Regalia

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Regalia
Abbreviation: REGA
Prerequisites: Trabe Chalice
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 11 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such. The caster's defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces. As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.
Effect: Creates crystal armor
Example Messaging: Cupping your palms skyward, you bask in a cascade of moonlight.

The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!
Roundtime: 2 sec.

Devices/Tattoos: No devices or tattoos documented.
  • Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.
  • Additional mana adds duration and reduces weight.
  • Can be refreshed fully. This has no starlight aura cost in situations with no moons or natural starlight, although it still requires having enough starlight aura to be able to cover what a new cast would have cost or it fails.
  • Cannot be dispelled.
  • RELEASING the spell will destroy all summoned armor at once.
  • You can REMOVE individual pieces to destroy specific armor pieces without affecting the rest of them.
  • Warning messages occur starting at 2 minutes from expiration.
Your carapace hauberk glimmers weakly.
  • Usage: CAST {armor type} {area of coverage}
Valid armor types are: light, chain, brigandine, and plate.
Valid areas are: all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.
  • The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the Bespoke Regalia metaspell.
  • The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the Bespoke Regalia metaspell.
  • Specifying a single body part (cap, neck, eyes, waist, hands, legs) will only create armor for that specific body part if possible.
  • Specifying one of the possible regions (head, body, shirt, torso, arms) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 pieces of armor covering the head region, body region and the hands. If a single piece of armor can't be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you're wearing a tasset but use CAST BODY which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.
CAST - head, body, hands
CAST HEAD - head, eyes and neck (use CAST CAP if you want to cover only the head)
CAST BODY - torso, arms and legs
CAST SHIRT - torso and arms
CAST TORSO - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.
CAST ARMS - arms and hands
  • It is not possible to specify chest/back, chest-only or back-only coverage even though the spell can create carapace, chain and scale vests and plate breastplates and backplates. The only way to create these pieces is to use either CAST or CAST {body|shirt|torso} while wearing an armor piece on your waist.
  • Likewise, it is not possible to specify arm-only coverage even though the spell can create vambraces. The only way to create vambraces is to use either CAST or CAST {body|shirt|arms} while wearing an armor piece on your hands.
  • One oddity is that the CAST BODY and SHIRT options normally create a hauberk, shirt or half plate which do not have hand coverage, but if these cannot be created it will attempt to make sleeves which do cover the hands.
  • If removing either the plate breastplate or backplate in order to switch armor types via the spell then make sure to remove both of them. Because the other armor types do not have chest-only or back-only coverage options, leaving one of them on will result in the other location being exposed.
  • Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor use the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.
  • It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell. If you only want to use a specific combination of armor pieces you will likely require fewer techniques than this, so having all of them is only necessary for flexibility.
  • While Enrichment is active, newly created Regalia will gain +1 tier to armor quality.
  • The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell will fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.
Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.

Templates

  • Conjured armor is of the form <quality> crystal <template>.
  • Quality and tier are determined at the time of creation by the armorsmithing and carving techniques known as well as when created under the effects of Enrichment. Armor created under Enrichment's effect does not lose the tier bonus when Enrichment wears off.
  • The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana down to half the weight at spell cap. Unlike weight reductions in crafting, this does not affect the other stats of the armor.
quality tier requirement rough equivalency
rough-cut tier 3 --- average storebought
faceted tier 4 Knowing the appropriate crafting technique player crafted steel
faceted tier 4 Created under the effects of Enrichment without knowing the appropriate crafting technique player crafted steel
resplendent tier 5 Knowing the appropriate crafting technique when created under the effects of Enrichment player crafted rare metal

Light Armor

Protection

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
08- v.high 06- mod 08- v.high 07- good 08- v.high 05- fair ?? ?? ?? ?? ?? ?? 09- average 4
08- v.high 06- mod 08- v.high 07- good 08- v.high 05- fair 09- great 07- good 09- great 07- good 06- v.good 04- s.fair 11- r.reinforced 4
09- great 07- good 09- great 08- v.good 09- great 06- mod 10- v.great 08- v.good 10- v.great 08- v.good 06- v.good 05- fair 13- h.protected 4

Coverage and Hindrance

Cast option Armor Coverage Carving Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Head carapace balaclava head, eyes, neck Extremity Bone Armor Design 03-light 01-insignificant 48
Cap carapace cap head Extremity Bone Armor Design 02-trivial 01-insignificant 32
Eyes carapace mask eyes Accesory Bone Armor Design 01-insignificant 00-no 12
Neck carapace aventail neck Accessory Bone Armor Design 01-insignificant 01-insignificant 16
Cast option Armor Coverage Carving Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Body carapace hauberk chest, back, abdomen, arms, legs Complete Bone Armor Design 09-high 04-mild 232
Shirt carapace coat chest, back, abdomen, arms Complete Bone Armor Design 08-noticeable 03-light 184
Torso carapace tabard chest, back, abdomen Torso Bone Armor Design 05-fair 03-light 120
--- carapace vest chest, back Torso Bone Armor Design 04-mild 02-trivial 80
Waist carapace tasset abdomen Torso Bone Armor Design 03-light 01-insignificant 40
Cast option Armor Coverage Carving Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Arms carapace sleeves arms, hands Extremity Bone Armor Design 05-fair 02-trivial 84
--- carapace vambraces arms Extremity Bone Armor Design 04-mild 01-insignificant 64
Hands carapace gloves hands Accessory Bone Armor Design 02-trivial 01-insignificant 20
Legs carapace greaves legs Extremity Bone Armor Design 03-light 02-trivial 48

Chain Armor

Protection

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
04- mod 10- v.high 05- good 10- v.high 04- mod 10- v.high 06- v.good 11- great 06- v.good 11- great 02- low 06- mod 09- average 5
05- good 11- great 05- good 11- great 05- good 11- great 06- v.good 12- v.great 06- v.good 12- v.great 03- fair 08- v.good 11- r.reinforced 5
05- good 12- v.great 06- v.good 12- v.great 05- good 12- v.great 07- high 14- except 07- high 14- except 03- fair 09- high 13- h.protected 5

Coverage and Hindrance

Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Head chain balaclava head, eyes, neck Extremity Chain Armor Design 02-trivial 02-trivial 100 50
Cap chain cap head Extremity Chain Armor Design 01-insignificant 01-insignificant 50
Eyes chain mask eyes Accesory Chain Armor Design 01-insignificant 01-insignificant 20
Neck chain aventail neck Accessory Chain Armor Design 01-insignificant 01-insignificant 30
Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Body chain hauberk chest, back, abdomen, arms, legs Complete Chain Armor Design 08-noticeable 06-mild 400
Shirt chain shirt chest, back, abdomen, arms Complete Chain Armor Design 06-mild 05-fair 250
Torso chain lorica chest, back, abdomen Torso Chain Armor Design 04-minor 04-minor 150
--- chain vest chest, back Torso Chain Armor Design 03-light 03-light 100
Waist chain tasset abdomen Torso Chain Armor Design 02-trivial 01-insignificant 50
Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Arms chain sleeves arms, hands Extremity Chain Armor Design 04-minor 03-light 130
--- chain vambraces arms Extremity Chain Armor Design 03-light 02-trivial 100
Hands chain gloves hands Accessory Chain Armor Design 02-trivial 01-insignificant 40
Legs chain greaves legs Extremity Chain Armor Design 03-light 03-light 75

Brigandine Armor

Protection

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
06- v.good 11- great 05- good 11- great 05- good 11- great 06- v.good 12- v.great 06- v.good 12- v.great 03- fair 07- good 09- average 5
06- v.good 11- great 05- good 11- great 05- good 11- great 07- high 13- extreme 07- high 13- extreme 04- mod 08- v.good 11- r.reinforced 5
07- high 13- extreme 06- v.good 13- extreme 06- v.good 13- extreme 08- v.high 15- incred 07- high 15- incred 04- mod 09- high 13- h.protected 5

Coverage and Hindrance

Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Head scale balaclava head, eyes, neck Extremity Brigandine Armor Design 03-light 04-minor 130
Cap scale cap head Extremity Brigandine Armor Design 02-trivial 03-light 60
Eyes scale mask eyes Accesory Brigandine Armor Design 01-insignificant 01-insignificant 25
Neck scale aventail neck Accessory Brigandine Armor Design 02-trivial 02-trivial 45
Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Body scale hauberk chest, back, abdomen, arms, legs Complete Brigandine Armor Design 09-high 13-debilitating 400
Shirt scale shirt chest, back, abdomen, arms Complete Brigandine Armor Design 07-moderate 09-high 280
Torso scale lorica chest, back, abdomen Torso Brigandine Armor Design 05-fair 07-moderate 170
--- scale vest chest, back Torso Brigandine Armor Design 05-fair 06-mild 120
Waist scale tasset abdomen Torso Brigandine Armor Design 03-light 03-light 50
Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Arms scale sleeves arms, hands Extremity Brigandine Armor Design 05-fair 04-mild 150
--- scale vambraces arms Extremity Brigandine Armor Design 04-mild 04-mild 110
Hands scale gloves hands Accessory Brigandine Armor Design 02-trivial 02-trivial 40
Legs scale greaves legs Extremity Brigandine Armor Design 03-light 05-fair 75

Plate Armor

Protection

Physical
Resist
Dur Mod Punct
Prot
Punct
Abs
Slice
Prot
Slice
Abs
Impact
Prot
Impact
Abs
Fire
Prot
Fire
Abs
Cold
Prot
Cold
Abs
Elect
Prot
Elect
Abs
Construction Density  
07- high 12- v.great 08- v.high 12- v.great 05- good 12- v.great 08- v.high 13- extreme 08- v.high 13- extreme 04- mod 07- good 09- average 5
07- high 12- v.great 08- v.high 12- v.great 05- good 12- v.great 08- v.high 14- except 08- v.high 14- except 04- mod 09- high 11- r.reinforced 5
08- v.high 14- except 09- great 14- except 06- v.good 14- except 09- great 16- amazing 09- great 16- amazing 05- good 10- v.high 13- h.protected 5

Coverage and Hindrance

Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Head sallet head, eyes, neck Extremity Plate Armor Design 04-minor 05-fair 175
Cap dome helm head Extremity Plate Armor Design 02-trivial 03-light 80
Eyes plate mask eyes Accesory Plate Armor Design 02-trivial 01-insignificant 35
Neck plate aventail neck Accessory Plate Armor Design 03-light 03-light 60
Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Body full plate chest, back, abdomen, arms, legs Complete Plate Armor Design 10-significant 15-insane 500
Shirt half plate chest, back, abdomen, arms Complete Plate Armor Design 08-noticeable 13-debilitating 325
Torso plate cuirass chest, back, abdomen Torso Plate Armor Design 06-mild 10-significant 195
--- plate breastplate chest Torso Plate Armor Design 03-light 05-fair 80
--- plate backplate back Torso Plate Armor Design 03-light 05-fair 50
Waist plate fauld abdomen Torso Plate Armor Design 03-light 03-light 65
Cast option Armor Coverage Armorsmithing Technique Maneuver Hindrance Stealth Hindrance Min Prep Weight Capped Weight
Arms plate sleeves arms, hands Extremity Plate Armor Design 06-mild 06-mild 195
--- plate vambraces arms Extremity Plate Armor Design 04-minor 05-fair 130
Hands plate gauntlets hands Accessory Plate Armor Design 03-light 03-light 65
Legs plate greaves legs Extremity Plate Armor Design 04-minor 07-moderate 101

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