Stealth skill: Difference between revisions

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New [[Skills 3.0|DR 3.0]] [[page type is::skill]] for the combination of the previous skills Hiding and Stalking. Actions which previously trained Hiding or Stalking or were governed by one of these two skills now fall under Stealth instead.
New [[Skills 3.0|DR 3.0]] [[page type is::skill]] for the combination of the previous skills Hiding and Stalking. Actions which previously trained Hiding or Stalking or were governed by one of these two skills now fall under Stealth instead.


==Hiding & Stalking==
==Hiding & stalking==
The Stealth skill is a measure of how well you can find a hiding place without being noticed, stay hidden, and move while hidden. It is affected by your wounds, [[armor]] type, combat status, and [[Discipline]]. It is related to [[Stalking]] and is contested against [[Perception]].
The Stealth skill is a measure of how well you can find a hiding place without being noticed, stay hidden, and move while hidden. It is affected by your wounds, [[armor]] type, combat status, and [[Discipline]]. It is related to [[Stalking]] and is contested against [[Perception]].


==Training Hiding==
==Training hiding==
There are various methods to learning hiding. Initially, depending on the type of armor you chose it may be very difficult to learn hiding against creatures you hunt. Alternatives to hiding in combat include hiding with non-violent creatures in the room ([[shadowling]]s, [[horse]]s, etc) and hiding in the same room as an NPC such as the Journeyman outside the [[Ranger]]'s guild in [[The Crossing]].
There are various methods to learning hiding. Initially, depending on the type of armor you chose it may be very difficult to learn hiding against creatures you hunt. Alternatives to hiding in combat include hiding with non-violent creatures in the room ([[shadowling]]s, [[horse]]s, etc) and hiding in the same room as an NPC such as the Journeyman outside the [[Ranger]]'s guild in [[The Crossing]].


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There are various combat maneuvers that can be attempted which will also help in the training of hiding. These maneuvers include [[snipe]], [[ambush]] and [[poach]]. Each creature has a diminishing return on it which means that after a certain number of successful attempts at hiding you will begin to gain less experience.
There are various combat maneuvers that can be attempted which will also help in the training of hiding. These maneuvers include [[snipe]], [[ambush]] and [[poach]]. Each creature has a diminishing return on it which means that after a certain number of successful attempts at hiding you will begin to gain less experience.


====Roundtime Required====
====Roundtime required====
{| class="wikitable"
{| class="wikitable"
! Effective Ranks
! Effective Ranks
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====Hiding Required====
====Hiding required====
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{| class="wikitable"
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|-
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====Usable Verbs====
====Usable verbs====
Certain commands can be used from hiding that will either not bring you from hiding or produce a different result.
Certain commands can be used from hiding that will either not bring you from hiding or produce a different result.
* {{com|appraise}} ''<person>''
* {{com|appraise}} ''<person>''
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Stealth is also trained by advancing on a critter while in hiding. Their ability to see you (and thus point you out) is based on their {{skill|perception}} vs. your stalking. Significant bonuses are applied to the critter as you get closer during combat.
Stealth is also trained by advancing on a critter while in hiding. Their ability to see you (and thus point you out) is based on their {{skill|perception}} vs. your stalking. Significant bonuses are applied to the critter as you get closer during combat.


====Stalking Critters====
====Stalking critters====


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{{RefAl}}
{{RefAl}}
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}

Revision as of 22:43, 24 December 2014

New DR 3.0 skill for the combination of the previous skills Hiding and Stalking. Actions which previously trained Hiding or Stalking or were governed by one of these two skills now fall under Stealth instead.

Hiding & stalking

The Stealth skill is a measure of how well you can find a hiding place without being noticed, stay hidden, and move while hidden. It is affected by your wounds, armor type, combat status, and Discipline. It is related to Stalking and is contested against Perception.

Training hiding

There are various methods to learning hiding. Initially, depending on the type of armor you chose it may be very difficult to learn hiding against creatures you hunt. Alternatives to hiding in combat include hiding with non-violent creatures in the room (shadowlings, horses, etc) and hiding in the same room as an NPC such as the Journeyman outside the Ranger's guild in The Crossing.

When training hiding in combat you will find it easier to slip into hiding with creatures that are not facing you. Once a creature begins to engage you the difficulty in hiding will raise the closer the creature gets to you.

While once true that only survival prime guilds had a reasonable chance at hiding at melee with a creature, this has now been opened to all guilds again. Non survival prime guilds no longer have an extra punishing hiding requirement to make this attempt.

There are various combat maneuvers that can be attempted which will also help in the training of hiding. These maneuvers include snipe, ambush and poach. Each creature has a diminishing return on it which means that after a certain number of successful attempts at hiding you will begin to gain less experience.

Roundtime required

Effective Ranks Roundtime
60 5 seconds
120 4 seconds
180 3 seconds
240 2 seconds (Survival Primary only)

Hiding required

Name Location Ranks Required to Hide
journeyman Wilds, Pine Needle Path 100

Usable verbs

Certain commands can be used from hiding that will either not bring you from hiding or produce a different result.

Stalking

The Stealth skill and STALK command are used to follow without being seen. Trained by positioning yourself to stalk a creature of suitable level for you. Also trainable with the HUNT command.

Stealth is also trained by advancing on a critter while in hiding. Their ability to see you (and thus point you out) is based on their perception skill vs. your stalking. Significant bonuses are applied to the critter as you get closer during combat.

Stalking critters

Ranks Roundtime
0 6
40 5
80 4
120 3
160 2

Examples

When facing a target:

>stalk

You are convinced that your stalking went unobserved.
You move into position to stalk a silver leucro when it moves.
Roundtime: 2 sec.


When not facing a target:

> stalk leucro

You are convinced that your stalking went unobserved.
You move into position to stalk a silver leucro when it moves.
Roundtime: 2 sec.


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