Auto invasion system: Difference between revisions
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Auto invasions can be triggered every 24 real life hours around the gates of the cities of [[Riverhaven]] in [[Therengia]] and [[Crossing]], [[Dirge]] and [[Kaerna]] in [[Zoluren]]. Forest Wardens [[Hengwild]] and [[Dupre]] have a network of scouts to monitor imminent invasions. Player characters may {{com|ask}} one of them about invasions to attempt to trigger an auto invasion. Upon successful trigger, one of the cities' gates (and roads leading to that gate) will randomly be chosen to spawn various difficulty tiers of invading creatures. If the invaders are quickly slaughtered, subsequent spawn will increase in skill and difficulty. These [[Invasion|invasions]] tend to be geared more to mid-level characters. Auto invaders will not penetrate the gates or spawn upon the streets within the city. |
Auto invasions can be triggered every 24 real life hours around the gates of the cities of [[Riverhaven]] in [[Therengia]] and [[Crossing]], [[Dirge]] and [[Kaerna]] in [[Zoluren]]. Forest Wardens [[Hengwild]] and [[Dupre]] have a network of scouts to monitor imminent invasions. Player characters may {{com|ask}} one of them about invasions to attempt to trigger an auto invasion. Upon successful trigger, one of the cities' gates (and roads leading to that gate) will randomly be chosen to spawn various difficulty tiers of invading creatures. If the invaders are quickly slaughtered, subsequent spawn will increase in skill and difficulty. These [[Invasion|invasions]] tend to be geared more to mid-level characters. Auto invaders will not penetrate the gates or spawn upon the streets within the city. |
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Latest revision as of 08:03, 29 September 2020
Auto invasions can be triggered every 24 real life hours around the gates of the cities of Riverhaven in Therengia and Crossing, Dirge and Kaerna in Zoluren. Forest Wardens Hengwild and Dupre have a network of scouts to monitor imminent invasions. Player characters may ASK one of them about invasions to attempt to trigger an auto invasion. Upon successful trigger, one of the cities' gates (and roads leading to that gate) will randomly be chosen to spawn various difficulty tiers of invading creatures. If the invaders are quickly slaughtered, subsequent spawn will increase in skill and difficulty. These invasions tend to be geared more to mid-level characters. Auto invaders will not penetrate the gates or spawn upon the streets within the city.
Fang Cove also has an auto invasion system. It's system is randomly activated and spawns goblins or trollkin invaders.
Syntax
In Crossing:
- ASK HENGWILD ABOUT INVASION
In Riverhaven:
- ASK DUPRE ABOUT INVASION
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