Gwethsmasher

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Gwethsmashers when used will shatter the gwethdesuans of the target. Permanent gwethdesuans are merely disabled for twelve anlaen (6 RL hours) and may be reactivated once that time is up or replaced with a normal set.

Gwethsmashers were once available in the form of obsidian spheres that were sold at certain GM auctions. Prior to a player-made version being released, there were only two such smashers in the game. Since then, a number of "permanent" gwethsmashers without charges have been sold at GM Auctions. Player-made versions come with up to 10 charges.

Warning

Attempted use of a gwethsmasher, whether successful or not, will lock a character on Open PvP for 4 hours.

Creation

Components

Steps

  1. Scribe, activate, and bind the Raven on the item
  2. Scribe, activate, and bind the Viper or the Magpie, whichever you choose to use
  3. Scribe, activate, and bind the Scorpion on the item
  4. Cast Unleash on the Imbued item - Once you do this, it will turn the item into a ball of light. You have LIMITED time after you cast this unleash or the ball of the light will vanish leaving you with nothing.
  5. Put the gweth stones in the light

Usage

CENTER <ITEM> ON <NAME>

The target must have gwethed something within the past 5 minutes, and their full name must be used in the command. If you are smashed, you will see messaging similar to the following:

Your mind suddenly receives a searing jolt! You hear a brief babble of <smasher>'s thoughts as the pain fades away.

Stat Contest

The contest is a pure state contest with Charisma weighing more heavily than mental stats.[1] Depending on environmental factors it is either perfectly fair, weighted in favor of the defender, or automatically gives the win to the defender. There is no situation where the aggressor of a gwethsmash is on the "right" side of the weighting.

Failure

If you try to smash someone that isn't wearing gweths, or they got smashed by someone faster than you then you will see a failure message similar to the following. Failure does NOT use up a charge.

> center sphere on <target>

You center your sphere on <target>'s thoughts.
You are unable to find a link to <target>'s mind in the tangled telepathic network.  Left without a valid target, your gwethsmasher discharges its dreadful jolt down the path of least resistance.
Your crystal ring shatters!
Your jadeite gwethdesuan shatters!
Your kyanite gwethdesuan shatters!

Notes

  • This enchantment requires knowledge of either Thoughtcast or Seer's Sense. They are not actually used in the creation process, but are referenced during the final stage.
  • Gwethsmashers can only be created once every 15 days if you know Thoughtcast and longer if you only know Seer's Sense (between 24 and 30 days). This timer is on the same timer as Astral Guides.
  • Attempting to create one before the timer is up results in you losing the Imbued item and gweth stones.
  • The maximum number of charges a player can create a Gwethsmasher with is 10.
  • Gwethsmashers made with kyanite stones will use the skill of the enchanter to determine charges. Gwethsmashers made with jadeite stones will have the charges determined randomly.
  • Individual gwethsmashers can only be used once every 24 hours. One person can use any gwethsmasher only once every hour.
  • Loss of THUMP through receiving an official warning will also cause you to lose the ability to use gwethsmashers.
  • Being gwethsmashed will prevent you from using projecting gwethdesuan or albredine for one hour. Listen-only waermodi and lasmodi gwethdesuans can still be used during this time.
  • Attempting to gwethsmash someone who has not gwethed in the last 5 minutes may cause a rebound.
  • A bug with the home and ship system prevents targets in homes or on some ships from being gwethsmashed under some circumstances.

References

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