Dantia/Storylines/Mana Surges & Wild Magic: Difference between revisions
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<b>This is an ONGOING ROLEPLAYING EVENT.</b> Information is being updated as it becomes available.</b> |
<b>This is an ONGOING ROLEPLAYING EVENT.</b> Information is being updated as it becomes available.</b> |
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=Phase 1 & 2: The Lead Up= |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 1 & 2: The Lead Up|here]]. |
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Adventurers start noticing unusual messaging during spellcasting, with reports of strange feelings and effects emerging. To address these anomalies, an event called "Investigating the Magical Mind" is organized. Participants test various mana types and spells in an attempt to recreate and understand the oddities. Despite their efforts, the investigation yields no conclusive results. |
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==2021 - June 14, 2024: The Long Lead Up== |
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<p>438-05-38(ish) (June/July 2021) - People started receiving occasional odd messaging when casting spells. During Hollow Eve 2021 (and 2022), several Merelew Greeters asked adventurers if they had been having these strange feelings, too. For a comprehensive list of messaging and probability over time, see [[Urbaj#Weird_Mana|Urbaj's roundup]].</p> |
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As the magical oddities, referred to as surges, intensify, every spell cast becomes affected. Meetings are held to explore potential causes and consequences, but no solid theories emerge. One suggestion is to reduce spellcasting activities, but implementing this measure proves too challenging. |
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<p>448-05-04 (March 2, 2024) - Mazrian hosts the "Investigating the Magical Mind" event, where adventurers participated in an experiment to try to recreate these oddities in a controlled way. Various mana types and spells were tested, with casters being observed, and other casters attempting to tamper with the mana streams to induce resonance or dampening, with the goal of inducing a similar state as the oddities. There were no conclusive outcomes of this investigation. |
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=Phase 3: Magic Goes Awry= |
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<p>449-05-20 (June 14, 2024) - The magic oddities (sometimes referred to as surges) begin increased in frequency, eventually culminating on June 14, 2024 to occur on each and every each cast. Several meetings are held to discuss what this might signify, with no solid hypothesis. One idea that comes up is to try to reduce the amount of casting that adventurers are doing, but it's decided that would be too hard to orchestrate. |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 3: The Magic Goes Awry|here]]. |
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A realm-wide magical disruption causes all magic users to experience intense pain as their attunements are abruptly severed, making the magic system inoperative. Adventurers endure a range of sensations, from coldness to overwhelming surges of mana, before magic is restored in an uncontrollable "[[Wild magic (concept)|Wild Magic]]" state. This new state renders spellcasting erratic and unpredictable. |
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==June 15, 2024: Magic is Out== |
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<p>449-05-184 (June 15, 2024) - Realm wide, people felt one of the below messages, depending on their mana type/Guild: |
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In response to this phenomenon, new research options emerge. Each guild receives specific breakthrough messages revealing various insights into the magical disruptions. These findings uncover issues such as imbalances in mana flows and threats to divine and elemental forces. |
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* Pain stabs through your mind and body as your attunement to the breathing rise and fall of Life is suddenly severed! (Empath / Ranger) |
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* Pain stabs through your soul as your attunement to the footsteps of the gods wavers and becomes lost! (Cleric / Paladin) |
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* Pain stabs through your mind and body as your attunement to the elemental forces around you is suddenly severed! (Warrior Mage / Bard) |
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* Pain stabs through your mind and body as your attunement to the heavenly bodies is suddenly severed! (Moon Mage / Trader) |
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* Pain stabs through your scarred mind as your multifaceted attunement to the mana spectrum is suddenly undone! (Necromancer) |
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=Phase 4 & 5: Adventurers Investigate= |
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After this, attempting to use the magic system (such as prepare a spell, harness, invoke a tattoo, or use a wand) you would receive one of two messages. Magic was off! |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 4 & 5: Adventurers Investigate|here]]. |
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* [The magic system is inoperative at the moment. Sorry for the inconvenience.] |
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* Strangely, you can sense absolutely nothing. It's as if magic didn't exist. |
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The [[The Grey Dragons|Grey Dragons]] consult with [[Anmuva]] about the effects of wild magic on mana streams and Immortals. [[Ayrell]] hosts a discussion about Wild Magic theories, during which participants experience an unsettling sensation of being watched. At a follow-up vigil hosted by [[Jaelia]], participants experience intense magical disturbances, culminating in divine intervention that eliminates two effects of Wild Magic and adds new spell customizations. |
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Over the next hour, we felt (in this order): |
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<pre>Your body trembles as your mind instinctively reaches toward that place where you usually feel your connection to magic. It is cold. |
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Adventurers explore the [[Astral Plane]], encountering unusual chaos and hearing mysterious voices mentioning "[[Liraxes]]." They are warned about the instability of the Microcosm and urged to depart. [[Miskton]] performs predictions for individuals researching Wild Magic, with visions hinting at impending changes, and continue to mention "[[Liraxes]]." [[Ayrell]] attempts to meet with Ecclesiarch [[Suulnir]] of the [[Dragon Priests]], but the meeting fails to occur. |
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You feel a surge of mana reaching toward you! You instinctively reach out to grasp it. You struggle to hold on, but it slips away again, leaving you feeling exhausted. |
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Various events follow, including a blood ritual to bolster mana streams, a Wild Magic theory discussion, and an attempt to contact Commodore [[Khoheke]] Moglin. Research continues with lectures on [[Othersight]], investigations at the [[Zaulfung Stones]], and explorations in [[Zengmodaleth]], where participants experience unusual sensory phenomena. [[Aislynn]] organizes a meeting to discuss [[Harawep]]'s fight against corruption and the possible emergence of a new avatar named [[Liraxes]]. |
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You sense a fleeting trace of mana. It briefly grows stronger, but quickly fades away again. |
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A second attempt to meet with Commodore [[Khoheke]] is successful, revealing his observations about the [[Bulwark]]'s integrity and its connection to planar matters. [[Jaelia]] hosts a Vigil for [[Meraud]], during which Clerics receive a symbolic vision. The phase culminates in a dramatic event at Arhat's Tower, where five adventurers vanish during a wild magic experiment. The remaining participants are briefly trapped in a "Null Prison" before returning, injured, to the tower. Despite efforts to locate the missing adventurers, they remain lost, and a mysterious voice briefly causes magic to disappear. |
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Your senses explode and you are momentarily blinded! Mana overfills your being, and you struggle to control the flow! Just as suddenly, it seeps away, leaving you empty. |
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=Phase 6: The Sorcery Messengers= |
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You feel a deep sense that something has changed. Your attunement to the breathing rise and fall of Life is restored, but it does not feel controllable!</pre> |
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Details on specific events during this phase are [[Dantia/Storylines/Mana Surges & Wild Magic/Phase 6: The Sorcery Messengers|here]]. |
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Breath of the Heralds [[Asildu]], a Human Scholar, first appears at an Overhealers Anonymous meeting. He believes sorcery is a dangerous "disease" exacerbating magical imbalance and causing wild magic. Shortly after, Avatar of the Summoning [[Valenal]], Elemental Conduit of Elanthia, makes his debut at the Crossing Empath Guild Courtyard. As a former researcher in inter-planar communication, [[Valenal]] believes energy theft through non-sorcerous magic is causing a dangerous imbalance in the [[Plane of Abiding]]. |
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Casting had returned, but now it was Wild! For more information on how Wild Magic works, the messaging, or effects, please visit [[Wild magic (concept)|Wild Magic (Concept)]]. |
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Messenger [[Miraena]], Voice of the [[Heralds]] of Elanthia, emerges at the West Gate of Crossing. She's a simple farmer who claims to have received visions from the [[Heralds]] warning of sorcery's disastrous effects, and urging adventurers to cease its use. |
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==June 15, 2024: Vile Plague Wraith Invasion== |
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On 449-05-184 (June 15, 2024), shortly after the the Wild Magic release, there was an invasion of [[Vile Plague Wraith|Vile Plague Wraiths]] throughout Shard, Zoluren and Therengia. |
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During a discussion about Wild Magic and the [[Arbiter in Darkness]], Steward of Recursion [[Liraxes]], Warden of Adaptation, makes his first appearance. [[Liraxes]] is focused on addressing an imbalance in mana flow that's weakening planar boundaries, suggesting that certain forms of sorcery may be necessary to correct the imbalance. |
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<pre>> look wraith |
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Held aloft by two expansive skeletal wings, the massive plague wraith towers over thirty feet tall. Under its tattered cloak, a black mass of writhing insects and serpents cling tightly to a nearly fleshless skeleton. Four elongated arms, covered in a tangle of scorpions and spiders, end in wickedly curved talons that twitch in anticipation of its next victim. Practically obscured by the inky shadows cast by its voluminous hood, two flaming emerald eyes partially illuminate its malevolent hook-toothed skull. |
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</pre> |
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Conqueror of the Wilds [[Unaka]], Maul of [[Truffenyi]], appears with a mission to protect and safeguard civilization, as given through visions from her deity. She emphasizes a cautious approach to the current magical situation. |
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Some of these creatures drop an {{cloot|i|emerald scarab medallion with a delicate gold inlay}}, which was cursed (meaning you could not drop it until it was uncursed). |
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Concurrent with these arrivals, various players are engaged in efforts to rescue the missing adventurers. While beseeching Elanthia for assistance, adventurers learn that the balance of life was disrupted when civilizations began to harness mana, and continues to this day. Bards are able to determine that the kidnapping was a lesson in the dangers of meddling in extraplanar matters, and that the only way to help them is to facilitate stability with magic. |
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==June 15, 2024: Breakthrough Messaging== |
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Along with the release of wild magic was the addition of a new RESEARCH option, RESEARCH WILD. Each Guild received a different piece of information regarding what was going on: |
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=Phase 7: TBD= |
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Trader: |
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<pre>Breakthrough! |
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Lunar mana fizzes out of focus with unknowable, periodic perturbations from the planets in your range. Oddly enough, it is the Negotiants' unbidden tutelage that nudges you toward the research's endpoint and a wealth of knowledge relating to wild magic. You are assured that the Contract is still inviolate and binding, and all prohibitions remain. The Contract is all that matters.</pre> |
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=Phase 8: TBD= |
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Moon Mage: |
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<pre>Breakthrough! |
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Lunar mana fizzes out of focus with unknowable, periodic perturbations from the planets in your range. Oddly enough, your calculations prompt you to think back to a time with Katamba unburnt and Grazhir whole, the golden age of near-effortless Lunar miracles. All lost now, and the threads are converging on a similarly disastrous trajectory!</pre> |
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=Phase 9: TBD= |
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Paladin: |
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<pre>Breakthrough! |
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You have come to an alarming conclusion you attribute the changes in Holy mana's behavior to long-standing and widespread lopsided practices of magic. An imbalance is shaking the Bulwark loose, which seems bafflingly vulnerable against this menace.</pre>Cleric:<pre>Breakthrough! |
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You have come to an alarming conclusion you attribute the changes in Holy mana's behavior to an 'upward' lurch in the flow. Something is stymieing or etiolating the Font of Creation, and Divinity itself is suffering for it!</pre> |
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=Phase 10: TBD= |
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Bard: |
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<pre>Breakthrough! |
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Something is broken with the replenishment cycles of Elemental mana. Even though you have not noticed a decrease in available power, it seems inevitable. From what your research has evoked, you have the smallest understanding, the barest shape, of an eonic plan that stretches back to the dark histories -- gods and demons, mortals and monsters all helpless before it.</pre> |
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Warrior Mage: |
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<pre>Breakthrough! |
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Something is broken with the replenishment cycles of Elemental mana. Even though you have not noticed a decrease in available power, it seems inevitable. Lessons from long ago prickle at your mind concerning the lore of Sraan Mehath. You cannot shake a feeling of deep dread.</pre> |
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Empath: |
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<pre>Breakthrough! |
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Life mana has buckled under vast pressures from what feel like above and below. Although this instills a fear in you for the fate of the cycle of life, you do not think the repercussions will echo to the natural world just yet.</pre> |
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Ranger: |
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<pre>Breakthrough! |
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Life mana has buckled under vast pressures from what feel like above and below. You have an intimation that the Life dragons are keenly aware of the causes, preparing and further isolating their conserved lands. However, as usual, they have withheld their counsel.</pre> |
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Necromancer: |
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<pre>Breakthrough! |
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You just concluded the unpleasant task of tracking the continual disruption in Arcane mana, step by minute step. Some force beyond your ken, nothing short of godly, has been changing the rules with a brutal hand. The Great Work is tipped on the brink of impossibility as the mana streams become increasingly immiscible, sterile, and foreign textured all at once.</pre> |
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Necromancer (Redeemed): |
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<pre>Breakthrough! |
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You just concluded the unpleasant task of tracking the continual disruption in Arcane mana, step by minute step. The grand order ordained by the gods is under attack by... itself? In ways you cannot approach grasping, the mana spectrum is separating out, each strand resisting attempts to bend it into patterns.</pre> |
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==June 18, 2024: Remembering Keishalae== |
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Posted by Dantia to [https://discord.com/channels/619301383451181075/619612758702555166/1252662957356089364 Discord]: |
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<pre>Dantia rubs her temples, trying once again to fend off the weight of worries pressing down on her. The bizarre forces and implications behind the Wild Magic phenomenon were causing her sleepless nights -- but there was just so much work left. |
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In the aftermath of the events, anyone of a spellcasting Guild with a basic knowledge of Arcana could set about researching this Wild Magic, and the findings all proved to be of great concern. Empaths themselves had concluded that Life mana was buckling under some vast pressure from what felt like above and below. Broadly, Life mana flows from the cycle of life and death, so this was enough to instill a fear that the cycle itself was under threat. And Dantia was not one to sit idly by in the face of a threat. |
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Around her on the floor are organized stacks of notes, books, scrolls, and messages, all within easy reach. From between these piles, she lifts a small sanowret crystal, the light of a nearby candle flickering across its surface. She lowers her gaze into it and the recollection of wisdom again fills her mind, her lips moving silently to mouth the words memorized as if a mantra. |
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"Life magic is perhaps the most mysterious realm to Kermorians, lacking the scholarly body of the other three conventional realms and the critical eye placed upon Arcane magic. Broadly, it derives its power from the cycle of life and death, expressions of biological order and entropy." |
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The tones of the sanowret crystal continue. |
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"Despite the name, Life mana is strongly identified with the natural process of decay. This has been a matter of confusion, since common sensibilities would place the 'magic of death' as being Necromancy, but this is not the case. Necromancy deals with perversions and unnatural permutations of life and death. The actual process..." |
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Exhaustion begins to overtake her, the words of the sanowret playing through her mind like a soft lullaby - the kind which brings stillness to your mind and allows you to drift off to sleep more easily. Her chin tilts downwards, aching for someplace to rest. Her own mind begins to wander amidst the words of the sanowret, the two entwining in the space of her mind. |
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"... of dying and decaying into constituent parts..." Death. Decaying. The cycle of life. |
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"... is part of the power of Life." Life magic. Life cannot defeat Life. The Starry Road. |
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Finally finding a solid resting place, her chin ends its downward tilt, and her mind finally falls silent. Sleep comes for her, and all is peaceful for a moment. Two. Three. |
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Her head snaps up, eyes wide as she stares into the distance. "Keishalae..." she chokes out. All at once she spurs into chaotic action. She frantically pushes and pulls at the once organized piles of knowledge around her until she finds a scrap piece of paper with enough space to write on. |
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"The process of dying and decaying is part of the power of Life," she repeats, urging herself to remember whatever sleep-based thought she has had. The tone of her voice changes, a clear imitation of the last time she heard Keishalae speak: "I have different needs now. The price for your work will be your death." |
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With a shaky hand she takes up her quill, dabs it into an inkwell, and writes in a hurried script. |
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"Life magic under pressure. Something threatening cycle of life and death. Font of Creation stymied. Gods, demons, mortals, monsters all helpless. What is responsible? Remember Keishalae." She hastily blows out the nearby candle and hurries from the room.</pre> |
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I will be getting a calendar event up to discuss this theory line I have, but wanted to get my thoughts down while they were fresh! |
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==June 19, 2024: Additional Points of View== |
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* Story posted by [[Aislynn]], available on [https://discord.com/channels/619301383451181075/619612758702555166/1253077982147248289 Discord]. |
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* Story posted by [[Nazzarus]], available on [https://discord.com/channels/619301383451181075/619612758702555166/1253093457359274024 Discord]. |
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* Story posted by [[Nawain]], available on [https://discord.com/channels/619301383451181075/619612758702555166/1253773943806886038 Discord]. |
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==June 21, 2024: Grey Dragons Seek Amnuva== |
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[[Waydren]], of the [[the Grey Dragons|Grey Dragons]], hosted an event to reach out to the Kather [[Anmuva]], on the hopes that the Life Dragons may know more about what is happening. Anmuva articulated concerns that wild magic disruptions were not only affecting mana streams but also potentially endangering the Immortals themselves. His metaphorical descriptions likened these disruptions to obstructed rivers, illustrating how such disturbances could lead to broader metaphysical repercussions. He emphasized the urgency of understanding the root causes of wild magic, advocated for cautious magical practices, and encouraged collaborative efforts among attendees to mitigate these effects and explore potential solutions. |
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During the event, Anmuva was confronted by [[Atuen]] who called Anmuva a false dragon. |
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<pre>* Anmuva suddenly extends to his full height -- you estimate as tall as an Ogre -- and lunges unexpectedly at Atuen, a snarl baring vicious teeth. Atuen falters at the gesture, her willpower failing to maintain composure! |
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Anmuva appears satisfied, and stands his ground. |
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Atuen continues to huddle against the ground, shivering slightly. |
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</pre>However, upon recovering, Atuen attempted to cast on Anmuva, to this end: |
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<pre> |
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Anmuva springs towards Atuen, with the speed of a tiger. Anmuva angles himself to knock him to the ground! |
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Anmuva slams into Atuen, knocking him prone! |
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* Anmuva bites off Atuen's face! |
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* Atuen is slain before your eyes! |
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</pre> |
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The full log of that event is [[The Grey Dragons/Logs/20240621 Grey Dragons Seek Anmuva|available here]]. |
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==June 22, 2024: Efforts Rewarded== |
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[[Ayrell]] hosted a discussion at [[Milene's Rose Inn]] in Shard ([[Ayrell/Logs/06222024/Wild Magic Theory Presentation|log available here]], courtesy of Ayrell). While various theories on what is happening were being shared, we received: |
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<pre>You feel as if you've gained attention. It is not a comfortable feeling. |
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You take a quick breath as you feel the eyes upon you fade away.</pre> |
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At a follow up vigil the same evening, hosted by [[Jaelia]], we felt the following: |
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<pre>The back of your neck itches slightly for a moment and you feel as if you've gained attention. |
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You feel as though Life mana is behaving differently in ways you cannot quite interpret. |
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You feel the eyes upon you fade away. |
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The air takes on a honeyed-tone, and everything slows. The ground seems to heave and you lose your balance. After a moment, the sensation passes, though something feels very wrong. |
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The mana streams roil, and you are unable to make sense of the chaotic fluctuations! |
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You feel yourself leaning over the edge of a cliff, a barren abyss incapable of growth or change! (Note: this line changed depending on your Guild, see below) |
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A gust of turbulent hot air billows around you, while an expanding ring of frost spreads around your feet. You smell burnt sugar and your throat stings. |
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Your connection to the mana streams buzzes painfully, a pounding headache building as your ears throb and you squint against the pain! |
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Darkness begins to encroach around the edge of your vision, erupting with silvery star bursts. You fight against the loss of sight, but everything begins to go black! A wolf howls in the distance, and a golden lightning bolt forks across the darkness, restoring your vision! |
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The strange quality of the air fades, and the headache passes. You take a shuddering breath and everything feels... a little better?</pre> |
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Bard: You feel yourself leaning over the edge of a cliff, discordant echoes howling without pattern! |
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<br />War Mage: You feel yourself leaning over the edge of a cliff, indistinguishable elements crackling and blurring together! |
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<br />Moon Mage: You feel yourself leaning over the edge of a cliff, gazing upon the reflection of foreign and silent stars! |
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<br />Trader: You feel yourself leaning over the edge of a cliff, gazing upon the reflection of dim and meaningless stars! |
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<br />Paladin: You feel yourself leaning over the edge of a cliff, devoid of order and nobility! |
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<br />Cleric: You feel yourself leaning over the edge of a cliff, empty and without Their grace! |
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<br />Empath: You feel yourself leaning over the edge of a cliff, a barren abyss incapable of growth or change! |
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<br />Ranger: You feel yourself leaning over the edge of a cliff, untended and incapable of growth or change! |
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<br />Necromancer: You feel yourself leaning over the edge of a cliff, absent even Their snarled and threatening whispers! |
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At this point, we received this announcement on Discord: |
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<pre>Ongoing Event: Wild Magic Updates |
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The phase change tonight saw characters' efforts rewarded. Someone or something .. did something. We heard a wolf howl, we saw a lightning bolt. And things feel a little .. better. |
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The Gods are tryin' to do what they do! Because of their intervention, two effects have been dropped from wild magic: You will no longer experience Mana burn, and you will no longer experience a full attunement refill. |
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With this release, we also added a few more spell customizations. Thank you to the players of @Hamuk @Imroth and @Valynn for their help with designs!</pre> |
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==June 26, 2024: Planar Observatory Exploration Event== |
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There was an expedition to the [[Planar Observatory]] to investigate whether the unique perspective of that location would shed any light on the difficulties with mana and spellcasting. |
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Adventurers entered the [[Astral Plane]] to find it more chaotic than typical. They heard voices with no clear origin echoing from every direction, whispering the word "Liraxes." A benevolent voice raises to the front warning that the Microcosm is less stable than before, and that "even now, Liraxes assembles itself." The voice began urging adventurers to return to the Plane of Abiding, even nudging at their backs. "Go! He comes!" the voice called. |
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A new harsh, distorted voice was heard saying, "I was named [[Pelag ai Aldam]]." The benevolent voice pled with adventurers to leave before something, someone "tears your consciousness to shreds." The nudging became shoving, and they were forced back into the Plane of Abiding. |
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Even when returned, adventurers could still hear the words "Liraxes assembles itself." |
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Those words ("I was named Pelag ai Aldam") are usually heard when Pelag ai Aldam encounters a Moon Mage in the Astral Plane and kills them. It appears that the benevolent voice was able to shove adventurers back to the Plane of Abiding before this occurred. |
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A log of the GM sent bits is [[Post:A_Planar_Jaunt_-_06/26/2024_-_09:47|available here]]. |
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==June 26, 2024: Wild Magic and the Web of Fate Event== |
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[[Miskton]] held an event where he would perform a prediction on people while they were engaged in researching wild magic (see more about that [Wild_magic_(concept)#Research|here]), with the hope that "attunement to the vagaries of wild magic will provide a focus for [his] prophetic insight." |
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There were a number of predictions completed. Below are the various results: |
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<pre> |
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You focus inwardly searching for insight into Kethrai's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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After a moment, you smell pine and feel the need to wipe sawdust from your hands. A wooden box rests in your hands, as yet unpolished, but expertly assembled with precise dovetails. Opposing pine and oak make for a striking contrast, and the lid appears as a fractional gap interrupting the grain. Before your eyes, the box appears to shift, and is now a smoothly interlocked orb. As you blink, the vision fades, and the box disappears. |
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</pre> |
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<pre>You focus inwardly searching for insight into Yvela's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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After a moment, burning pitch stings your eyes and the sky shatters, dripping reflective shards of rainbowed light. You watch this strange skyfall, mesmerized by the tumbling images of the sky and land spinning in every direction. As you watch, the pieces pick up speed and begin to slam into the ground, exploding into crystalline fire and evaporating. Gaps in the sky writhe with bulges of nothingness, and suddenly, one of the shards slices your cheek! You gasp in surprise as crystal erupts along your face, covering your eyes, your vision skewing wildly. The vision fades, and everything returns to normal.</pre> |
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<pre>Vaerek says, "A bell is struck in the distance, an odd tone with several harmonics. You feel yourself yanked forward, falling to your knees, and when you look up, a large hexagonal bell etched in strange symbols hovers in the air before you. The bell is struck, and you are buffeted backward by the deafening sound. The vision fades, and you wobble uncertainty." |
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</pre> |
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<pre>You focus inwardly searching for insight into Saragos's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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Your hands itch, and you clap them together in irritation. The feeling persists, and you cannot shake the sense of something left unfinished -- an orlog assembled but missing a final component. For some reason you are confident that while something is missing, the whole is operational. And you ponder this certainty, the stars begin to howl, and the sensation passes.</pre> |
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<pre>You focus inwardly searching for insight into Crobin's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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Acrid smoke wafts past you, and you turn around finding yourself face to face with the woman in the wide-brimmed hat, her cataract eyes staring at you as she grins a cruel half grin around a lit cigarillo. "This isn't my doing," She says, "Though I'm almost jealous at the scale. But it's calling itself Liraxes, eh? Curious choice. Well, we'll see where this lands." The smoke stings your eyes, and as you cough, she vanishes without a trace.</pre> |
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<pre>You focus inwardly searching for insight into Allye's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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A rumble passes underfoot, and you cock your head straining to hear. A sound not unlike... sizzling oil? Rushes by again. You kneel, touching the ground gingerly, and feel it through your fingertips, the churn of hundreds of feet churning along. The ground erupts, and you fall, fall into a mass of appendages and digging claws, hearing the whispered word "Liraxes" echoing all around. Suddenly the feeling fades, and you look around in confusion.</pre> |
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<pre>You focus inwardly searching for insight into Jaelia's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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The ground heaves, and a chunk of stone thrusts upward, grinding loudly. Several strange symbols burn into the sheer face of rock, and reassemble themselves into the letters "L", "I", and "R". The stone suddenly collapses into a pile of rubble, the pieces vibrating slightly. You blink, and the vision fades.</pre> |
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<pre>You focus inwardly searching for insight into Kerennya's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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You find yourself surrounded by calm waters, a gentle sea breeze barely stirring the air. A trio of fish, one black as night, another blood red, the third a light blue, swirl circles around your feet. You look down and find yourself smiling at the three, seemingly unafraid. A fourth fish, pure white, swims in the distance, and the vision fades.</pre> (This one was widely believed to be a representation of the moons.) |
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<pre>Vaerek says, "You stand before a cliff, looking down into a swirling maelstrom crackling with purple lightning. Echoes violently tear at the air around you, and you step back in fear. Far above, a slug-like creature drifts down, extending several tentacles and reaching for you. Suddenly, a lance of blinding light skewers the horizon, piercing the floating slug, which erupts into black slime as it falls into the storm below. A deafening explosion forces you to cover your ears, and the vision fades."</pre> |
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<pre>You focus inwardly searching for insight into Ayrell's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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PAIN! Talons and barbs twist along your insides and you gasp in sudden, almost absurd agony! Your whole body tenses, and you turn slightly, finding yourself face to face with a hooded figure. A blinding rainbowed light tears from the figure's hood, and you make out a massive maw screaming "LIRAXES ASSERTS ITSELF!" before everything goes white. You blink, and your vision returns to normal, the pain receding.</pre> |
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<pre>You focus inwardly searching for insight into Navesi's future. |
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Everything shifts weirdly, and you feel off... The feeling passes. |
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Everything wavers, and you feel wildly disoriented. You find yourself looking down an endless hallway filled with featureless doors. One of the doors opens, and an old woman emerges, closing the door behind her. She turns to you, and waves a hand in irritation, and calls out in a firm but reasoned tone, "Alright, enough, you've pushed your luck enough! Go, before they take note!" She opens the door to step through, and you catch a glimpse of kaleidoscopic lights, swirling galaxies, and find your mind pulled forward. The door shuts, and locks, and the vision fades.</pre> |
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After that prediction, Miskton felt: |
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<pre>The stars vibrate slightly, and everything shudders as the mana streams realign, resettle, and briefly calm. You hear them singing, exhausted, and unwilling to share more. |
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</pre> |
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And all those gathered then felt: |
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<pre>You feel odd a moment, and the feeling quickly passes. Everything feels... normal? again.</pre> |
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A full log of this event is [[Miskton/Logs/20240626_Wild_Magic_and_the_Web_of_Fate|available here]], courtesy of Miskton. |
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==June 27, 2024: Diplomacy with Dragon Priests Event== |
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Although previous talks with the Dragon Priests had yielded little information regarding their recent activities, the ongoing concerns surrounding wild magic and disruptions to mana have led to a different purpose in reaching out to the Ecclesiarch Suulnir. Research indicates the dragons to potentially have knowledge of the disturbance and its cause. As the Dragon Priests serve a dragon Emperor, [[Ayrell]] assembled a team attempted to speak with the Ecclesiarch in hopes of obtaining information that may aid in the continuing efforts to solve this mystery. |
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Unfortunately, Suulnir did not appear at the meeting and thus the party was unable to ask questions. |
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== June 29, 2024: Flow Veins to Streams== |
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A Philosopher called to other arcanists who were willing to lend their aid and shed their blood. An attempt was made to bolster the streams of mana and see further into them using the necromancer's unique sanguine and transcendental talents. |
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Further details or outcomes of this event are unknown. |
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==June 29, 2024 : Wild Magic Theory Discussion== |
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All interested in discussing the mystery of the wild magic and presenting their theories were welcome for drinks and discussion. [[Saragos]] began with a list of things that we know, presented one theory to open discussion, then opened the floor to theories on both the nature of the problem and possible causes. |
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==July 5, 2024: Seeking Commodore Khoheke== |
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With so many uncertainties surrounding the recent changes to magic, a letter was sent to Commodore [[Khoheke]] Moglin in hopes that he might provide additional information regarding the Bulwark and how it may be affected by the cause of this wild magic. |
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Log to be posted soon. |
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==July 6, 2024: Magical Research Using Othersight== |
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Elemental Mages and other interested parties were invited to Asemath Academy in the Crossing for a lecture by Saragos, [[Navesi]], and others on the nature of Othersight. Following the lecture, they attempted to use Othersight to uncover more about the current Wild Magic problems and to advance research into other planar incursions. Unfortunately, no new discoveries were made. |
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A conversation-only version of this event is [[Saragos/Logs/Othersight_Attempt_at_Asemath|available here]], courtesy of Saragos. |
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==July 8, 2024: Wild Magic and the Zaulfang Stones== |
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With so much still unknown about wild magic and its source, Ayrell Evyntine and Avrenka invited interested parties to join them on a journey to the Zaulfung Stones in search of additional clues to aid ongoing research. As a significant location from past planar incursions, they conducted investigations and discussions to determine if anything more could be learned in their efforts to solve this great mystery. Unfortunately, no new discoveries were made. |
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A log of the event is [Ayrell/Logs/07082024/Wild_Magic_and_the_Zaulfung_Stones|available here], courtesy of Ayrell. |
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==July 10, 2024: Wild Magic Exploration & Research== |
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Interested parties were invited to join Ayrell Evyntine for an evening of history, research, and exploration to seek answers to the mystery of wild magic. The evening began at Milene’s Rose with a brief presentation on the War of Tears, the Sraan Mehath, the Heralds, and the subsequent Resistance War. After the presentation, attendees investigated the area where Teiro’s army was said to have cast the same spell that previously destroyed the S’Kra Mur Wind Clan. Efforts were made to gather any valuable information from this location before continuing to Chyolvea Tayeu'a for a closing presentation addressing the events from the last time magic "died." |
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A log of this event is [Ayrell/Logs/07102024/Wild_Magic_Research_%26_Exploration|available here], courtesy of Ayrell. |
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==July 12, 2024: Wild Magic Research at Zengmodaleth== |
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Elemental Mages and other interested parties were invited to join us in Zengmodaleth for further investigation and research into the ongoing Wild Magic phenomenon. An exploration of the area was conducted in search of any abnormalities that might serve as clues, followed by a focused attempt to utilize Othersight from the vantage point of the Olkan Rae Audrus. |
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During the experiments, the following were felt: |
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<pre>A soft ring echoes across the area. Odd. |
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A series of flickers emanate all around you, leaving you blinking away afterimages. |
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A series of chimes sound forth. Curious. |
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A soft hiss fills your mind, and sweeps across the area several times. It fades. |
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A bolt of lightning rakes across the encapsulating bubble and for a moment you are sure you can see the bones in your hand. You blink away the blinding light and realize you were momentarily deafened. The sounds of the area slowly return. |
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A soft hiss fills your mind, and sweeps across the area several times. It lingers. |
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Suddenly, a deafening tone is struck, tearing outward, shaking the ephemeral bubble encapsulating the area, and you fall to your knees! Several monstrous bolts of lightning lash against the space, leaving you momentarily deaf and blind as you blink away the after effect, your ears slightly ringing. |
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A snarl of lightning crisscrosses in the distance and begins to grow, a knotted mass that seems to vibrate and grow. It is difficult to tell if it is getting closer, or getting bigger. Or both. |
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A soft hiss fills your mind, and sweeps across the area several times. It suddenly goes silent. |
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Several pulses of destabilized energy pulse outward from the group, and for a horrifying moment you are left wondering if the encapsulating bubble will fail. The distant knotted mass rips apart, casting spirals of lightning vortices and purple sparks, forming an open loop. |
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The loop expands, still shedding lightning and purple sparks, and suddenly snaps, the knot releasing. Several long moments later, a prolonged ripping sound tortures the area before fading. |
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The soft hiss again fills your mind, sweeping across the area. After a moment, it again goes silent. |
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You are unable to make sense of any further patterns in the distance. The chaotic lightning resumes.</pre> |
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A full log of the event is [Ayrell/Logs/07122024/Wild_Magic_Research_at_Zengmodaleth|available here], courtesy of Ayrell. |
Latest revision as of 21:54, 16 August 2024
This is an ONGOING ROLEPLAYING EVENT. Information is being updated as it becomes available.
Phase 1 & 2: The Lead Up
Details on specific events during this phase are here.
Adventurers start noticing unusual messaging during spellcasting, with reports of strange feelings and effects emerging. To address these anomalies, an event called "Investigating the Magical Mind" is organized. Participants test various mana types and spells in an attempt to recreate and understand the oddities. Despite their efforts, the investigation yields no conclusive results.
As the magical oddities, referred to as surges, intensify, every spell cast becomes affected. Meetings are held to explore potential causes and consequences, but no solid theories emerge. One suggestion is to reduce spellcasting activities, but implementing this measure proves too challenging.
Phase 3: Magic Goes Awry
Details on specific events during this phase are here.
A realm-wide magical disruption causes all magic users to experience intense pain as their attunements are abruptly severed, making the magic system inoperative. Adventurers endure a range of sensations, from coldness to overwhelming surges of mana, before magic is restored in an uncontrollable "Wild Magic" state. This new state renders spellcasting erratic and unpredictable.
In response to this phenomenon, new research options emerge. Each guild receives specific breakthrough messages revealing various insights into the magical disruptions. These findings uncover issues such as imbalances in mana flows and threats to divine and elemental forces.
Phase 4 & 5: Adventurers Investigate
Details on specific events during this phase are here.
The Grey Dragons consult with Anmuva about the effects of wild magic on mana streams and Immortals. Ayrell hosts a discussion about Wild Magic theories, during which participants experience an unsettling sensation of being watched. At a follow-up vigil hosted by Jaelia, participants experience intense magical disturbances, culminating in divine intervention that eliminates two effects of Wild Magic and adds new spell customizations.
Adventurers explore the Astral Plane, encountering unusual chaos and hearing mysterious voices mentioning "Liraxes." They are warned about the instability of the Microcosm and urged to depart. Miskton performs predictions for individuals researching Wild Magic, with visions hinting at impending changes, and continue to mention "Liraxes." Ayrell attempts to meet with Ecclesiarch Suulnir of the Dragon Priests, but the meeting fails to occur.
Various events follow, including a blood ritual to bolster mana streams, a Wild Magic theory discussion, and an attempt to contact Commodore Khoheke Moglin. Research continues with lectures on Othersight, investigations at the Zaulfung Stones, and explorations in Zengmodaleth, where participants experience unusual sensory phenomena. Aislynn organizes a meeting to discuss Harawep's fight against corruption and the possible emergence of a new avatar named Liraxes.
A second attempt to meet with Commodore Khoheke is successful, revealing his observations about the Bulwark's integrity and its connection to planar matters. Jaelia hosts a Vigil for Meraud, during which Clerics receive a symbolic vision. The phase culminates in a dramatic event at Arhat's Tower, where five adventurers vanish during a wild magic experiment. The remaining participants are briefly trapped in a "Null Prison" before returning, injured, to the tower. Despite efforts to locate the missing adventurers, they remain lost, and a mysterious voice briefly causes magic to disappear.
Phase 6: The Sorcery Messengers
Details on specific events during this phase are here.
Breath of the Heralds Asildu, a Human Scholar, first appears at an Overhealers Anonymous meeting. He believes sorcery is a dangerous "disease" exacerbating magical imbalance and causing wild magic. Shortly after, Avatar of the Summoning Valenal, Elemental Conduit of Elanthia, makes his debut at the Crossing Empath Guild Courtyard. As a former researcher in inter-planar communication, Valenal believes energy theft through non-sorcerous magic is causing a dangerous imbalance in the Plane of Abiding.
Messenger Miraena, Voice of the Heralds of Elanthia, emerges at the West Gate of Crossing. She's a simple farmer who claims to have received visions from the Heralds warning of sorcery's disastrous effects, and urging adventurers to cease its use.
During a discussion about Wild Magic and the Arbiter in Darkness, Steward of Recursion Liraxes, Warden of Adaptation, makes his first appearance. Liraxes is focused on addressing an imbalance in mana flow that's weakening planar boundaries, suggesting that certain forms of sorcery may be necessary to correct the imbalance.
Conqueror of the Wilds Unaka, Maul of Truffenyi, appears with a mission to protect and safeguard civilization, as given through visions from her deity. She emphasizes a cautious approach to the current magical situation.
Concurrent with these arrivals, various players are engaged in efforts to rescue the missing adventurers. While beseeching Elanthia for assistance, adventurers learn that the balance of life was disrupted when civilizations began to harness mana, and continues to this day. Bards are able to determine that the kidnapping was a lesson in the dangers of meddling in extraplanar matters, and that the only way to help them is to facilitate stability with magic.