Green blood worm
These parasites can be prevented by wearing armor. Exposed areas can all have parasites attach, although only the legs will be attached to if standing. Because it is water, you can move prone through both areas and have them attach to any body part.
You see a green blood worm.
- You ineptly attempt to remove the blood worm from your <part> with a gentle touch, but the attempt is unsuccessful, leaving the wound no worse than it was before.
- You carefully attempt to remove the blood worm from your <part> causing the wound to become slightly worse than before.
- You expertly remove the blood worm from your left leg with a gentle touch, leaving the wound no worse than it was before.
- You deftly remove the blood worm from your <part> leaving the wound no worse than it was before.
From the release of these bloodsuckers until 6/17/08, the crocodile marsh was hazardous to hunters and empaths alike due to the ability of the parasites to latch onto any part of you in the water. This was problematic for characters that did not have the necessary First Aid skill, which is estimated to be around 65 lessons.
While it appears that all parasites will continue to teach to high ranks, possibly indefinitely, each one varies slightly as far as base skill. From this, one can also assume that there is a soft cap where they stop teaching 'at level'. The following table presents information on those skill ranges:
|base skill needed||soft cap||still teaches at|
|First Aid skill||65||?||?|
|Animal Lore skill||0||n/a||54|