Artificing products: Difference between revisions
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==[[Fount]] Creation== |
==[[Fount]] Creation== |
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* '''Components Note: the base physical component to all items in this chapter is a small stone |
* '''Components Note: the base physical component to all items in this chapter is a small stone or wood sphere (there is no crafted bone sphere available).''' |
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{| border="1" class="wikitable sortable" |
{| border="1" class="wikitable sortable" |
Revision as of 22:27, 18 April 2021
These are the items that can currently be produced by the Artificing discipline.
Note: Sigils listed in bold under the components column are sold in enchanting societies.
Utility and Fluff Artificing
Chapter | Item | Book | Difficulty | Notes | Components | Technique |
---|---|---|---|---|---|---|
2 | radiant trinket | Apprentice | 01 - extremely easy | toy | abolition + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | mana trinket | Apprentice | 02 - very easy | toy | abolition + any + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | flash trinket | Apprentice | 02 - very easy | toy | induction + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | cambrinth retuner | Apprentice | 02 - very easy | Cambrinth Retune | congruence + (finished rod) | Basic Artificing Principles |
2 | celestial beacon | Apprentice | 02 - very easy | Celestial Beacon | abolition + (any gem) | Martial Artificing |
2 | wind trinket | Apprentice | 03 - easy | toy | rarefaction + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | simple devourer | Apprentice | 03 - easy | Devourer | abolition + metamorphosis + (pearl) | Advanced Artificing Design |
2 | Eluned's Scry | Apprentice | 03 - easy | Eluned's Scry | abolition + permutation + (bone) | Advanced Artificing Design |
2 | earth trinket | Apprentice | 04 - simple | toy | permutation + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | Garden's Vision | Apprentice | 04 - simple | Garden's Vision Works on limited gems only |
abolition+antipode+(amethyst or sapphire ) | Advanced Artificing Design |
2 | fire trinket | Journeyman | 05 - basic | toy | induction + paradox + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | Mirkik sokis | Journeyman | 05 - basic | Mirkik sokis | induction + rarefaction + (high value gem) | Advanced Artificing Design |
2 | water trinket | Journeyman | 06 - somewhat challenging | toy | abolition + ascension + (bead, totem, figurine, etc.) | Basic Artificing Principles |
2 | aura device | Journeyman | 06 - somewhat challenging | Lunar Aura Device | abolition + paradox + (bead, totem, figurine, etc.) | Advanced Artificing Design |
2 | magic gem | Journeyman | 06 - somewhat challenging | permutation + unity + (gem) | Basic Artificing Principles | |
2 | nemmiro stone | Journeyman | 07 - challenging | nemmiro stone | abolition + any + any + (pebble) | Advanced Artificing Design |
2 | shatter sigil | Journeyman | 07 - challenging | removes enchantments/flares from items | abolition + decay + antipode + (ingot) | Exotic Artificing |
2 | mining stone | Journeyman | 07 - challenging | Absorbs mining (+lumberjacking?) accidents | rarefaction + integration + antipode + (pebble) | Martial Artificing |
2 | simple gwethsmasher | Journeyman | 07 - challenging | Gwethsmasher (released 6/23/19) |
abolition + metamorphosis + (bead, totem, figurine, etc.) | Advanced Artificing Design |
2 | Ring of Glory - Charisma | Journeyman | 08 - complicated | permutation+ paradox+ clarification+ (ring) | Martial Artificing | |
2 | Ring of Glory - Stamina | Journeyman | 08 - complicated | abolition + integration + nurture + (ring) | Martial Artificing | |
2 | Astoshe's Eclipse | Journeyman | 08 - complicated | Astoshe's Eclipse | congruence + unity + (ring) | Exotic Artificing |
2 | Ring of Glory - Wisdom | Master | 09 - intricate | induction+ metamorphosis+ evolution+ (ring) | Exotic Artificing | |
2 | Ring of Glory - Intelligence | Master | 09 - intricate | abolition + paradox + nurture + (ring) | Exotic Artificing | |
2 | unleashed gwethsmasher | Master | 10 - difficult | Gwethsmasher (released 6/23/19) |
abolition + metamorphosis + (bead, totem, figurine, etc.) | Advanced Artificing Design |
2 | Ring of Glory - Discipline | Master | 10 - difficult | permutation+ nurture+ decay+ (ring) | Exotic Artificing | |
2 | Ring of Glory - Reflex | Master | 10 - difficult | congruence+ metamorphosis+ evolution+ (ring) | Exotic Artificing | |
2 | Ring of Glory - Agility | Master | 11 - very difficult | rarefaction+ nurture+ integration+ (ring) | Exotic Artificing | |
2 | Ring of Glory - Strength | Master | 11 - very difficult | induction + antipode + evolution + (ring) | Exotic Artificing |
Magical Foci
* Components Note: the base physical component for all items in this chapter is a finished stone, bone or wood bead, totem, figurine, wand or rod.
Fount colors: Red = Magnitude (bonus effect) Yellow = Reduced activation time Grey = durability (bonus charges)
Chapter | Item | Book | Difficulty | Notes | Components | Technique |
---|---|---|---|---|---|---|
3 | training ritual focus | Apprentice | 01 - extremely easy | rarefaction | Ritual Foci Creation | |
3 | basic lunar ritual focus | Apprentice | 02 - very easy | rarefaction + any | Ritual Foci Creation | |
3 | basic elemental ritual focus | Apprentice | 03 - easy | permutation + any | Ritual Foci Creation | |
3 | basic life ritual focus | Apprentice | 04 - simple | induction+ any | Ritual Foci Creation | |
3 | basic holy ritual focus | Journeyman | 05 - basic | abolition+ any | Ritual Foci Creation | |
3 | accurate focus | Journeyman | 05 - basic | permutation+ nurture + decay | Advanced Foci Creation | |
3 | basic untuned ritual focus | Journeyman | 06 - somewhat challenging | nurture + any | Ritual Foci Creation | |
3 | advanced lunar ritual focus | Journeyman | 06 - somewhat challenging | paradox+any | Ritual Foci Creation | |
3 | efficient focus | Journeyman | 06 - somewhat challenging | induction+metamorphosis+ascension | Advanced Foci Creation | |
3 | advanced elemental ritual focus | Journeyman | 07 - challenging | evolution+any | Ritual Foci Creation | |
3 | lethal focus | Journeyman | 07 - challenging | congruence+paradox+clarification | Advanced Foci Creation | |
3 | advanced life ritual focus | Journeyman | 08 - complicated | ascension+any | Ritual Foci Creation | |
3 | destructive focus | Journeyman | 08 - complicated | abolition+decay+antipode | Advanced Foci Creation | |
3 | advanced holy ritual focus | Master | 09 - intricate | unity+ any | Ritual Foci Creation | |
3 | fire focus | Master | 09 - intricate | fire flares | evolution+integration+nurture | Advanced Foci Creation |
3 | advanced AP ritual focus | Master | 10 - difficult | decay+any | Ritual Foci Creation | |
3 | frost focus | Master | 10 - difficult | frost flares | evolution+metamorphosis+unity | Advanced Foci Creation |
3 | advanced untuned ritual focus | Master | 11 - very difficult | abolition+any+unity | Ritual Foci Creation | |
3 | electric focus | Master | 11 - very difficult | electric flares | evolution+ascension+paradox | Advanced Foci Creation |
Fount Creation
- Components Note: the base physical component to all items in this chapter is a small stone or wood sphere (there is no crafted bone sphere available).
Chapter | Item | Book | Difficulty | Notes | Components | Technique |
---|---|---|---|---|---|---|
4 | common material minor fount | 01 - extremely easy | congruence | Basic Fount Creation | ||
4 | common material lesser fount | 02 - very easy | congruence + abolition | Basic Fount Creation | ||
4 | common material greater fount | 03 - easy | congruence + rarefaction | Basic Fount Creation | ||
4 | uncommon material minor fount | 03 - easy | congruence (x2) + paradox | Basic Fount Creation | ||
4 | common material major fount | 04 - simple | congruence + evolution | Basic Fount Creation | ||
4 | uncommon material lesser fount | 05 - basic | congruence (x2) + nurture | Basic Fount Creation | ||
4 | rare material minor fount | 05 - basic | congruence (x2) + metamorphosis + nurture | Advanced Fount Creation | ||
4 | uncommon material greater fount | 06 - somewhat challenging | congruence (x2) + integration | Basic Fount Creation | ||
4 | ultra rare material minor fount | 06 - somewhat challenging | congruence (x2) + decay + nurture | Complex Fount Creation | ||
4 | uncommon material major fount | 07 - challenging | congruence (x2) + clarification | Basic Fount Creation | ||
4 | rare material lesser fount | 07 - challenging | congruence (x2) + metamorphosis + decay | Advanced Fount Creation | ||
4 | rare material greater fount | 08 - complicated | congruence (x2) + metamorphosis + paradox | Advanced Fount Creation | ||
4 | ultra rare material lesser fount | 08 - complicated | congruence (x2) + decay + decay | Complex Fount Creation | ||
4 | rare material major fount | 09 - intricate | congruence (x2) + metamorphosis + evolution | Advanced Fount Creation | ||
4 | ultra rare material greater fount | 09 - intricate | congruence (x2) + decay + paradox | Complex Fount Creation | ||
4 | ultra rare material major fount | 10 - difficult | congruence (x2) + decay + ascension | Complex Fount Creation |
Artificing Tools
Chapter | Item | Book | Difficulty | Specialty | Components | Technique |
---|---|---|---|---|---|---|
5 | unfocused burin | Apprentice | 01 - extremely easy | induction + (burin) | Enchanted Tool Design | |
5 | focused burin | Apprentice | 04 - simple | durability | induction+rarefaction+ (burin) | Enchanted Tool Design |
5 | oval augmenting loop | Apprentice | 04 - simple | durability | permutation+clarification+ (short pole) | Enchanted Tool Design |
5 | gwethdesuan | Journeyman | 05 - basic | induction+ascension+(oil-dipped gwethdesuan stone+chain) | Advanced Artificing Design | |
5 | small enchanter's brazier | Journeyman | 05 - basic | balanced | rarefaction+congruence+(brazier) | Advanced Enchanted Tools |
5 | oblong augmenting loop | Journeyman | 05 - basic | durability | permutation+clarification+ permutation+(short pole) | Enchanted Tool Design |
5 | simple imbuement rod | Journeyman | 06 - somewhat challenging | induction+evolution+(rod) | Advanced Enchanted Tools | |
5 | abstract burin | Journeyman | 07 - challenging | durability | induction+rarefaction+unity+(burin) | Enchanted Tool Design |
5 | circular augmenting loop | Journeyman | 07 - challenging | durability | permutation+clarification+rarefaction+(short pole) | Enchanted Tool Design |
5 | stout imbuement rod | Journeyman | 08 - complicated | abolition+paradox+nurture+(rod) | Advanced Enchanted Tools | |
5 | precise burin | Master | 10 - difficult | speed | induction+rarefaction+integration+(burin) | Enchanted Tool Design |
5 | flat augmenting loop | Master | 10 - difficult | speed | permutation+clarification+induction+(short pole) | Enchanted Tool Design |
5 | precise imbuement rod | Master | 11 - very difficult | rarefaction+antipode+metamorphosis+(rod) | Advanced Enchanted Tools |
Wands and Runestones
Chapter | Item | Book | Difficulty | Notes | Components | Technique |
---|---|---|---|---|---|---|
6 | bubble wand | Apprentice | 01 - extremely easy | toy | permutation + (wand or rod) | Basic Wand Creation |
6 | ease burden runestone | Apprentice | 02 - very easy | permutation + induction + (carved runestone) | Basic Runestone Creation | |
6 | seal cambrinth runestone | Apprentice | 03 - easy | induction + congruence + (carved runestone) | Basic Runestone Creation | |
6 | burden runestone | Apprentice | 04 - simple | permutation + rarefaction + (carved runestone) | Basic Runestone Creation | |
6 | manifest force runestone | Journeyman | 05 - basic | rarefaction + induction + (carved runestone) | Advanced Runestone Creation | |
6 | strange arrow runestone | Journeyman | 06 - somewhat challenging | permutation + rarefaction + (carved runestone) | Advanced Runestone Creation | |
6 | gauge flow runestone | Journeyman | 07 - challenging | abolition + induction + (carved runestone) | Advanced Runestone Creation | |
6 | dispel runestone | Journeyman | 08 - complicated | rarefaction + induction + (carved runestone) | Basic Runestone Creation | |
6 | lore arcana wand | Journeyman | 08 - complicated | induction + ascension + evolution + (wand) | Advanced Wand Creation | |
6 | lay ward runestone | Master | 09 - intricate | rarefaction + induction + (carved runestone) | Advanced Runestone Creation |