Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 115 of which are incomplete, and 0 of which are outdated. |
E
Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. +
create holy water +
+Athletics skill +
Standard percentage damage barrier against all types +
Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant +
Store fully prepared spells in moonblade +
staggers incoming damage over time +
Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array +
Gain entry into a Necromancer guildhall. +
ablative magic barrier +
+Mana level, Room-wide elemental only. +
Non-ablative elemental damage shield. +
-Defensive Factor, applied to evasion only +
Allows creation of elemental weapons for any melee or thrown weapon skill. +
single target damage + collateral damage +
Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. +
Pulsing self-invisibility. +
Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. +
Showing 1 related entity.