Osrel Meraud
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Abbreviation: | OM | |
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Prerequisites: | Circle 20 and Sanctify Pattern | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 20 / 200 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Objects | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell's namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir. If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb. These spells will affect the caster, but feed off of the orb as long as it has energy. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Creates an orb in which Cleric can store buff spells. Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb. | |
Example Messaging: | You gesture over the Meraud orb, muttering tones of enchantment!
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! Refill (Not Full): Refill (Full): Full: | |
Devices/Tattoos: | No devices or tattoos documented. |
Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.
Per Ricinus:
Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. The size of the orb is determined based on your Holy Magic skill when the orb is created. Roundtime reduction for touching or breaking the orb is based on Arcana. Roundtime reduction for casting OM is based on Holy Magic. Infusions loss is reduced by Arcana. OM casts always use 100% of the mana you are able to use to cast.
Usage:
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.
To tie a spell into the orb prepare the desired spell and then TOUCH ORB
To release a spell tied to the orb simply RELEASE <SPELL>
To toggle the atmospheric messaging of the orb TAP ORB
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.
Spells cast into an orb that can be cast on items, such as Bless and water or Glythtide's Gift and drinks, can be cast on items without interfering with the orb-stored spell.
Power Messaging:
The strength of the sensation evokes the image of a pile of cold ashes.
The strength of the sensation evokes the image of a pile of smoldering ashes.
The strength of the sensation evokes the image of a nearly burnt-out candle wick.
The strength of the sensation evokes the image of a half-melted burning candle.
The strength of the sensation evokes the image of a tall burning candle.
The strength of the sensation evokes the image of a blazing torch.
The strength of the sensation evokes the image of a small campfire.
The strength of the sensation evokes the image of a roaring bonfire.
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon's maw.
Capacity Messaging:
The pervasiveness of the sensation evokes the image of a pond in your mind's eye. (~200/250 PM)
The pervasiveness of the sensation evokes the image of a river in your mind's eye. (~300 PM)
The pervasiveness of the sensation evokes the image of a lake in your mind's eye. (~400 PM)
The pervasiveness of the sensation evokes the image of a sea in your mind's eye. (~500 PM)
The pervasiveness of the sensation evokes the image of an ocean in your mind's eye. (~650 PM)
The pervasiveness of the sensation evokes the image of Drogor's deeps in your mind's eye. (750? PM)
Active Spells:
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.
Roundtime: 4 sec.
Compatible Spells:
Auspice
Benediction
Bless
Centering
Divine Radiance
Glythtide's Gift
Halo
Major Physical Protection
Minor Physical Protection
Murrula's Flames
Protection from Evil
Sanyu Lyba
Shield of Light
Soul Shield
Favor orb-based appearances
- a brilliant orb of rippling cerulean light (Meraud)
- a shadowy orb rippling with silver arcs of light (Firulf)
- a luminous orb of coruscating rainbowed light (Kerenhappuch)