Item:Shining gold tuner

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shining gold tuner
Look: A round disc about two fingers in width, the device is flat and smooth with a series of long and viciously sharp orichalcum needles in an archaic configuration protruding from the back. On the obverse, a greenish-black stone with a waxy texture is set flush into the metal.
Weight: 1 stones
Metal: No
Appraised Cost: 2,000 Kronars1,600 Lirums <br />1,443.2 Dokoras <br />2 LTBpoints <br />2 Tickets <br />2 Scrips <br />
Properties:
  • This item is magical.
Dimensions: ? length x ? width x ? height
Sources: Source is Su Helmas 444: Make Haste!/End loot, Su Helmas 440: Entrapped/End loot, Su Helmas 438: The Forbidden Temple/End loot, Drathrok's Duskruin 448/End Loot, Drathrok's Duskruin 446/Drathrok's Assemblage, Drathrok's Duskruin 442/Drathrok's Assemblage, Drathrok's Duskruin 438/Drathrok's Assemblage, Drathrok's Duskruin 435/Drathrok's Assemblage, Drathrok's Duskruin 430/Drathrok's Assemblage, Drathrok's Duskruin 426/Drathrok's Assemblage, Drathrok's Duskruin 422/Drathrok's Assemblage, Drathrok's Duskruin 421/Drathrok's Assemblage, Drathrok's Duskruin 419/Drathrok's Assemblage
  • Allows the user to perceive holy mana via INVOKE.
  • Mana tuners do not allow native use of this mana type (non-sorcerous) nor do they provide any skill or spell casting benefits.
  • More powers on a single tuner may be unlocked with a potency crystal to see up to two additional types of mana.
  • Only one mana tuner and one sorcery focus may be worn at the same time.
  • The tuners do not drop to the ground on death or incarceration.
  • The tuners cannot be destroyed through normal use, merely dropped if you get the worst possible failure while implanting.
  • There is a cool down between switching out tuners of about 3 real life days.

Unlocks

Including the initial item power, there are five potential upgrades and you may unlock up to three of them.

Lunar attunement (LOCKED)
Elemental attunement (LOCKED)
Life attunement (LOCKED)
Holy attunement (UNLOCKED!)
Sorcerous attunement (LOCKED)

You may cycle through unlocks using "turn tuner." A valid (locked) attunement must be selected before the unlock will be complete.

Unlock Notes

  • One type (depending on what you buy) will be unlocked by default. You TURN the tuner to a LOCKED setting, apply the potency crystal and it'll unlock that element.
  • You may have no more than three total powers unlocked on a single tuner. This includes the default power.
  • If you plan on unlocking multiple elements, you should do so ahead of IMPLANTing it; you will need to hold the tuner in your hands to apply the crystal.

Implanting

  • Anyone can implant a Mana Tuner, even non-magic users, though there is a modest Arcana skill requirement for doing so.
  • Magical spinal surgery is dangerous. Tuners need to be SHAPEd to the person that will implant them (SHAPE TUNER TO ARMIFER, for example). This can be done by yourself or with the help of another. This is an extremely hard First Aid skill check, and made even harder if you're doing it yourself. Empaths using a diagnostic link and Necromancers using the Butcher's Eye spell can mitigate this difficulty somewhat, but still you want to find an expert in the field.
  • You can STUDY the tuner after it has been shaped to get an accurate idea of how the surgery will go. This is very wise, since "death" and "failure to implant" are possible outcomes.
  • There are four possible surgery outcomes:
    1. Death + failure to implant (and the implant hits the ground).
    2. Death + successful implant
    3. Severe bleeders + successful implant
    4. Moderate bleeders + successful implant
  • The First Aid skill of the person getting the implant doesn't matter, it's entirely on the person who SHAPEs it. The only requirement on the implanter's side is they need a modest amount of Arcana skill to do it at all.
  • The tuner is not destroyed if you successfully or fail to implant, but may drop on the ground on failures.
  • You must implant your own mana tuner. Another player may only SHAPE it for you.