Finesse
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
Hasten |
khri |
Tier 1 |
8 + 2/pulse |
Finesse |
|
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat |
|
Avoidance |
khri |
Tier 2 |
12 + 3/pulse |
Finesse |
Hasten |
+Reflex (stat) |
|
Adaptation |
khri |
Tier 2 |
12 + 3/pulse |
Finesse |
Hasten |
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. |
|
Safe |
khri |
Tier 2 |
12 + 3/pulse |
Finesse |
Hasten, 14th circle |
+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes. |
|
Plunder |
khri |
Tier 2 |
12 + 3/pulse |
Finesse |
Hasten |
+Thievery skill, +Discipline (stat) |
|
Elusion |
khri |
Tier 2 |
12 + 3/pulse |
Finesse |
Avoidance |
+Brawling skill, +Evasion skill |
|
Muse |
khri |
Tier 3 |
16 + 4/pulse |
Finesse |
|
+Alchemy Skill, +Engineering Skill |
|
Cunning |
khri |
Tier 3 |
16 + 4/pulse |
Finesse |
Elusion |
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization |
|
Flight |
khri |
Tier 3 |
16 + 4/pulse |
Finesse |
Elusion |
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you |
|
Slight |
khri |
Tier 4 |
20 + 5/pulse |
Finesse |
Plunder |
Reduces chance of getting caught shoplifting (can reduce to zero) |
|
Credence |
khri |
Tier 4 |
20 + 5/pulse |
Finesse |
Cunning |
Calm all engaged targets. |
|
Guile |
khri |
Tier 4 |
20 + 5/pulse |
Finesse |
Plunder |
-Evasion skill, all engaged targets. |
|
Potency
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
Focus |
khri |
Tier 1 |
8 + 2/pulse |
Potency |
|
+Agility (stat) |
|
Sight |
khri |
Tier 2 |
12 + 3/pulse |
Potency |
Focus, 14th Circle |
+Perception skill, darkvision |
|
Terrify |
khri |
Tier 2 |
12 + 3/pulse |
Potency |
Focus |
Single target immobilize. |
|
Insight |
khri |
Tier 2 |
12 + 3/pulse |
Potency |
Sight |
+First Aid, +Outdoorsmanship |
|
Calm |
khri |
Tier 2 |
25 |
Potency |
Focus, 14th |
Indiscriminate self dispel. |
|
Intimidate |
khri |
Tier 3 |
16 + 4/pulse |
Potency |
Terrify |
Prevents engagement |
|
Fright |
khri |
Tier 3 |
16 + 4/pulse |
Potency |
Intimidate |
+Debilitation skill, +Intelligence (stat) |
|
Steady |
khri |
Tier 3 |
16 + 4/pulse |
Potency |
Prowess |
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim |
|
Endure |
khri |
Tier 3 |
16 + 4/pulse |
Potency |
Calm |
+Stamina (stat) |
|
Serenity |
khri |
Tier 3 |
16 + 4/pulse |
Potency |
Calm, 30th |
SvS barrier vs Will. |
|
Eliminate |
khri, shield ignoring, armor ignoring |
Tier 3 |
35 |
Potency |
Prowess, 60th |
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. |
|
Prowess |
khri |
Tier 3 |
16 + 4/pulse |
Potency |
Focus, Circle 14 |
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only |
|
Sagacity |
khri |
Tier 4 |
20 + 5/pulse |
Potency |
Serenity, Level 40 |
Non-ablative, percentage barrier to physical damage. |
|
Subtlety
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
Vanish |
khri |
Special |
30 |
Subtlety |
Silence, 45th |
Instant invisibility and retreat |
|
Darken |
khri |
Tier 1 |
8 + 2/pulse |
Subtlety |
|
+Stealth skill |
|
Harrier |
khri |
Tier 2 |
12 + 3/pulse |
Subtlety |
Darken |
+Strength (stat) |
|
Dampen |
khri |
Tier 2 |
12 + 3/pulse |
Subtlety |
Darken |
Decrease stealth hindrance, anti-locate barrier, blocks hunt |
|
Silence |
khri |
Tier 2 |
12 + 3/pulse |
Subtlety |
Darken |
Pulsing invisibility. |
|
Strike |
khri |
Tier 2 |
12 + 3/pulse |
Subtlety |
Darken, Circle 13 |
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only |
|
Shadowstep |
khri |
Tier 3 |
16 + 4/pulse |
Subtlety |
Dampen |
decrease advance time while hidden, 0RT sneaking in town |
|
Sensing |
khri |
Tier 3 |
16 + 4/pulse |
Subtlety |
Dampen |
remote view of neighboring room, passive spot on hidden |
|
Evanescence |
khri |
Tier 5 |
24 + 6/pulse |
Subtlety |
|
Invisibility on receiving a sufficiently damaging strike |
|
Combination
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
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