Droughtman's Challenge 433: Difference between revisions
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See [[Droughtman's Challenge 433/End loot]] for prizes and prices. |
See [[Droughtman's Challenge 433/End loot]] for prizes and prices. |
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{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}} |
{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}} |
Revision as of 18:40, 23 August 2020
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes |
---|---|---|
Prime | March 20, 2020 | March 29, 2020 |
Plat | March 20, 2020 | March 29, 2020 |
Fallen | March 20, 2020 | March 29, 2020 |
How to Participate
- Log into the Simutronics online store.
- Purchase a SimuCoin package. (Near the bottom of the page)
- Using your SimuCoin balance, purchase Maze runner's passes.
- Log into your preferred DragonRealms game instance with the character you wish to participate with.
- Using the SIMUCOIN command, type SIMUCOIN DELIVER (to assign your Maze Runner's Passes to your character)
- Go to an ingame meeting portal.
- Use the REDEEM command to redeem your passes.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
- Going through the black door ends your run immediately (for 5 indicia and 1 incidental).
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.
Incidental Loot
See Droughtman's Challenge 433/Incidental loot.
End Loot
See Droughtman's Challenge 433/End loot for prizes and prices.