Sorcery skill: Difference between revisions

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<div style="background: #ffee88; padding: 0.3em 0.5em; border-bottom: 1px solid black; text-align: center;">'''About This Page'''</div>
Sorcery is new magic skill added in [[DR 3.0]]. Your Sorcery skill indicates your ability to use [[Mana]] types that you're unfamiliar with. This is used instead of your [[Primary Magic skill]] to determine if you're able to cast a spell that uses a different mana type. Training this skill is NOT, in and of itself, illegal. However, some spells are still illegal to use in any town's [[Justice]] zones, and if you use them (or explicitly [[Teaching_skill|teach]] Sorcery) you can be charged with [[Justice#Crimes|Forbidden Practices]].
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* This page is about the Sorcery '''skill''' and, intentionally, only has very basic details.
* See the main [[Sorcery]] page for details about lore, mechanics, and general information.
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Your Sorcery ranks have three effects:


{{RTOC}}
#It serves as an alternate primary magic skill for any off frequency spell. Keep in mind that in most cases, "frequency" is a broader concept than "guild." A [[Bard]] would use Sorcery to power [[Clear Vision]] (a Lunar spell), but use Elemental Magic to power [[Fire Shard]] (an Elemental spell, even though it is not taught by his guild). If there is an extreme difference in skill, a fraction of your PM and Arcana may be used in place of Sorcery, though with none of the other benefits listed below.
Your [[Sorcery skill]] indicates your ability to use [[Mana]] types that you're unfamiliar with. This is used instead of your {{skill|Primary Magic}} to determine if you're able to cast a spell that uses a different mana type. Training this skill is NOT, in and of itself, illegal. However, some spells are still illegal to use in any town's [[Justice]] zones, and if you use them (or explicitly {{com|teach}} Sorcery) you can be charged with [[Justice#Crimes|Forbidden Practices]].
#It reduces the chance of a [[Sorcery#Sorcerous_Backlash|sorcerous or necromantic backlash]] occurring.

#[[Cleric|Clerics]], [[Moon_Mage|Moon Mages]] and [[Warrior_Mage|Warrior Mages]] will need to meet minimum Sorcery requirements to permanently learn their [[Sorcery#High_Sorcery|guild-based sorceries]].
Your Sorcery ranks have three effects:
# It serves as an alternate primary magic skill for any off frequency spell. Keep in mind that in most cases, "frequency" is a broader concept than "guild." A [[Bard]] would use Sorcery to power [[Clear Vision]] (a Lunar spell), but use Elemental Magic to power [[Fire Shard]] (an Elemental spell, even though it is not taught by his guild). If there is an extreme difference in skill, a fraction of your PM and {{skill|Arcana|Arcana}} may be used in place of Sorcery, though with none of the other benefits listed below.
# It reduces the chance of a [[Sorcery#Sorcerous_Backlash|sorcerous or necromantic backlash]] occurring.
# [[Cleric|Clerics]], [[Moon_Mage|Moon Mages]] and [[Warrior_Mage|Warrior Mages]] will need to meet minimum Sorcery requirements to permanently learn their [[Sorcery#High_Sorcery|guild-based sorceries]].


Sorcery is by definition a MU-only skill: it is the skill of casting outside the magician's frequency and is irrelevant for characters that do not have attunement. NMUs cannot learn or teach Sorcery.
Sorcery is by definition a MU-only skill: it is the skill of casting outside the magician's frequency and is irrelevant for characters that do not have attunement. NMUs cannot learn or teach Sorcery.
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* Listen to a Primary Magic class from person with a different mana type (e.g. a Warrior Mage teaching [[Elemental Magic skill]] to a Cleric)
* Listen to a Primary Magic class from person with a different mana type (e.g. a Warrior Mage teaching [[Elemental Magic skill]] to a Cleric)
* Listen to a class in Sorcery skill. DO NOT do this in [[Justice]] zones.
* Listen to a class in Sorcery skill. DO NOT do this in [[Justice]] zones.
* {{com|CAST}} spells from other mana types that you find on [[scrolls]] or [[runestones]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].
* {{com|CAST}} spells from other mana types that you find on [[scrolls]] or [[runestones]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].<ref>[[Backfire]] and [[backlash]] are independent, in that spell difficulty and spell danger are calculated separately. The amount of mana used in the cast has no impact on backlash chance or severity, only the casting realm and base spell difficulty are calculated for backlash.</ref>
* Through [[magical research]] (e.g. {{com|RESEARCH}} {{tt|SORCERY}}). Requires 250 [[Arcana skill]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].
* Through [[magical research]] (e.g. {{com|RESEARCH}} {{tt|SORCERY}}). Requires 250 [[Arcana skill]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].<ref>The [[Magical feats|Sorcerous Patterns feat]] will reduce the severity/backlash of {{com|CAST}} spells, but not from magical research. The backlash chance from [[:Category:Targeted abilities|Targeted Magic]] and [[:Category:Debilitation abilities|Debilitation]] is lower than non-combat spells.</ref>
* Targeted Magic spells from different mana types will teach Sorcery if the cast is challenging, rather than if the attack is challenging. Beware of [[Sorcery#Sorcerous_backlash|backlash]]. The backlash chance from Targeted Magic and Debilitation is lower than non-combat spells
* Targeted Magic spells from different mana types will teach Sorcery if the cast is challenging, rather than if the attack is challenging. Beware of [[Sorcery#Sorcerous_backlash|backlash]].
* Learning from casting spells of different mana types comes from the base prep of the spell. You can increase the power of the spell by augmenting the cast with cambrinth or the [[HARNESS command]], but that mana will not translate into experience.
* If you have mana issues, try casting with a cambrinth. This can help you train faster too, each cast MIGHT accept more mana than the raw spell, but that is unclear and needs tested. - 230 sorcery, mm with 100th circle magics


Note: The [[Magical feats|Sorcerous Patterns feat]] will reduce the severity/backlash of {{com|CAST}} spells, but not from magical research.


==Spells and abilities that boost Sorcery==
==Spells and abilities that boost Sorcery==
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==Spells and abilities that decrease Sorcery==
==Spells and abilities that decrease Sorcery==
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{{Cat|Magic skillset,Experience 3.0 Skills,Skills}}
{{Cat|Magic skillset,Experience 3.0 Skills,Skills}}

Latest revision as of 13:25, 3 January 2021

About This Page
  • This page is about the Sorcery skill and, intentionally, only has very basic details.
  • See the main Sorcery page for details about lore, mechanics, and general information.


Your Sorcery skill indicates your ability to use Mana types that you're unfamiliar with. This is used instead of your Primary Magic skill to determine if you're able to cast a spell that uses a different mana type. Training this skill is NOT, in and of itself, illegal. However, some spells are still illegal to use in any town's Justice zones, and if you use them (or explicitly TEACH Sorcery) you can be charged with Forbidden Practices.

Your Sorcery ranks have three effects:

  1. It serves as an alternate primary magic skill for any off frequency spell. Keep in mind that in most cases, "frequency" is a broader concept than "guild." A Bard would use Sorcery to power Clear Vision (a Lunar spell), but use Elemental Magic to power Fire Shard (an Elemental spell, even though it is not taught by his guild). If there is an extreme difference in skill, a fraction of your PM and Arcana may be used in place of Sorcery, though with none of the other benefits listed below.
  2. It reduces the chance of a sorcerous or necromantic backlash occurring.
  3. Clerics, Moon Mages and Warrior Mages will need to meet minimum Sorcery requirements to permanently learn their guild-based sorceries.

Sorcery is by definition a MU-only skill: it is the skill of casting outside the magician's frequency and is irrelevant for characters that do not have attunement. NMUs cannot learn or teach Sorcery.

Training Sorcery

  • Very early learning (up to about 70 ranks) can be learned from FOCUSing on runes outside your mana type.
    Note: Runestones with basic tier spells (e.g. Protection from Evil or Refresh) teach better than runestones with intro tier spells.
  • Listen to a Primary Magic class from person with a different mana type (e.g. a Warrior Mage teaching Elemental Magic skill to a Cleric)
  • Listen to a class in Sorcery skill. DO NOT do this in Justice zones.
  • CAST spells from other mana types that you find on scrolls or runestones. Beware of backlash.[1]
  • Through magical research (e.g. RESEARCH SORCERY). Requires 250 Arcana skill. Beware of backlash.[2]
  • Targeted Magic spells from different mana types will teach Sorcery if the cast is challenging, rather than if the attack is challenging. Beware of backlash.


Spells and abilities that boost Sorcery


Spells and abilities that decrease Sorcery

None

References

  1. Backfire and backlash are independent, in that spell difficulty and spell danger are calculated separately. The amount of mana used in the cast has no impact on backlash chance or severity, only the casting realm and base spell difficulty are calculated for backlash.
  2. The Sorcerous Patterns feat will reduce the severity/backlash of CAST spells, but not from magical research. The backlash chance from Targeted Magic and Debilitation is lower than non-combat spells.

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