds===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
Line 169: Line 193:


===Neck Wounds===
===Neck Wounds===

{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
Line 241: Line 264:
|-
|-
|}
|}



===Chest Wounds===
===Chest Wounds===
Line 256: Line 278:
|-
|-
| Insignificant (look)
| Insignificant (look)
| minor abrasions to the chest
| faint scuffing to the chest
| some faint scars along the chest
| some faint scars along the chest
| -
| -
Line 262: Line 284:
|-
|-
| Insignificant (health)
| Insignificant (health)
| faint scuffing to the chest
| minor abrasions to the chest
| a few nearly invisible scars along the chest
| a few nearly invisible scars along the chest
| -
| -
Line 475: Line 497:
|-
|-
| Insignificant (look)
| Insignificant (look)
| minor abrasions to the [left/right] [hand/arm/leg/tail]
| faint scuffing to the [left/right] [hand/arm/leg/tail]
| some faint scars along the [left/right] [hand/arm/leg/tail]
| some faint scars along the [left/right] [hand/arm/leg/tail]
| -
| -
Line 481: Line 503:
|-
|-
| Insignificant (health)
| Insignificant (health)
| faint scuffing to the [left/right] [hand/arm/leg/tail]
| minor abrasions to the [left/right] [hand/arm/leg/tail]
| a few nearly invisible scars along the [left/right] [hand/arm/leg/tail]
| a few nearly invisible scars along the [left/right] [hand/arm/leg/tail]
| -
| -
Line 511: Line 533:
|-
|-
|Damaging / Very damaging
|Damaging / Very damaging
|deep slashes across the right arm
|deep slashes across the [left/right] [hand/arm/leg/tail]
|severe scarring and ugly gashes about the [left/right] [hand/arm/leg/tail]
|severe scarring and ugly gashes about the [left/right] [hand/arm/leg/tail]
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail]
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail]
Line 539: Line 561:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
|-
|-
!Severity !! Fresh Skin !! Skin Scar !! Fresh Nerve !! Nerve Scar
!Severity !! Fresh Skin !! Skin Scar !! Fresh Nerve !! Nerve Scar (Health) !! Nerve Scar (Look) !! Nerve Scar (Touch)
|-
|-
| Insignificant (touch)
| Insignificant (touch)
Line 545: Line 567:
| slight discoloration
| slight discoloration
| slightly tender
| slightly tender
| minor internal scarring
| minor internal scarring
| minor internal scarring
| minor internal scarring
|-
|-
Line 550: Line 574:
| faint scuffing to the skin
| faint scuffing to the skin
| some faint scars along the scars along the skin
| some faint scars along the scars along the skin
| -
| -
| -
| -
| -
| -
Line 556: Line 582:
| minor abrasions to the skin
| minor abrasions to the skin
| a few nearly invisible scars along the skin
| a few nearly invisible scars along the skin
| -
| -
| -
| -
| -
| -
Line 563: Line 591:
| slight discoloration
| slight discoloration
| slightly tender
| slightly tender
| minor internal scarring
| minor internal scarring
| minor internal scarring
| minor internal scarring
|-
|-
Line 568: Line 598:
| tiny scratches to the skin
| tiny scratches to the skin
| some tiny scars across the skin
| some tiny scars across the skin
| -
| -
| -
| -
| -
| -
Line 575: Line 607:
|loss of skin tone
|loss of skin tone
|some minor twitching
|some minor twitching
|slight difficulty moving [his/her/your/the] fingers and toes
|slight difficulty moving your fingers and toes
|slight difficulty moving [his/her] fingers and toes
|slight numbness in the fingers and toes
|-
|-
|Harmful / Very harmful
|Harmful / Very harmful
Line 581: Line 615:
|minor skin discoloration
|minor skin discoloration
|some severe twitching
|some severe twitching
|slight numbness in [his/her/your/the] arms and legs
|slight numbness in your arms and legs
|slight difficulty moving [his/her] arms and legs
|slight numbness in the arms and legs
|-
|-
|Damaging / Very damaging
|Damaging / Very damaging
Line 587: Line 623:
|severe skin discoloration
|severe skin discoloration
|difficulty controlling actions
|difficulty controlling actions
|numbness in [his/her/your/the] fingers and toes
|numbness in your fingers and toes
|difficulty moving [his/her] fingers and toes
|numbness in the fingers and toes
|-
|-
|Severe / Very severe
|Severe / Very severe
Line 593: Line 631:
| some shriveled and oddly folded skin
| some shriveled and oddly folded skin
|partial paralysis of the entire body
|partial paralysis of the entire body
|numbness in [his/her/your/the] arms and legs
|numbness in your arms and legs
|difficulty moving [his/her] arms and legs
|numbness in the arms and legs
|-
|-
|Devastating / Very Devastating
|Devastating / Very Devastating
Line 599: Line 639:
| severely stiff and shriveled skin that seems to be peeling off the body
| severely stiff and shriveled skin that seems to be peeling off the body
|severe paralysis of the entire body
|severe paralysis of the entire body
|general numbness all over<br/>difficulty moving
|general numbness all over
|difficulty moving
|general numbness all over
|-
|-
|Useless
|Useless
Line 605: Line 647:
|severe skin loss exposing bone and internal organs
|severe skin loss exposing bone and internal organs
|complete paralysis of the entire body
|complete paralysis of the entire body
|general numbness all over and have difficulty thinking<br/>difficulty moving and seems slow to respond
|general numbness all over and have difficulty thinking
|difficulty moving and seems slow to respond
|general numbness all over and have difficulty thinking
|-
|-
|}
|}



==Lodged Items==
==Lodged Items==
If hit by an [[arrow]], [[bolt|crossbow bolt]], [[throwing blade]], or other projectile, there is a chance that it may lodge into you. While lodged, you will periodically suffer [[vitality]] loss. You can remove the lodged item by using [[First Aid]] skill via the {{com|TEND}} command.
*Loosely hanging

:*Only seems to be possible after something shallowly lodged starts to loosen
Listed from least severe to most severe:
*Shallowly
# Loosely hanging
*Firmly
# Shallowly
*Deeply
# Firmly
*Savagely
# Deeply
# Savagely


==Bleeding Levels==
==Bleeding Levels==
While bleeding, you continuously take [[vitality]] loss. If not stopped, you can [[death|die]] from the loss of vitality. See [[First Aid]] for approximate skill needed to {{com|tend}} bleeders without the use of magic or herbs.
*Tended

*Clotted
Listed from least severe to most severe:
*Slight
# Tended (bleeding and [[vitality]] loss temporarily stoppped)
*Light
# Clotted (bleeding and [[vitality]] loss temporarily reduced)
*Moderate
# Slight
*Bad
# Light
*Very Bad
# Moderate
*Heavy
# Bad
*Very Heavy
# Very Bad
*Severe
# Heavy
*Very Severe
# Very Heavy
*Profuse
# Severe
*Very Profuse
# Very Severe
*Gushing
# Extremely Severe
*Massive Stream
# Profuse
*Uncontrollable
# Very Profuse
*Unbelievable
# Massive
*Beyond Measure
# Gushing
*Death Awaits
# Massive Stream
# Gushing Fountain
# Uncontrollable
# Unbelievable
# Beyond Measure
# Death Awaits


==Status Effects==
==Status Effects==
Line 649: Line 700:
Generally speaking, poison will stack, if subsequent applications are of the same type and location. This will increase both the damage done and the length of the stuns, if applicable.<br>
Generally speaking, poison will stack, if subsequent applications are of the same type and location. This will increase both the damage done and the length of the stuns, if applicable.<br>
<br>
<br>
It is important to note that the most severe level of poisoning, critical, appears to encompass a very wide range, possibly being a catch all term for "poison about x level."
It is important to note that the most severe level of poisoning, critical, appears to encompass a very wide range, possibly being a catch all term for "poison above x level."


===Disease===
===Disease===
Line 657: Line 708:
: The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under {{com|health}} and {{com|look}} as an infection.
: The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under {{com|health}} and {{com|look}} as an infection.


: A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds.
: Gangrene will eventually fade, even if the victim still possesses wounds. A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage.


* '''Fleshrot'''
* '''Fleshrot'''
Line 663: Line 714:


* '''Consumption'''
* '''Consumption'''
: Cosumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.
: Consumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.


===Acid===
===Acid===
Line 671: Line 722:


===On Fire===
===On Fire===

Catching on fire is an uncommon occurrence. It can come from special mechanics during invasions and other events. Also, a special flaming arrow attack from a [[Dragon Priest sentinel]] may light characters on fire. If you do catch on fire, fall and roll to put out the flames. (This may not work for all fire mechanics.)


===Frostbite===
===Frostbite===
Line 687: Line 740:
* [[black sand leech]] - Muspar'i sand pits
* [[black sand leech]] - Muspar'i sand pits
* [[small red blood mite]] - Old Crank's Road muddy rooms
* [[small red blood mite]] - Old Crank's Road muddy rooms
* {{ilink|w|Retch maggot}} which are spat by [[Retch Fiend]]s.
* {{ilink|w|retch maggot}} which are spat by [[Retch Fiend]]s.
{{RefAl}}
{{RefAl}}
{{cat|combat,statistics}}
{{cat|combat,statistics}}

Latest revision as of 15:53, 23 June 2023

All wounds and scars have 13 levels of severity. However, you cannot perceive all of these levels just by looking at your wounds. (At most, you can distinguish between 8 levels for external wounds and scars and 6 levels for internal wounds and scars.) An Empath can see all 13 levels by establishing a diagnostic link. Empaths can also see their own wounds by using PERCEIVE HEALTH SELF. Non-Empaths can use the HEALTH command to see their external wounds and the surface trauma exhibited by internal wounds of enough severity.

Bleeding wounds can be staunched by using First Aid skill via the TEND command to stop or slow the bleeding. External wounds are prioritized before internal wounds.
Healing can be achieved by a player Empath, a non-player character (NPC) Empath, or through the use of healing herbs or alchemical healing remedies.

Wound Severity Levels

Listed from least severe to most severe based on what you can see as an Empath using perceive health self or as a non-Empath using the HEALTH command:

Empath Non-Empath
  1. insignificant
  2. negligible
  3. minor
  4. more than minor
  5. harmful (bleeding wounds)
  6. very harmful
  7. damaging
  8. very damaging
  9. severe
  10. very severe
  11. devastating
  12. very devastating
  13. useless
  1. insignificant
  2. negligible
  3. minor
  4. harmful (bleeding wounds)
  5. damaging
  6. severe
  7. devastating
  8. useless

Some body parts can sustain maximum damage (13 out of 13 severity on the Empath scale) without resulting in immediate death (although there may be other consequences such as being unable to walk, dropping things in your hands, etc). However, reaching a 13 out of 13 severity wound on your head, neck, back, abdomen, or chest will result in immediate death. These body parts are considered "vital".

Wounds

Head Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the head some faint scars along the head - -
Insignificant (health) minor abrasions to the head a few nearly invisible scars along the head - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) tiny scratches to the head some tiny scars across the head - -
Minor / More than Minor cuts and bruises about the head minor scars about the head a bruised head an occasional twitch on the forehead
Harmful / Very harmful some moderately deep cuts about the head severe scarring about the head a deeply bruised head an occasional twitch on the forehead
Damaging / Very damaging some deep slashes and cuts about the head severe scarring and ugly gashes about the head major swelling and bruising around the head an occasional twitch on the forehead
Severe / Very severe a cracked skull with deep slashes missing chunks out of the head a ghastly bloated head with bleeding from the ears a confused look with sporadic twitching of the forehead
Devastating / Very Devastating a crushed skull with horrendous wounds a mangled and malformed head a ghastly bloated head with bleeding from the ears a confused look with sporadic twitching of the forehead
Useless A pulpy stump for a head a stump for a head a grotesquely bloated head with bleeding from the eyes and ears a blank stare

Eye Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the [right/left] eye some faint scars along the [right/left] eye - -
Insignificant (health) minor abrasions to the [right/left] eye a few nearly invisible scars along the [right/left] eye - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) light scratches to the [right/left] eye some tiny scars along the [right/left] eye - -
Minor / More than Minor a black and blue [right/left] eye minor scars across the [right/left] eye some minor swelling and bruising around the [right/left] eye an occasional twitching in the [right/left] eye
Harmful / Very harmful a bruised and swollen [right/left] eye severe scarring across the [right/left] eye a severely swollen and bruised [right/left] eye a constant twitching in the [right/left] eye
Damaging / Very damaging a bruised, swollen and bleeding [right/left] eye deeply scarred gashes across the [right/left] eye a severely swollen, bruised and crossed [right/left] eye a constant twitching in the [right/left] eye
Severe / Very severe a bruised, swollen and slashed [right/left] eye a punctured and shriveled [right/left] eye a severely swollen, bruised and cloudy [right/left] eye a clouded [right/left] eye
Devastating / Very Devastating a bruised, swollen and shattered [right/left] eye a painfully mangled and malformed [right/left] eye in a shattered eye socket a severely swollen, bruised and blind [right/left] eye a completely clouded [right/left] eye
Useless a pulpy cavity for a [right/left] eye an empty [right/left] eye socket overgrown with bits of odd shaped flesh a severely swollen, bruised and blind [right/left] eye a blind [right/left] eye

Neck Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the neck some faint scars along the neck - -
Insignificant (health) minor abrasions to the neck a few nearly invisible scars along the neck - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) tiny scratches to the neck some tiny scars across the neck - -
Minor / More than Minor cuts and bruises about the neck minor scarring along the neck minor swelling and bruising around the neck an occasional twitching in the neck
Harmful / Very harmful deep cuts across the neck severe scarring along the neck a severely swollen and deeply bruised neck a constant twitching in the neck
Damaging / Very damaging deep slashes across the neck severe scarring and ugly gashes about the neck a severely swollen and deeply bruised neck a constant twitching in the neck
Severe / Very severe gaping holes in the neck severe scarring and ugly gashes about the neck a severely swollen and deeply bruised neck with odd protrusions under the skin a partially paralyzed neck
Devastating / Very Devastating a shattered neck with gaping wounds severely scarred, mangled and malformed neck a severely swollen and deeply bruised neck with bones protruding out from the skin a severely paralyzed neck
Useless a completely useless neck with nearly all flesh and bone torn away an ugly flesh stump for a neck with little left to support the head a severely swollen and shattered neck which appears useless to hold up the head a completely paralyzed neck

Chest Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the chest some faint scars along the chest - -
Insignificant (health) minor abrasions to the chest a few nearly invisible scars along the chest - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) some tiny scratches to the chest some tiny scars across the chest - -
Minor / More than Minor cuts and bruises about the chest area minor scarring along the chest area minor swelling and bruising in the chest area an occasional twitching in the chest area
Harmful / Very harmful deep cuts across the chest area severe scarring along the chest area a severely swollen and bruised chest area a constant twitching in the chest area
Damaging / Very damaging deep slashes across the chest area severe scarring and ugly gashes about the chest area a severely swollen and bruised chest area a constant twitching in the chest area and difficulty breathing
Severe / Very severe gaping holes in the chest area severe scarring and chunks of flesh missing from the chest area a severely swollen and deeply bruised chest area with odd protrusions under the skin a painful chest area and difficulty getting a breath without pain
Devastating / Very Devastating shattered chest area with gaping wounds a severely scarred, mangled and malformed chest area a severely swollen and deeply bruised chest area with ribs protruding out from the skin a severely painful chest area with significant problems breathing
Useless a completely destroyed chest with nearly all flesh and bone torn away revealing a gaping hole a mostly non-existent chest filled with ugly chunks of scarred flesh a severely swollen chest area with a shattered rib cage an extremely painful chest while gasping for breath in short shallow bursts

Abdomen Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the abdomen some faint scars along the abdomen - -
Insignificant (health) minor abrasions to the abdomen a few nearly invisible scars along the abdomen - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) some tiny scratches to the abdomen some tiny scars across the abdomen - -
Minor / More than Minor cuts and bruises about the abdomen minor scarring along the abdomen minor swelling and bruising in the abdomen an occasional twitching in the abdomen
Harmful / Very harmful deep cuts across the abdomen severe scarring along the abdomen a severely swollen and bruised abdomen a constant twitching in the abdomen
Damaging / Very damaging deep slashes across the abdomen severe scarring and ugly gashes about the abdomen a severely swollen and bruised abdomen a somewhat emaciated look
Severe / Very severe gaping holes in the abdomen severe scarring and chunks of flesh missing from the abdomen a severely bloated and discolored abdomen with strange round lumps under the skin a definite greenish pallor and emaciated look
Devastating / Very Devastating an abdomen deeply gouged with gaping wounds a severely scarred, mangled and malformed abdomen a severely bloated and discolored abdomen with strange round lumps under the skin a severely yellow pallor and a look of starvation
Useless a completely destroyed abdomen with nearly all flesh and bone torn away revealing a gaping hole a mostly non-existent abdomen filled with ugly chunks of scarred flesh a severely bloated and discolored abdomen which appears oddly rearranged a death pallor and extreme loss of weight

Back Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the back some faint scars along the back - -
Insignificant (health) minor abrasions to the back a few nearly invisible scars along the back - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) tiny scratches to the back some tiny scars across the back - -
Minor / More than Minor cuts and bruises about the back minor scarring along the back minor swelling and bruising in the back an occasional twitching in the back
Harmful / Very harmful deep cuts across the back severe scarring along the back a severely swollen and bruised back a constant twitching in the back and difficulty moving in general
Damaging / Very damaging deep slashes across the back severe scarring and ugly gashes about the back a severely swollen and bruised back a constant twitching in the back and difficulty moving in general
Severe / Very severe gaping holes in the back severe scarring and chunks of flesh missing from the back a severely swollen and deeply bruised back with odd protrusions under the skin a painful back and difficulty moving without pain
Devastating / Very Devastating a shattered back with gaping wounds severely scarred, mangled and malformed back a severely swollen and deeply bruised back with ribs or vertebrae protruding out from the skin a severely painful back with significant problems moving
Useless a completely destroyed back with nearly all flesh and bone torn away revealing a gaping hole a mostly non-existent back filled with ugly chunks of scarred flesh and rearranged bone a severely swollen back with a shattered spinal cord an extremely painful and bizarrely twisted back making it nearly impossible to move

Limb Wounds

Severity Fresh External External Scar Fresh Internal Internal Scar
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring
Insignificant (look) faint scuffing to the [left/right] [hand/arm/leg/tail] some faint scars along the [left/right] [hand/arm/leg/tail] - -
Insignificant (health) minor abrasions to the [left/right] [hand/arm/leg/tail] a few nearly invisible scars along the [left/right] [hand/arm/leg/tail] - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring
Negligible (look/health) tiny scratches to the [left/right] [hand/arm/leg/tail] some tiny scars across the [left/right] [hand/arm/leg/tail] - -
Minor / More than Minor cuts and bruises about the [left/right] [hand/arm/leg/tail] minor scarring along the [left/right] [hand/arm/leg/tail] minor swelling and bruising around the [left/right] [hand/arm/leg/tail] occasional twitching in the [left/right] [hand/arm/leg/tail]
Harmful / Very harmful deep cuts across the [left/right] [hand/arm/leg/tail] severe scarring along the [left/right] [hand/arm/leg/tail] a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] a constant twitching in the [left/right] [hand/arm/leg/tail]
Damaging / Very damaging deep slashes across the [left/right] [hand/arm/leg/tail] severe scarring and ugly gashes about the [left/right] [hand/arm/leg/tail] a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] a constant twitching in the [left/right] [hand/arm/leg/tail]
Severe / Very severe a broken [left/right] [hand/arm/leg/tail] with gaping holes severe scarring and chunks of flesh missing from the [left/right] [hand/arm/leg/tail] a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] with odd protrusions under the skin a partially paralyzed [left/right] [hand/arm/leg/tail]
Devastating / Very Devastating a shattered [left/right] [hand/arm/leg/tail] with gaping wounds a severely scarred, mangled and malformed [left/right] [hand/arm/leg/tail] a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] with bones protruding out from the skin a severely paralyzed [left/right] [hand/arm/leg/tail]
Useless an ugly stump for a [left/right] [hand/arm/leg/tail] an ugly flesh stump for a [left/right] [hand/arm/leg/tail] a severely swollen and shattered [left/right] [hand/arm/leg/tail] which appears completely useless a completely paralyzed [left/right] [hand/arm/leg/tail]

Skin / Nerve Wound

Severity Fresh Skin Skin Scar Fresh Nerve Nerve Scar (Health) Nerve Scar (Look) Nerve Scar (Touch)
Insignificant (touch) light scratches slight discoloration slightly tender minor internal scarring minor internal scarring minor internal scarring
Insignificant (look) faint scuffing to the skin some faint scars along the scars along the skin - - - -
Insignificant (health) minor abrasions to the skin a few nearly invisible scars along the skin - - - -
Negligible (touch) light scratches slight discoloration slightly tender minor internal scarring minor internal scarring minor internal scarring
Negligible (look/health) tiny scratches to the skin some tiny scars across the skin - - - -
Minor / More than Minor a small skin rash loss of skin tone some minor twitching slight difficulty moving your fingers and toes slight difficulty moving [his/her] fingers and toes slight numbness in the fingers and toes
Harmful / Very harmful a large skin rash minor skin discoloration some severe twitching slight numbness in your arms and legs slight difficulty moving [his/her] arms and legs slight numbness in the arms and legs
Damaging / Very damaging a body rash severe skin discoloration difficulty controlling actions numbness in your fingers and toes difficulty moving [his/her] fingers and toes numbness in the fingers and toes
Severe / Very severe a painful, inflamed body rash some shriveled and oddly folded skin partial paralysis of the entire body numbness in your arms and legs difficulty moving [his/her] arms and legs numbness in the arms and legs
Devastating / Very Devastating boils and sores around the skin severely stiff and shriveled skin that seems to be peeling off the body severe paralysis of the entire body general numbness all over difficulty moving general numbness all over
Useless open and bleeding sores all over the skin severe skin loss exposing bone and internal organs complete paralysis of the entire body general numbness all over and have difficulty thinking difficulty moving and seems slow to respond general numbness all over and have difficulty thinking

Lodged Items

If hit by an arrow, crossbow bolt, throwing blade, or other projectile, there is a chance that it may lodge into you. While lodged, you will periodically suffer vitality loss. You can remove the lodged item by using First Aid skill via the TEND command.

Listed from least severe to most severe:

  1. Loosely hanging
  2. Shallowly
  3. Firmly
  4. Deeply
  5. Savagely

Bleeding Levels

While bleeding, you continuously take vitality loss. If not stopped, you can die from the loss of vitality. See First Aid for approximate skill needed to TEND bleeders without the use of magic or herbs.

Listed from least severe to most severe:

  1. Tended (bleeding and vitality loss temporarily stoppped)
  2. Clotted (bleeding and vitality loss temporarily reduced)
  3. Slight
  4. Light
  5. Moderate
  6. Bad
  7. Very Bad
  8. Heavy
  9. Very Heavy
  10. Severe
  11. Very Severe
  12. Extremely Severe
  13. Profuse
  14. Very Profuse
  15. Massive
  16. Gushing
  17. Massive Stream
  18. Gushing Fountain
  19. Uncontrollable
  20. Unbelievable
  21. Beyond Measure
  22. Death Awaits

Status Effects

Poison

Poison is probably the most common status effect an adventurer encounters. The two most common sources of poison are box traps and creatures that spit or sting, with the severity of the poison varying by box or creature difficulty.

Poison generally comes in one of three types: location specific internal poison, nerve poison which damages both the nerves and eyes, and stunning poison which is identical to nerve poison but also periodically causes stuns.

Once having contracted a poison, it will periodically pulse, causing damage to both vitality and the location it has poisoned, but at the same time lowering in potency. While the damage done can be mitigated by high Stamina, a lack of messaging does not necessarily indicate a lack of damage being done.

Generally speaking, poison will stack, if subsequent applications are of the same type and location. This will increase both the damage done and the length of the stuns, if applicable.

It is important to note that the most severe level of poisoning, critical, appears to encompass a very wide range, possibly being a catch all term for "poison above x level."

Disease

There are a variety of diseases that occur in DragonRealms, all of which are heavily dependent on the victim's stamina for severity and duration. There is a skill check to detect disease via the HEALTH command and Perceive health.

  • Gangrene
The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under HEALTH and LOOK as an infection.
Gangrene will eventually fade, even if the victim still possesses wounds. A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage.
  • Fleshrot
Fleshrot is most commonly acquired by touching certain environment items, the most notorious being the mushroom in the underground area of the farmhouse near the Crossing. It causes external wounds to open in various locations as your flesh rots away, progressively getting worse. It visually shows up as "skin covered with open oozing sores."
  • Consumption
Consumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.

Acid

Acid is the external companion to poison, resulting in the progressive accumulation of damage to exterior locations. Acid is almost exclusively the result of fumbled box disarming, and like poison, it has a variety of severities. Also like poison, acid will periodically pulse damage both to vitality and the location it coats.

There is currently no way to remove acid or mitigate its effects. The best option is to have an Empath heal your wounds as they occur.

On Fire

Catching on fire is an uncommon occurrence. It can come from special mechanics during invasions and other events. Also, a special flaming arrow attack from a Dragon Priest sentinel may light characters on fire. If you do catch on fire, fall and roll to put out the flames. (This may not work for all fire mechanics.)

Frostbite

Parasites

Parasites are generally acquired from spending time in an environment which they are present. They are not always immediately visible using the HEALTH or LOOK commands, possibly being a function of the viewer's First Aid skill and/or Perception skill, but an unexpected drop in your overall vitality and fatigue amounts will signal the acquisition of one. They cause varying degrees of vitality damage and fatigue drain over time depending on the difficulty of the parasite, and their presence slightly increases the likelihood of wounds becoming infected.

Like projectiles, parasites are removed using the TEND command, though eventually they will drop off on their own, either after sapping a certain total amount of vitality, or killing the host. If the TENDer is holding a knife (may be limited to skinning knife?), they will receive a bonus to the removal attempt.

Each parasite acts differently in attaching to your person, however the green blood worm can be prevented from attaching by wearing armor.

Known parasites:

Related Forum Posts

Click here to search for related posts.