Artificing products

From Elanthipedia
Revision as of 01:02, 24 August 2022 by RANGERMAHTRA (talk | contribs) (Removing note, and bolding for store bought sigils, since all sigils can be store bought now.)
Jump to navigation Jump to search

These are the items that can currently be produced by the Artificing discipline.

Utility and Fluff Artificing

Chapter Item Book Difficulty Notes Components Technique
2 radiant trinket Apprentice 01 - extremely easy toy abolition + (bead, totem, figurine, etc.) Basic Artificing Principles
2 mana trinket Apprentice 02 - very easy toy abolition + any + (bead, totem, figurine, etc.) Basic Artificing Principles
2 flash trinket Apprentice 02 - very easy toy induction + (bead, totem, figurine, etc.) Basic Artificing Principles
2 cambrinth retuner Apprentice 02 - very easy Cambrinth Retune congruence + (finished rod) Basic Artificing Principles
2 celestial beacon Apprentice 02 - very easy Celestial Beacon abolition + (any gem) Martial Artificing
2 wind trinket Apprentice 03 - easy toy rarefaction + (bead, totem, figurine, etc.) Basic Artificing Principles
2 simple devourer Apprentice 03 - easy Devourer abolition + metamorphosis + (pearl) Advanced Artificing Design
2 Eluned's Scry Apprentice 03 - easy Eluned's Scry abolition + permutation + (bone) Advanced Artificing Design
2 earth trinket Apprentice 04 - simple toy permutation + (bead, totem, figurine, etc.) Basic Artificing Principles
2 Garden's Vision Apprentice 04 - simple Garden's Vision
Works on limited gems only
abolition+antipode+(amethyst or sapphire ) Advanced Artificing Design
2 fire trinket Journeyman 05 - basic toy induction + paradox + (bead, totem, figurine, etc.) Basic Artificing Principles
2 Mirkik sokis Journeyman 05 - basic Mirkik sokis induction + rarefaction + (high value gem) Advanced Artificing Design
2 water trinket Journeyman 06 - somewhat challenging toy abolition + ascension + (bead, totem, figurine, etc.) Basic Artificing Principles
2 aura device Journeyman 06 - somewhat challenging Lunar Aura Device abolition + paradox + (bead, totem, figurine, etc.) Advanced Artificing Design
2 magic gem Journeyman 06 - somewhat challenging permutation + unity + (gem) Basic Artificing Principles
2 nemmiro stone Journeyman 07 - challenging nemmiro stone abolition + any + any + (pebble) Advanced Artificing Design
2 shatter sigil Journeyman 07 - challenging removes enchantments/flares from items abolition + decay + antipode + (ingot) Exotic Artificing
2 mining stone Journeyman 07 - challenging Absorbs mining (+lumberjacking?) accidents rarefaction + integration + antipode + (pebble) Martial Artificing
2 simple gwethsmasher Journeyman 07 - challenging Gwethsmasher
(released 6/23/19)
abolition + metamorphosis + (bead, totem, figurine, etc.) Advanced Artificing Design
2 Ring of Glory - Charisma Journeyman 08 - complicated permutation+ paradox+ clarification+ (ring) Martial Artificing
2 Ring of Glory - Stamina Journeyman 08 - complicated abolition + integration + nurture + (ring) Martial Artificing
2 Astoshe's Eclipse Journeyman 08 - complicated Astoshe's Eclipse congruence + unity + (ring) Exotic Artificing
2 Ring of Glory - Wisdom Master 09 - intricate induction+ metamorphosis+ evolution+ (ring) Exotic Artificing
2 Ring of Glory - Intelligence Master 09 - intricate abolition + paradox + nurture + (ring) Exotic Artificing
2 unleashed gwethsmasher Master 10 - difficult Gwethsmasher
(released 6/23/19)
abolition + metamorphosis + (bead, totem, figurine, etc.) Advanced Artificing Design
2 Ring of Glory - Discipline Master 10 - difficult permutation+ nurture+ decay+ (ring) Exotic Artificing
2 Ring of Glory - Reflex Master 10 - difficult congruence+ metamorphosis+ evolution+ (ring) Exotic Artificing
2 Ring of Glory - Agility Master 11 - very difficult rarefaction+ nurture+ integration+ (ring) Exotic Artificing
2 Ring of Glory - Strength Master 11 - very difficult induction + antipode + evolution + (ring) Exotic Artificing

Magical Foci

  • Components Note: the base physical component for all items in this chapter is a finished stone, bone or wood bead, totem, figurine, wand, rod, or statue.

Fount colors: Red = Magnitude (bonus effect) Yellow = Reduced activation time Grey = durability (bonus charges)

Chapter Item Book Difficulty Notes Components Technique
3 training ritual focus Apprentice 01 - extremely easy rarefaction Ritual Foci Creation
3 basic lunar ritual focus Apprentice 02 - very easy rarefaction + any Ritual Foci Creation
3 basic elemental ritual focus Apprentice 03 - easy permutation + any Ritual Foci Creation
3 basic life ritual focus Apprentice 04 - simple induction+ any Ritual Foci Creation
3 basic holy ritual focus Journeyman 05 - basic abolition+ any Ritual Foci Creation
3 accurate focus Journeyman 05 - basic permutation+ nurture + decay Advanced Foci Creation
3 basic untuned ritual focus Journeyman 06 - somewhat challenging nurture + any Ritual Foci Creation
3 advanced lunar ritual focus Journeyman 06 - somewhat challenging paradox + any Ritual Foci Creation
3 efficient focus Journeyman 06 - somewhat challenging induction + metamorphosis + ascension Advanced Foci Creation
3 advanced elemental ritual focus Journeyman 07 - challenging evolution + any Ritual Foci Creation
3 lethal focus Journeyman 07 - challenging congruence + paradox + clarification Advanced Foci Creation
3 advanced life ritual focus Journeyman 08 - complicated ascension + any Ritual Foci Creation
3 destructive focus Journeyman 08 - complicated abolition + decay + antipode Advanced Foci Creation
3 advanced holy ritual focus Master 09 - intricate unity + any Ritual Foci Creation
3 fire focus Master 09 - intricate fire flares evolution + integration + nurture Advanced Foci Creation
3 advanced AP ritual focus Master 10 - difficult decay + any Ritual Foci Creation
3 frost focus Master 10 - difficult frost flares evolution + metamorphosis + unity Advanced Foci Creation
3 advanced untuned ritual focus Master 11 - very difficult abolition + any + unity Ritual Foci Creation
3 electric focus Master 11 - very difficult electric flares evolution + ascension + paradox Advanced Foci Creation

Fount Creation

  • Components Note: the base physical component to all items in this chapter is a small stone or wood sphere (there is no crafted bone sphere available).
Chapter Item Book Difficulty Notes Components Technique
4 common material minor fount 01 - extremely easy congruence Basic Fount Creation
4 common material lesser fount 02 - very easy congruence + abolition Basic Fount Creation
4 common material greater fount 03 - easy congruence + rarefaction Basic Fount Creation
4 uncommon material minor fount 03 - easy congruence (x2) + paradox Basic Fount Creation
4 common material major fount 04 - simple congruence + evolution Basic Fount Creation
4 uncommon material lesser fount 05 - basic congruence (x2) + nurture Basic Fount Creation
4 rare material minor fount 05 - basic congruence (x2) + metamorphosis + nurture Advanced Fount Creation
4 uncommon material greater fount 06 - somewhat challenging congruence (x2) + integration Basic Fount Creation
4 ultra rare material minor fount 06 - somewhat challenging congruence (x2) + decay + nurture Complex Fount Creation
4 uncommon material major fount 07 - challenging congruence (x2) + clarification Basic Fount Creation
4 rare material lesser fount 07 - challenging congruence (x2) + metamorphosis + decay Advanced Fount Creation
4 rare material greater fount 08 - complicated congruence (x2) + metamorphosis + paradox Advanced Fount Creation
4 ultra rare material lesser fount 08 - complicated congruence (x2) + decay + decay Complex Fount Creation
4 rare material major fount 09 - intricate congruence (x2) + metamorphosis + evolution Advanced Fount Creation
4 ultra rare material greater fount 09 - intricate congruence (x2) + decay + paradox Complex Fount Creation
4 ultra rare material major fount 10 - difficult congruence (x2) + decay + ascension Complex Fount Creation

Artificing Tools

Chapter Item Book Difficulty Specialty Components Technique
5 unfocused burin Apprentice 01 - extremely easy induction + (burin) Enchanted Tool Design
5 focused burin Apprentice 04 - simple durability induction + rarefaction + (burin) Enchanted Tool Design
5 oval augmenting loop Apprentice 04 - simple durability permutation + clarification + (short pole) Enchanted Tool Design
5 gwethdesuan Journeyman 05 - basic induction+ascension+(oil-dipped gwethdesuan stone+chain) Advanced Artificing Design
5 small enchanter's brazier Journeyman 05 - basic balanced rarefaction + congruence + (brazier) Advanced Enchanted Tools
5 oblong augmenting loop Journeyman 05 - basic durability permutation + clarification + permutation + (short pole) Enchanted Tool Design
5 simple imbuement rod Journeyman 06 - somewhat challenging induction + evolution + (rod) Advanced Enchanted Tools
5 abstract burin Journeyman 07 - challenging durability induction + rarefaction+unity + (burin) Enchanted Tool Design
5 circular augmenting loop Journeyman 07 - challenging durability permutation + clarification + rarefaction + (short pole) Enchanted Tool Design
5 stout imbuement rod Journeyman 08 - complicated abolition + paradox + nurture + (rod) Advanced Enchanted Tools
5 precise burin Master 10 - difficult speed induction + rarefaction + integration + (burin) Enchanted Tool Design
5 flat augmenting loop Master 10 - difficult speed permutation + clarification + induction+(short pole) Enchanted Tool Design
5 precise imbuement rod Master 11 - very difficult rarefaction + antipode + metamorphosis + (rod) Advanced Enchanted Tools

Wands and Runestones

Chapter Item Book Difficulty Notes Components Technique
6 bubble wand Apprentice 01 - extremely easy toy permutation + (wand or rod) Basic Wand Creation
6 ease burden runestone Apprentice 02 - very easy permutation + induction + (carved runestone) Basic Runestone Creation
6 seal cambrinth runestone Apprentice 03 - easy induction + congruence + (carved runestone) Basic Runestone Creation
6 burden runestone Apprentice 04 - simple permutation + rarefaction + (carved runestone) Basic Runestone Creation
6 manifest force runestone Journeyman 05 - basic rarefaction + induction + (carved runestone) Advanced Runestone Creation
6 strange arrow runestone Journeyman 06 - somewhat challenging permutation + rarefaction + (carved runestone) Advanced Runestone Creation
6 gauge flow runestone Journeyman 07 - challenging abolition + induction + (carved runestone) Advanced Runestone Creation
6 dispel runestone Journeyman 08 - complicated rarefaction + induction + (carved runestone) Basic Runestone Creation
6 lore arcana wand Journeyman 08 - complicated induction + ascension + evolution + (wand) Advanced Wand Creation
6 lay ward runestone Master 09 - intricate rarefaction + induction + (carved runestone) Advanced Runestone Creation