Lumberjacking
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
The logging or lumberjack system is used to produce wood for engineering and other crafts.
Currently this system is only LIVE in DR TEST.
Locations
Grove | Location | Tree Types |
---|---|---|
NTR Wilderness | Zoluren | |
Leth Deriel | Grove of the White Laurel - estate holder toad hunting area | deciduous |
Seordav Telga | Ker'Leor - Gypsy Marauder hunting area over the felled tree | boreal |
Gallows Woods | Ker'Leor - estate holder Foest Geni hunting area | boreal |
Dragon's Spine | Dragon's Spine Grove | |
North Road, Beech Grove | road between El Bain's Stop & Langenfirth, aka Danduwen Forest | boreal |
Mistwood Forest | Mistwood Forest - North Road to the rope bridge | deciduous |
Mistwood Forest Deer Trail | Mistwood Forest - warcat & bandit hunting area | deciduous |
Mistwood Forest | Mistwood Forest - north of the river by Rossman's | deciduous |
Mistwood Forest Road | Mistwood Forest - Haven west gate to Nightreaver Unyns | coniferous |
Haven Castle | Riverhaven - path out the north gate | deciduous |
Obsidian Pass | Obsidian Pass | |
The Gash | The Gash - snowbeasts north of the gondola | coniferous |
Undergondola | Dark Woodlands - red leucro hunting & Bulen Ond Alcas | coniferous |
Dragon's Spine | Dragon's Spine - estate holder Frostweaver hunting area | boreal |
Wyvern Forest | Wyvern Forest | |
Whistling Woods | Whistling Woods - rock trolls south of Shard | boreal |
Whistling Woods | Whistling Woods - adan'f hunting area | boreal |
Wylder Spring | Wylder Spring - past the east gate gap | boreal |
Southern Trade Route | Edge of the Wood & Dragon's Breath Forest - along the road from the gondola to Shard | coniferous |
Western Road | Wyvern Wood - out the Shard west gate towards Horse Clan | coniferous |
Darkling Wood | Darkling Wood - eidolon steed hunting | boreal |
- Also: See Category:Groves.
Forest Groupings
There will be 4 types of forest found, with the following wood types included in each. As per GM Kodius, the materials that can be found are entirely dependent on the climate of the area. So while a wood may be included in a grouping, province & location influence actual availability.
Boreal forests tend to be found in the coldest of climates where snowfall can be substantial. Only the heartiest of trees can survive there. Larch and Tamarak are two species of tree found there.
Coniferous forests tend to exist nearer areas with warm summer and cold winters. This includes drier inland areas and coastal areas seeing heavy rainfall. Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.
Deciduous forests are often centrally located, between the frigid boreal forests and the sweltering tropics. These forests are distinct due to the trees' leaves exhibiting a renewal cycle in time with the four seasons.
Finally there are tropical forests that reside in areas of high heat and rainfall. Some of these trees even live partially or completely submerged in water. Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.
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- note: this table information may be merged with different pages at the moderators' discretion.
Tools
- Axes: Any weapon with the noun "axe" should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.
Basics
Survey the Grove
The first step to logging is to find an appropriate area and WATCH FOREST to determine what trees can be found there.
WATCHing will also allow seeing how much material is left to be logged in a given room.
WATCH FOREST DANGER will allow an attempt to make a dangerous situation safer in any single room.
WATCH FOREST CAREFULLY will allow an attempt to locate more material.
The materials that can be found are entirely dependent on the climate of the area. Currently there are no rare tree types.
Logging
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to CHOP TREE.
Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. You can receive various sizes of wood pieces which include:
- wood stick - 1 piece
- wood branch - 2 pieces
- wood limb - 3 pieces
- wood log
- thick wood log
Material Storage
Once a material is found that is worth keeping, either pick it up by hand, or PUSH it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by PUSHing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.
Attendants charge 10% of the material's appraised value, while deeds from a packet cost a flat 1 silver lirum per deed. For more valuable materials, it's cheaper to use a packet even if attendants are available.
Dangers
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.
Explosion
- Room Message: You notice an unusual smell drifting through the area.
- WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.
Collapse
Dangerous Flora & Fauna
- Room Message: A monotonous buzzing sound fills the air.
- WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.
BUGS
Please use this space to document any logging system bugs.
This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.
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