Prediction: Difference between revisions

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| The world around you fades from sight as you turn your gaze inward. || Mage becomes very still, eyes unfocused.
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| You close your eyes, mentally seeking the threads of fate. ||
| You close your eyes, mentally seeking the threads of fate. || Mage closes her eyes and grows still.
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| You close your eyes, struggling to catch a glimpse of foresight. || Mage closes his eyes and grows still.
| You close your eyes, struggling to catch a glimpse of foresight. || Mage closes his eyes and grows still.

Revision as of 00:50, 4 August 2014

See here for the Barbarian meditation.


General Information

Predictions

A prediction simply applies a bonus or penalty to any skill. They are capped at 30% of the base skill, plus a flat modifier from the tool (See below). There is no known hard cap, but in practice much beyond ~130 ranks is at the whim of the random number generator, and much beyond 200 ranks has not been observed. Durations range from a few minutes to upwards of two hours.

A person can be under the influence of an unlimited number of predictions, but only one prediction per skill. Multiple predictions on the same skill will average out into one prediction (meaning small positive predictions can be useful to blunt a large negative prediction).

In all forms of divination the messages received do not necessarily reflect the actual result, and can drift based on skill and random chance. The only exceptions are that if a specific skill is seen it will be correct, and the polarity of a prediction will be accurate (With the rare exception of a prediction on a very low skill with a significant tool modifier that pushes a positive prediction negative or the reverse.). This fact is currently under review due to the existence of PREDICT Analyze.

Observations

The first step in making any prediction is to successfully OBSERVE a celestial body. Information on specific bodies, such as the skillsets they teach and the circle they are learned at can be found here on the Starchart.

While not all celestial bodies teach the same amount from an observation, the values are fairly close meaning bodies that touch multiple areas are almost always preferable. Furthermore the Sun and moons will always give at least a partial success through anything except total cloud cover. The timer on observations is random from 2-4 minutes.

While a prediction can be performed from a single observation, each further observation will fill your pool further (Which can be checked with PREDICT STATE). An observation that would add insight to otherwise filled pools will message as such and not start the observation timer. The amount of insight in your observation pool will dramatically influence the power and duration of any given prediction and increase the likelihood of the prediction being beneficial.

Tools

In place of Visions divination tools may be used once the ALIGN ability is learned at 4th circle from a book in Tiv's guildhall.

All tools share some important traits. All must be RUBbed to bond to the seer before the first use, all can be INVOKEd to clear the bond (which will reset bond qualities but not physical qualities) and all may be LOOKed at to evaluate their quality.

All tools can only be used with the ALIGN command, either set to a general skill set or a specific skill. If a specific skill is selected the prediction will suffer a roughly 25% penalty to power, however this applies before the 30% cap and not to the linear bonus from the tool - so it will only factor in with predictions done from a small number of observations or on very high ranked skills. Furthermore there is a roughly 10% penalty to power beyond this for use of a tool from a sect other then your own. Neither of these penalties influence duration, polarity, or accuracy.

Bonding

All tools have eight qualities, though they are not always visible when LOOKed at. These can be split into physical qualities, bond qualities, and age. Physical qualities vary at the time of purchase/crafting and apply a linear modifier to the size of bonus, the duration, the chance of hitting the correct skill and the chance of the prediction being positive. Bond qualities modify the chance of seeing the proper output for the power, duration and skill affected. Age tracks how many times the tool has been used and influences the chance of breakage.

With each use a tool may increase or decrease it's quality, with the frequency and messages varying with tool to tool. Some treat bond and physical qualities differently, others do not. In general being of the proper sect and having high astrology (And perhaps other skills) will increase the odds of bonding being beneficial. Spells such as Aura Sight and Seer's Sense may help as well, though this is hard to verify. The most dramatic change in a tool will come from critical successes and fumbles, both of which have a 1 in 100 chance of occurring, and both influence all physical traits at once to a larger degree then a normal bonding message, and will undo each other.

Due to the way the math works out this usually results in bond qualities deviating very slightly from their start values (And can be reset with INVOKE if they start to drift too negative) while physical qualities change faster due to runs in luck with crits and fumbles that wash out the other factors. This makes tool bonding very random and streaky.

Syntax

PREDICT is a Moon Mage exclusive verb which allows your character to predict the future for various ends.

USAGE:
The major uses of PREDICT require that you first make celestial observations. This is done by OBSERVE <object> (for PREDICT FUTURE) or STUDY SKY (for PREDICT EVENT) before you use the PREDICT command. You may optionally use the observational commands multiple times to build up a powerful prediction.

Observation Based:
PREDICT EVENT <person> - Gives the target a vision about current events on Elanthia. <person> is optional and will target yourself if not used. This command requires special training from your fellow Moon Mages before it can be used.
PREDICT FUTURE <person> <skillset> - Gives the target a cryptic vision about his immediate future, which may effectively amplify or curse one of his skills. Valid options for <skillset> are Defense, Lore, Magic, Offense and Survival.

General Use:
PREDICT ANALYZE <person> - Evaluates the target's aura to determine what kind of predictions are affecting him. <person> is optional and will target yourself if not used.
PREDICT STATE <skillset|event> - Evaluates how much you have learned toward performing an observation based prediction. Valid options are Defense, Event, Lore, Magic, Offense and Survival.
PREDICT WEATHER - Predicts upcoming changes in the weather. You must be outdoors to use this ability.
PREDICT <emote> <text> - Allows you to intone a passage of your choosing. You may seperate your text into multiple lines by using a semicolon (;).

Valid emotes (optional):

/cheerfully /coldly /cryptically /darkly
/dreamily /drunkenly /enigmatically /happily
/harshly /hauntingly /hesitantly /hollowly
/loudly /mockingly /morbidly /mysteriously
/mystifyingly /rudely /softly /teasingly
/vaguely /venomously /warmly /wonderingly

Events

  • Requires 10th circle. Learned by having an event predicted on you by another Moon Mage with this ability.
  • Predicting on other guilds will sometimes result in visions related to their guilds that would otherwise be unavailable.
  • The event pool fills drastically faster at night.
  • The chance of a successful prediction is related to how full the pool is, but since there is no round time for a failed attempt the command can be spammed until a prediction is successful.
  • A decent source of astrology experience, both from the studies and the prediction itself.

You focus inwardly searching for insight into your future. As your vision clears you see an Elf lecturing a group of students, gesticulating wildly at a variety of star charts and divination tools. A cracked and bloodied sandstone bowl lies next to an unconscious and bleeding student. A fierce growl comes from the east, followed by the sound of breaking glass and a muffled cry.

Future

  • The most basic way to perform a skill modifying prediction, and the only option without use of ALIGN or a tool.
  • See Visions for full mechanics.
  • A very good source of astrology experience, also teaches some scholarship and perception.

Analyze

  • Attempts to view the active predictions on the target. Contests Astrology and Power Perception vs target's circle, strength and number of predictions.
  • Aura Sight is useful in this skill since it boosts the relevant skills.
  • Roundtime generally increased with the number of predictions, but fairly random.
  • Inaccuracy only exists without power/duration readings and will decrease with skill but almost always remain to some degree. This can actually be useful through multiple uses to get a general sense of where the prediction lies within the range.
  • Detects boosts from a Celestial Jewelry enchantment as if they were a prediction.
  • A very good source of astrology experience and a decent source of power perception experience. Will only teach if at least one prediction is active, and experience is constant beyond that. The timer is about 100 seconds.

You immediately will your consciousness deep into the flows of fate. A few images materialize before your mind's eye and you pick out the following:

A translucent aquamarine spellbook that resolves into a ball of flame. It pops out of existence the moment you notice it. An Elothean man stands immediately before you. Something about him seems strangely familiar.

Skill

  • Based on effective skill, not level of success. Controls the room message.
First Person Third Person
Your masterful awareness brings the webs of fate to life as a dynamic overlay on reality. (no message)
You immediately will your consciousness deep into the flows of fate. Mage becomes very still, eyes unfocused.
The world around you fades from sight as you turn your gaze inward. Mage becomes very still, eyes unfocused.
You close your eyes, mentally seeking the threads of fate. Mage closes her eyes and grows still.
You close your eyes, struggling to catch a glimpse of foresight. Mage closes his eyes and grows still.

Number

  • Based on number of active predictions (Max of 10 viewable), not level of success.

A few images materialize before your mind's eye and you pick out the following:
A handful of images flutter in and out of view and you pick out the following:
Many images flash rapidly before your mind's eye and you are able to identify the following:
A swarm of images flood your mind's eye, but you manage to pick out the following:
Waves of sensory information bombard your inner sight and you struggle to remain focused! You manage to pick out the following images:

Power

  • Indicates power of prediction. Requires first level of success.
Substantiality Bonus
Translucent >=0
Flickering >30
Quivering >60
Solid >90
Undulating >120
Vivid >150
Luminous >150

Polarity

  • Indicates polarity of prediction. Requires first level of success.

Good:

  • Aquamarine
  • Azure
  • Cerulean
  • Sapphire
  • Sky blue

Neutral (Failed check):

  • Grey
  • Pale
  • White

Bad:

  • Crimson
  • Fiery
  • Molten
  • Ruby
  • Scarlet

Object

  • Indicates skillset of prediction. Requires first level of success.

Success:

  • Moonblade: Offense
  • Shield: Defense
  • Spellbook: Magic
  • Tome: Lore
  • Tree: Survival

Failure:

  • Amorphous blob
  • Amorphous force
  • Amorphous shape

Duration

  • Indicates remaining length of prediction. Requires first level of success.
Duration Minutes
It pops out of existence the moment you notice it <15
It seems to vanish almost immediately <30
It quickly dissipates <45
It shimmers and fades from view <60
It disperses slowly <75
It hangs in the air a moment before fading from sight <90
It lingers in your mind long after the form has finally scattered. >90

Skill

  • Indicates exact skill of prediction. Requires second level of success.
  • See Divination Bones for a full list of messages. Most are the same if not very similar. Only a few are different.

Source

  • Indicates the source of the prediction.
  • Third level of success will indicate the race:

An Elven woman stands in the background, watching.

  • Fourth level of success will grant the name (strangely familiar indicates your own prediction):

An Elven woman stands immediately before you. You recognize the figure as Caelumia.

  • This can also indicate the source as a Celestial Jewelry enchantment, and it's relative power:

A pair of stars glimmer overhead.
A small constellation shines overhead.
A brilliant array of stars gleams overhead.

State

  • Measures how full a prediction pool is.
% Understanding Min Power Max Power Min Duration Max Duration
0 No -- -- -- --
1-11 Feeble -- -- -- --
12-22 Weak -- -- -- --
23-33 Fledgling -- -- -- --
34-44 Modest -- -- -- --
45-55 Decent -- -- -- --
56-66 Significant -- -- -- --
67-77 Potent -- -- -- --
78-88 Insightful -- -- -- --
89-99 Powerful -- -- -- --
100 Complete -- -- -- --

Scale is assumed to be linear - only the first and last points are certain and there is no reasonable way to discover a non-linearity.

Weather

  • Requires the mage to be under the open skies.
  • With sufficent skill the mage will be able to predict further into the future and with an increasing degree of certainty. Each line represents roughly 10 minutes into the future.
  • Can be performed in the astral plane to get a general idea of how the microcosm is changing.
  • Teaches a small amount of astrology, useful at low levels of skill.

You gaze at the heavens, taking careful note of the current weather. You sense the weather will progress as follows:
You predict that light rains are on the way.
After that, light rains are on the way.
After that, light rains are on the way.
After that, the sky will be overcast.
After that, the sky will be overcast.
After that, the skies will be mostly cloudy.
After that, the skies will be mostly cloudy.
After that, the skies will be partly cloudy.
After that, the skies will be mostly cloudy.
After that, the sky will be overcast.
Roundtime: 5 seconds.

Grandfather

  • Syntax is Predict Grandfather Confirm.
  • Sets your Astrology skill to circle*2 (this is less then the circle requirement generally and does not produce TDPs).
  • Only relevant if your Moon Mage predates the Astrology skill
  • Does not exist in The Fallen.

Observations

  • Based on scholarship, perception, and astrology.
  • Attempts that are not under full cloud cover to observe the Sun or any of the moons will always teach at least some.
  • Made easier through use of Clear Vision, Aura Sight and a Telescope.
  • Piercing Gaze and Telescopes will help reduce cloud cover.
  • Not all observations are equal, but they're fairly close so if you can successfully observe it's not worth obsessing over squeezing out every last drop of bonus.
  • Some objects (And all planets) require a telescope to observe at all.
  • The best telescopes are stationary in guildhalls, Kssarh's telescope at One West is the best in Elanthia.
  • Star charts includes a list of what areas each object teaches and the circles they are learned at.
  • To help resolve parser issues try "Elanthian Sun" and "Observe object in sky". Also destroy all sunstones and moonstones in the most sadistic method available.

Thanatology

When a Moon Mage ALIGNs to the Thanatology skill, they receive the following vision:

Pain! A concept erupts from the back of your mind, cold and crushing. For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.
The death of the universe orbits... something. Some force or some entity. Something you cannot see; that you have an unconscious need not to.
It sees you.

This also taints the Moon Mage with Necromantic taint, similar to what a Necromancer experiences during the middle stages of Divine Outrage.

If it instead aligns to the empathy skill please make a BUG report, as this is a reoccuring issue that needs to be remedied.


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