Calculated Rage: Difference between revisions

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{{Spell
{{Spell
|abbrev=CR
|abbrev=CR
|minprep=30
|castcap=100
|minskill=250
|maxskill=1000
|minduration=1
|maxduration=10
|validtarget=Self
|guild=Empath
|guild=Empath
|magic=Life Magic
|magic=Life Magic
|spellbook=Mental Preparation
|spellbook=Mental Preparation
|prereqs=20th Circle, [[Tranquility]]
|prereqs=20th Circle, [[Tranquility]]
|desc=Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.

Due to the need for physical contact, the "raging" is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician's own lack of empathy, can have emotionally exhausting results.
|buffs=No buffs
|buffs=No buffs
|debuffs=Defensive Factor,
|debuffs=Defensive Factor,

Revision as of 18:32, 9 May 2022

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice
Empath thumb.jpgEmpathGuild


Calculated Rage Targeted Magic spell
Abbreviation: CR
Prerequisites: 20th Circle, Tranquility
Signature: Yes
Spell Slots: Unknown
Mana Type: Life Magic
Spell Type: Unknown / targeted
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): 1 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.

Due to the need for physical contact, the "raging" is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician's own lack of empathy, can have emotionally exhausting results.

Effect: -Defensive Factor, Slice damage, Pre-cast TM. Gives uses of RAGE command to make attacks.
Example Messaging: >cast

You gesture.
You contribute your harnessed streams to increase the pattern's potential.
You weave the Calculated Rage pattern around your mind. There is no overt change at first, except the feeling of emotional control -- and potential.

>perc self
You sense the presence of the Calculated Rage spell isolating a vast reserve of emotion in your mind. The spell should last around nine roisaen or until you have unleashed your RAGE six more times.

Damaging:
>rage
You discharge a portion of the Calculated Rage spell.
There is no connection there, no empathy to be had. Fury without release builds in a split second a white hot, certain thing. You reach out violently for catharsis. With calculated malice you dart along the side of a lava drake and drop kick, scoring an awesome strike (12/23).
The lava drake is knocked completely senseless!

Defensive debuffing:
>rage
You discharge a portion of the Calculated Rage spell.
There is no connection there, no empathy to be had. Fury without release builds in a split second a white hot, certain thing. You reach out violently for catharsis.
The attack doesn't faze a giant mechanical mouse!
The mechanical mouse is stunned!

On wear off:
Your emotional control returns to normal, leaving behind the normal ebb and flow of thought.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • CR is a Mental Preparation TM spell that has a heavy conceptual debt to Blufmor Garaen and Icutu Zaharenela. You pre-cast it and it gives you a number of uses of the new RAGE verb that you can use that your discretion. This attack, depending on factors I'll discuss below, if successful will result in a potent defensive penalty to your victim, or a melee-range TM attack with a substantially weaker but still useful defensive penalty attached.
  • Basically: for shocked empaths it's kinda like a limited-use IZ with a defense penalty attached. For normal Empaths, it's a non-damaging attack that does a considerably larger rand longer acting defense penalty.
  • For reasons that'll be obvious in the messaging, the spell requires melee range to function.
  • Because of the nature of the attack (again, messaging will make this clear why), this spell pierces spell wards.

Effects

Empath Status Target Type Absolution Effect Incurs Shock
Non-Shock Living Big defensive debuff No Shock
Non-Shock Undead -Absolution Dmg + small debuff Shocks
Non-Shock Undead +Absolution Dmg + small debuff No Shock
Non-Shock Construct Dmg + small debuff No Shock
Grey Area Anything Random
Full Shock Living Dmg + small debuff n/a
Full Shock Undead Dmg + small debuff n/a
Full Shock Undead Dmg + small debuff n/a