Category:Ranger spells: Difference between revisions
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A category for [[guild association is::Ranger]] spells. |
A category for [[guild association is::Ranger]] spells. |
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==Spell tree== |
==Spell tree== |
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[[Spell Efficacy|Environmental Efficacy]]: When casting ranger spells, the wilderness conditions will determine how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the environment. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}. (This replaces the old terrain modifiers that Ranger magic was subject to.)<br /> |
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<imagemap> |
<imagemap> |
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Image:Ranger_Spells.png|frameless|upright=4 |
Image:Ranger_Spells.png|frameless|upright=4 |
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rect |
rect 0 75 250 125 [[Compost|Compost (Utility)]] |
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rect |
rect 0 225 250 275 [[Eagle's Cry|Eagle's Cry (Targeted Magic)]] |
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rect |
rect 0 575 250 625 [[See the Wind|See the Wind (Augmentation)]] |
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rect |
rect 0 1025 250 1075 [[Athleticism|Athleticism (Augmentation)]] |
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rect |
rect 300 75 550 125 [[Deadfall|Deadfall (Debilitation)]] |
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rect 300 175 550 225 [[Harawep's Bonds|Harawep's Bonds (Debilitation)]] |
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rect |
rect 300 275 550 325 [[Carrion Call|Carrion Call (Targeted Magic)]] |
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rect 560 422 936 500 [[Devitalize]] |
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rect |
rect 300 375 550 425 [[Stampede|Stampede (Targeted Magic)]] |
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rect |
rect 300 475 550 525 [[Instinct|Instinct (Augmentation)]] |
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rect |
rect 300 575 550 625 [[Wolf Scent|Wolf Scent (Augmentation)]] |
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rect |
rect 300 675 550 725 [[Senses of the Tiger|Senses of the Tiger (Augmentation)]] |
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rect |
rect 300 875 550 925 [[Essence of Yew|Essence of Yew (Warding)]] |
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rect |
rect 300 1025 550 1075 [[Earth Meld|Earth Meld (Augmentation, Utility)]] |
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rect 300 1175 550 1225 [[Hands of Lirisa|Hands of Lirisa (Augmentation)]] |
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rect 1044 125 1422 200 [[Awaken Forest]] |
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rect 600 25 850 75 [[Awaken Forest|Awaken Forest (Utility)]] |
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rect 600 125 850 175 [[Devolve|Devolve (Debilitation)]] |
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rect 600 225 850 275 [[Swarm|Swarm (Debilitation)]] |
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rect 600 325 850 375 [[Devitalize|Devitalize (Targeted Magic)]] |
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rect |
rect 600 475 850 525 [[Grizzly Claws|Grizzly Claws (Debilitation)]] |
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rect 600 575 850 625 [[Wisdom of the Pack|Wisdom of the Pack (Augmentation)]] |
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rect 1050 1020 1422 1098 [[Forestwalker's Boon]] |
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rect 600 675 850 725 [[Claws of the Cougar|Claws of the Cougar (Augmentation)]] |
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rect 1050 1173 1425 1248 [[Earth Meld]] |
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rect 600 775 850 825 [[Embed the Cycle|Embed the Cycle (Warding)]] |
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rect 1050 1320 1422 1398 [[Cheetah Swiftness]] |
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rect 600 875 850 925 [[Forestwalker's Boon|Forestwalker's Boon (Warding)]] |
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rect 600 975 850 1025 [[Blend|Blend (Utility)]] |
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rect 600 1075 850 1125 [[Skein of Shadows|Skein of Shadows (Augmentation, Warding)]] |
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rect 1536 1170 1912 1245 [[Blend]] |
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rect 600 1175 850 1225 [[Oath of the Firstborn|Oath of the Firstborn (Augmentation)]] |
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rect 1536 1320 1912 1395 [[Bear Strength]] |
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rect |
rect 900 75 1150 125 [[Curse of the Wilds|Curse of the Wilds (Debilitation)]] |
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rect 900 175 1150 225 [[Plague of Scavengers|Plague of Scavengers (Augmentation)]] |
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⚫ | |||
rect 900 275 1150 325 [[Bloodthorns|Bloodthorns (Warding)]] |
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rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]] |
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rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]] |
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rect 900 775 1150 925 [[River in the Sky|River in the Sky (Warding)]] |
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⚫ | |||
rect 900 1125 1150 1175 [[Syamelyo Kuniyo|Syamelyo Kuniyo (Augmentation)]] |
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</imagemap> |
</imagemap> |
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:''Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.'' |
:''Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.'' |
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{{ |
{{GuildSpellList|h}} |
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{{#ask:[[guild association is::Ranger]][[page type is::spell]][[Spellbook is::!Analogous Patterns]] |
{{#ask:[[guild association is::Ranger]][[page type is::spell]][[Spellbook is::!Analogous Patterns]] |
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|?Pretty name is |
|?Pretty name is |
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|?maximum duration is |
|?maximum duration is |
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|?slot cost is |
|?slot cost is |
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|?Ability difficulty is |
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|?Spellbook is |
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|format=template |
|format=template |
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|template= |
|template=GuildSpellList |
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|link=none |
|link=none |
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}} |
}} |
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{{Cat|Ranger abilities,Life magic}} |
{{Cat|Ranger abilities,Life magic}} |
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==Summary of spell difficulty== |
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Cyclic spells are the hardest to cast for a Ranger. |
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Bear Strength (BES) is the second hardest to cast. |
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Cheetah Swiftness (CS) is the hardest Ranger spell to cast. |
Latest revision as of 22:28, 15 May 2022
A category for Ranger spells.
Spell tree
Environmental Efficacy: When casting ranger spells, the wilderness conditions will determine how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the environment. This does not currently apply to mana supplied from cambrinth or HARNESS. (This replaces the old terrain modifiers that Ranger magic was subject to.)
Summary of spell information
- Note: The rank requirements (but not spell preps according to DISCERN) vary by location. This data was collected in a neutral location. Being in a wilderness area will decrease the required ranks, while being in an urban area will increase the required ranks.
- Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.
Bolded spells are signature spells.
Name | Effect | Type | Skill | Contest | Prep Range |
Rank Range |
Duration | Slots | Difficulty | Spellbook |
---|---|---|---|---|---|---|---|---|---|---|
Athleticism | +Athletics skill | standard | augmentation | 1-100 | 0-400 | 10-40 | 1 | intro | Wilderness Survival | |
Awaken Forest (AF) | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | cyclic | utility | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Nature Manipulation | |
Bear Strength (BES) | +Stamina (stat), +Strength (stat), pulsing status protection | cyclic | augmentation, utility | 5-25 | 250-1,000 | Indefinite | 3 | advanced | Animal Abilities | |
Blend | Pulsing self-invisibility. | standard | utility | 15-100 | 80-800 | 10-40 | 1 | intermediate | Wilderness Survival | |
Bloodthorns | Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. | ritual | warding | 300-800 | 250-1,000 | 30-90 | 3 | advanced | Nature Manipulation | |
Carrion Call (CAC) | Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. | battle | targeted | 2-50 | 10-600 | Instant | 1 | basic | Nature Manipulation | |
Cheetah Swiftness (CS) | +Agility (stat), +Balance, Balance heal, auto-stand | battle, cyclic | augmentation | 5-25 | 250-1,000 | Indefinite | 2 | advanced | Animal Abilities | |
Claws of the Cougar (COTC) | +Brawling skill, reduces RT for melee attacks, grants functional brawling claws | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animal Abilities | |
Compost | decays items on ground (does not boost life mana) | standard | utility, area of effect | 1-100 | 0-400 | Instant | 0 | intro | Nature Manipulation | |
Curse of the Wilds (COTW) | -Defensive Factor, -Melee accuracy, -Ranged accuracy | battle | debilitation | magic \ fortitude | 10-33 | 250-1,000 | Instant | 3 | advanced | Nature Manipulation |
Deadfall (DF) | Stuns or knocks out target | battle | debilitation | magic \ reflexes | 1-33 | 10-600 | Instant | 2 | basic | Nature Manipulation |
Devitalize (DEVI) | Impact damage, Cold damage, Fatigue damage, Single strike. | battle | targeted | 10-66 | 80-800 | Instant | 2 | intermediate | Nature Manipulation | |
Devolve (DE) | -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only | battle | debilitation | magic \ fortitude | 5-33 | 80-800 | Instant | 2 | intermediate | Nature Manipulation |
Eagle's Cry (EC) | Puncture damage, Cold damage | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Nature Manipulation | |
Earth Meld (EM) | +Stealth skill, auto-hide effect | standard | augmentation, utility | 5-100 | 10-600 | 10-40 | 1 | basic | Wilderness Survival | |
Electrogenesis | Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric | metamagic | 2 | Animal Abilities | ||||||
Embed the Cycle (ETC) | Standard percentage damage barrier against all types | standard | warding | 5-100 | 10-600 | 10-40 | 1 | basic | Animal Abilities | |
Essence of Yew (EY) | ablative magic barrier | standard | warding | 5-100 | 10-800 | 10-40 | 1 | basic | Wilderness Survival | |
Forestwalker's Boon (FWB) | pulsing calm effect on some animals | battle | warding | 15-100 | 80-800 | 2-10 | 1 | intermediate | Wilderness Survival | |
Grizzly Claws (GRIZ) | knock-back/knock-down | battle | debilitation, area of effect | spirit \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Animal Abilities |
Hands of Lirisa (HOL) | +Locksmithing skill, +Skinning skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Wilderness Survival | |
Harawep's Bonds (HB) | webs target (re-triggers on escape) | battle | debilitation | magic \ reflexes | 3-66 | 10-600 | Instant | 2 | basic | Nature Manipulation |
Instinct (INST) | +Evasion skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Animal Abilities | |
Memory of Nature (MON) | Maintain your ranger bonus while in non-wilderness areas | ritual | utility | 300-800 | 250-1,000 | 30-90 | 2 | advanced | Wilderness Survival | |
Oath of the Firstborn (OATH) | +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Wilderness Survival | |
Plague of Scavengers (PLS) | +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell | metamagic | augmentation | 2 | Nature Manipulation | |||||
River in the Sky (RITS) | The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. |
standard | warding | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animal Abilities | |
See the Wind (STW) | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load | standard | augmentation | 1-100 | 0-400 | 10-40 | 1 | intro | Animal Abilities | |
Senses of the Tiger (SOTT) | +Perception skill, +Reflex (stat) | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Animal Abilities | |
Skein of Shadows (SKS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance | standard | augmentation, utility | 15-100 | 80-800 | 10-40 | 2 | intermediate | Wilderness Survival | |
Stampede | Impact damage, Fire damage, multi-strike damage | battle | targeted, multistrike | 2-50 | 10-600 | Instant | 1 | basic | Nature Manipulation | |
Swarm | -Perception skill, -Stealth skill, reveals hidden target | battle | debilitation, area of effect | magic \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Nature Manipulation |
Syamelyo Kuniyo (SK) | Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. | battle | augmentation | 30-100 | 250-1,000 | 2-10 | 3 | advanced | Wilderness Survival | |
Wisdom of the Pack (WOTP) | +Tactics skill, +Wisdom (stat) | standard | augmentation | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animal Abilities | |
Wolf Scent (WS) | +Outdoorsmanship skill, +Instinct skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Animal Abilities |
Subcategories
This category has the following 4 subcategories, out of 4 total.
A
- Animal Abilities spellbook (12 P)
N
- Nature Manipulation spellbook (13 P)
P
- Planned Ranger spells (3 P)
W
- Wilderness Survival spellbook (10 P)
Pages in category "Ranger spells"
The following 35 pages are in this category, out of 35 total.