Spell scrolls: Difference between revisions
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:''For information about Song Scrolls, see [[Song Scrolls|here]].'' |
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{{UpdateDR3|Vetting to make sure information is still accurate}} |
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Spell scrolls are items found in the treasure system or sold in magic stores such as the ones in [[Crossing]], [[Ratha]], and [[Aesry]]. They contain a spell that may be learned either permanently ({{com|study}}) or temporarily ({{com|invoke}}). Scrolls from the treasure system are found in varying states of disrepair, with more decrepit scrolls being harder to learn. One's {{skill|arcana}} affects the success of being able to read the scroll and {{tt|INVOKE}}ing it. You generally need around 100 ranks in Arcana to be able to invoke a scroll, although boosts to Arcana can aid in invoking. |
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If the spell is not of your associated mana type, then casting the spell will contest your {{skill|Sorcery}} along with the spell's contested skill (ie {{skill|Debilitation}}, {{skill|Targeted Magic}}, {{skill|Augmentation}}, {{skill|Utility}}, {{skill|Warding}}). |
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==IC Lore== |
==IC Lore== |
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The spells are stored as both written notation on the mental contortions necessary to shape it and as technical drawings of the spell pattern. In addition, the scrolls themselves are magical items that act to confer a measure of understanding that would otherwise be impossible through purely mundane script, which is |
The spells are stored as both written notation on the mental contortions necessary to shape it and as technical drawings of the spell pattern. In addition, the scrolls themselves are magical items that act to confer a measure of understanding that would otherwise be impossible through purely mundane script, which is why the scroll will become ash eventually.<ref>[[Post:State of the Barbarians' Guild and some questions for you. - 1/22/2009 - 21:44:09]]</ref> |
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===Scroll Appearance=== |
===Scroll Appearance=== |
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Illustrations of complex, three-dimensional shapes cover much of the parchment, which you immediately recognize as a spell pattern taken from different angles and cross-sections. Esoteric words are written in the margins and label the diagrams, but their meanings are not immediately obvious. |
Illustrations of complex, three-dimensional shapes cover much of the parchment, which you immediately recognize as a spell pattern taken from different angles and cross-sections. Esoteric words are written in the margins and label the diagrams, but their meanings are not immediately obvious. |
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''or'' |
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Familiar words are written in the margins and label the diagrams, immediately identifying this as a <''your mana''> pattern. |
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==Use== |
==Use== |
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===Study=== |
===Study=== |
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A magic user can permanently learn a spell by {{com|STUDY}}ing it if the caster meets all of the below criteria: |
A magic user can permanently learn a spell by {{com|STUDY}}ing it if the caster meets all of the below criteria: |
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* You have |
* You have enough empty spell slots to learn the spell. |
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* The spell is analogous or comes from your guild. |
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* The spell falls within one of the guild-sanctioned spellbooks (i.e. the ones your Guildleader will tell you about) even if the spell itself does not. |
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* You have enough TDPs (generally 65 for lower-tier spells and 125 for more complex ones) if the spell is not taught by your Guild. There is no TDP cost if it's something you could learn from a Guildleader or if is an Analogous Pattern spell. |
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While [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] is not sanctioned by the [[Moon Mage]] Guild, Moon Mages are able to permanently learn Teleologic spells. |
While [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] is not officially sanctioned by the [[Moon Mage]] Guild, Moon Mages are able to permanently learn Teleologic spells. The same goes for the other high sorceries: ([[Antinomic_Sorcery|antinomic]], and [[Hylomorphic_Sorcery|hylomorphic]]). |
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===Invoke=== |
===Invoke=== |
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A magic user can temporarily learn a spell by using {{com|invoke}} if |
A magic user can temporarily learn a spell by using {{com|invoke}} if: |
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* You have an empty scroll slot. |
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* The spell is first tier (has no other spell requirements) or, |
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* You have the [[Magical_Feats#Scrolls|Magic Theorist feat]] |
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* You have permanently learned all of the required spells. IE: Invoking a [[Fire Shard]] scroll will '''not''' make it possible to then invoke a [[Fire Ball]] scroll. |
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* The spell isn't signature. |
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A magic user can temporarily learn (Invoke) any non-signature spell from their own mana frequency (non-sorcerously) across guilds without the need for Magic Theorist. For example, a Paladin may invoke Cleric spells for the cost of a single spell slot without the feat. |
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Magicians can have one scroll invoked at a time. If they have the [[Magical_Feats#Scrolls|Improved Memory feat]], they can invoke a second one. |
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[[Bard|Bards]] ignore the above requirements and can temporarily {{com|invoke}} almost any spell scroll. They still can't learn any spells that are considered exclusive to a guild. |
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===Release (Forget) === |
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[[Moon Mage]]s can also cast [[Unleash]] at most scrolls to prepare a single cast of the spell on it at minimum mana. They will have to use cambrinth or held mana to increase the strength of the cast. There is a chance that the scroll will be destroyed in the process. They are unable to [[Unleash]] spells that are considered exclusive to a guild. |
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Temporarily memorized spell scrolls can only be released (forgotten) by the use of {{com|release}} {{tt|scroll}} ''<spell name>''. {{com|Depart}}ing will also cause the scroll to be lost, but [[Resurrection]] with enough favors has a chance to preserve it. |
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===Attunement Requirements=== |
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If you temporarily memorize two scroll spells at once, the attunement requirements will be added together. |
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You will lose the spell if your mana [[Harness|attunement]] falls below a certain level or if you depart upon dying. If you are raised, doing any action that causes you to lose attunement prior to fully regenerating it will cause you to lose the spell. If you had two scrolls memorized, the second one may be lost even if you are [[Resurrection|resurrected]]. |
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The following are the known attunement requirements for invoked spells: |
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*[[Glythtide's Gift]] - Very Low |
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*[[Seal of Deflection]] - Low |
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*[[Sphere of Protection]] - rather more than third |
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*[[Strange Arrow]] - about half |
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*[[Manifest Force]] - about half |
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*[[Mana Disruption]] - about half? (more than half when stacked with SoD) |
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*[[Ethereal Shield]] - somewhat less than a quarter |
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*[[Zephyr]] - slightly more than half |
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*[[Tenebrous Sense]] - rather more than half |
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*[[Protection from Evil]] - approx 1/3 attunement |
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*[[Compost]] - somewhat less than a quarter |
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==Spells== |
==Spells== |
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#smudged parchment |
#smudged parchment |
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#tattered papyrus |
#tattered papyrus |
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⚫ | |||
#faded vellum |
#faded vellum |
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#moldering scroll |
#moldering scroll |
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#tattered scroll |
#tattered scroll |
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#yellowed scroll |
#yellowed scroll |
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⚫ | |||
⚫ | |||
#clay tablet |
#clay tablet |
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⚫ | |||
#papyrus roll |
#papyrus roll |
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⚫ | |||
⚫ | |||
#ostracon |
#ostracon |
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#seishaka leaf |
#seishaka leaf |
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Even though anyone can invoke any scroll, spells that are [[magic theory#confound|signature]] (representing something unique to a guild that no ordinary magician can do by themselves) can only be {{com|cast}} by a member of the appropriate guild. |
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A list of scroll-exclusive spells may be found [[:Category:Scroll_Spells|here]]. The rarity of spells dropping is: |
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*Ultra Rare: [[Limb Disruption]], [[Venom_(spell)|Venom (spell)]] and [[Incinerate]] |
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*[[:Category:Scroll_Spells]] |
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*Rare: [[Mana Disruption]], [[Shadow Web]] and [[Ethereal Shield]] |
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*[[:Category:Scroll_Only_Spells]] |
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*Uncommon: [[Energy Manacles]], [[Huldah's Pall]], [[Darkness]] and [[Manifest Force]] |
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*[[:Category:Signature_Spells]] |
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*Common: [[Seal of Deflection]], [[Shape Moonblade]], [[Tenebrous Sense]], [[Sever Thread]], [[Vigil]], [[Glythtide's Gift]], [[Bitter Feast]], [[Compost]], [[Air Bubble]], and [[Strange Arrow]] |
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Latest revision as of 19:09, 30 July 2022
- For information about Song Scrolls, see here.
Spell scrolls are items found in the treasure system or sold in magic stores such as the ones in Crossing, Ratha, and Aesry. They contain a spell that may be learned either permanently (STUDY) or temporarily (INVOKE). Scrolls from the treasure system are found in varying states of disrepair, with more decrepit scrolls being harder to learn. One's arcana skill affects the success of being able to read the scroll and INVOKEing it. You generally need around 100 ranks in Arcana to be able to invoke a scroll, although boosts to Arcana can aid in invoking.
If the spell is not of your associated mana type, then casting the spell will contest your Sorcery skill along with the spell's contested skill (ie Debilitation skill, Targeted Magic skill, Augmentation skill, Utility skill, Warding skill).
IC Lore
The spells are stored as both written notation on the mental contortions necessary to shape it and as technical drawings of the spell pattern. In addition, the scrolls themselves are magical items that act to confer a measure of understanding that would otherwise be impossible through purely mundane script, which is why the scroll will become ash eventually.[1]
Scroll Appearance
Illustrations of complex, three-dimensional shapes cover much of the parchment, which you immediately recognize as a spell pattern taken from different angles and cross-sections. Esoteric words are written in the margins and label the diagrams, but their meanings are not immediately obvious.
or
Familiar words are written in the margins and label the diagrams, immediately identifying this as a <your mana> pattern.
Use
Look/Read
A magic user can tell by looking at a scroll if it belongs to their mana type. Anyone can read a scroll's title and spell description if they have enough arcana skill.
Study
A magic user can permanently learn a spell by STUDYing it if the caster meets all of the below criteria:
- You have enough empty spell slots to learn the spell.
- The spell is analogous or comes from your guild.
While Teleologic Sorcery is not officially sanctioned by the Moon Mage Guild, Moon Mages are able to permanently learn Teleologic spells. The same goes for the other high sorceries: (antinomic, and hylomorphic).
Invoke
A magic user can temporarily learn a spell by using INVOKE if:
- You have an empty scroll slot.
- You have the Magic Theorist feat
- The spell isn't signature.
A magic user can temporarily learn (Invoke) any non-signature spell from their own mana frequency (non-sorcerously) across guilds without the need for Magic Theorist. For example, a Paladin may invoke Cleric spells for the cost of a single spell slot without the feat.
Magicians can have one scroll invoked at a time. If they have the Improved Memory feat, they can invoke a second one.
Release (Forget)
Temporarily memorized spell scrolls can only be released (forgotten) by the use of RELEASE SCROLL <spell name>. DEPARTing will also cause the scroll to be lost, but Resurrection with enough favors has a chance to preserve it.
Spells
The material that a scroll is made of will affect its difficulty. From hardest to easiest they are:
- hhr'lav'geluhh bark
- smudged parchment
- tattered papyrus
- faded vellum
- moldering scroll
- tattered scroll
- yellowed scroll
- illuminated scroll
- fine scroll
- clay tablet
- wax tablet
- papyrus roll
- ostracon
- seishaka leaf
Even though anyone can invoke any scroll, spells that are signature (representing something unique to a guild that no ordinary magician can do by themselves) can only be CAST by a member of the appropriate guild.
References
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