Tinkering discipline: Difference between revisions

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Tinkering is a discipline of the [[Engineering skill]]. Tinkering is currently only on the Test server, pending live release to the main servers.
Tinkering is a discipline of the [[Engineering skill]].


The '''Tinkering discipline''' involves the creation of objects that make use of gears or other mechanisms.
The '''Tinkering discipline''' involves the creation of objects that make use of gears or other mechanisms.


==Basics==
==Basics==
The first step to make an item is to scrape prepared lumber with a drawknife. Then continue carving with a carving knife until an adjustment should be made with Tinker's tools, pushing with clamps, pulling with pliers, or assembling with a mechanism or bowstring. To finish a tinkered item, apply some wood stain to it to protect it.
The {{com|analyze}} command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.


==Techniques==
==Techniques==
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==Materials/Preparation==
==Materials/Preparation==
Tinkered items are made with wood, and also metal mechanisms made on a gear press. The ductility stat of the metal used to make the mechanism is relevant for crossbows; higher ductility increases balance while low ductility increases suitedness at the cost of balance.

:''For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Common_wood|wood]].''
:''For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Common_wood|wood]].''


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*The stiffness will affect...
*The stiffness will affect...
*The physical resistance will affect...
*The physical resistance will affect...
*The light crossbow, heavy crossbow, and arbalist affinities determine the best type of crossbow to make with it. It also contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.
*The shortbow/longbow/composite bow affinity of the wood determines the best type of crossbow to make with it: light crossbows use composite bow affinty, heavy crossbows use longbow affinity, and arbalests use short bow affinity. Higher affinity contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.
*Each wood-type has a density that affects how much items crafted from it weigh.
*Each wood-type has a density that affects how much items crafted from it weigh.
*Each wood-type has a value modifier that determines how much things created from it cost.
*Each wood-type has a value modifier that determines how much things created from it cost.
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==Tools==
==Tools==
:''See [[Crafting tools]] for an in depth discussion of them.''
:''See [[Crafting tools]] for an in depth discussion of them.''
Wood preparation:
* An axe to chop trees
* [[Woodcutter's saw]]
* [[Woodcutter's saw]]
* [[Drawknife]]
* [[Drawknife]]
* [[Scissors]] (to cut twine on lumber stacks)
* [[Rifflers]]

Bolt shaft shaping:
* [[Wood shaper]]

Crossbow crafting:
* [[Drawknife]]
* [[Carving knife]]
* [[Carving knife]]
* [[Tinker's tools]]
* [[Pliers]]
* [[Pliers]]
* [[Clamps]]
* [[Mechanism]]
* [[Bow string]]
* {{ilink|i|Wood stain}}

Other tools
* [[Rifflers]]
* [[Wood finishing kit]]
* [[Wood finishing kit]]
* [[Chisels]]
* [[Chisels]]
* [[Adze]]
* [[Adze]]
* [[Rasp]]
* [[Rasp]]
* [[Clamps]]
* [[Wood shaper]]
* [[Glue]]
* [[Glue]]
* [[Bow string]]
* {{ilink|i|Wood stain}}
* {{ilink|i|Dogfish sandpaper|Sandpaper}}
* {{ilink|i|Dogfish sandpaper|Sandpaper}}
* [[Scissors]] (to cut twine on lumber stacks)


==Item List==
==Item List==
:''See [[Tinkering products]].''
:''See [[Tinkering products]].''


==Mechanism crafting==
==Tinkering==
Crossbows and other tinkered items require assembling with a mechanism to function.
[Insert: General overview of the process of tinkering and associated tasks like repair. Highly detailed step-by-steps should be made into a separate guide.]

Mechanisms are made on a gear press with an ingot or nugget of at least 5 volume. Gear presses work by pressing the metal through dies at high temperature; therefore they must be supplied with fuel before crafting can begin, and pliers should be used to avoid burning your hands.
Start by push fuel with a shovel a few times to get the fire going, and then hold pliers in one hand and push ingot/nugget with press to turn it into an unfinished mechanism. Continue pushing the unfinished mechanism with the press until complete.

==Tinkered item repair==
Sandpaper and stain.


==BUGS==
==BUGS==

Revision as of 14:48, 15 June 2016

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Tinkering is a discipline of the Engineering skill.

The Tinkering discipline involves the creation of objects that make use of gears or other mechanisms.

Basics

The first step to make an item is to scrape prepared lumber with a drawknife. Then continue carving with a carving knife until an adjustment should be made with Tinker's tools, pushing with clamps, pulling with pliers, or assembling with a mechanism or bowstring. To finish a tinkered item, apply some wood stain to it to protect it.

Techniques

See Tinkering techniques.

Materials/Preparation

Tinkered items are made with wood, and also metal mechanisms made on a gear press. The ductility stat of the metal used to make the mechanism is relevant for crossbows; higher ductility increases balance while low ductility increases suitedness at the cost of balance.

For a detailed list of materials and stats, see the crafting materials page for wood.

Products

For a detailed list of products and stats, see the Tinkering products page.

Wood

Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of lumberjacking.

  • The hardness of the wood affects the finished item's durability.
  • The stiffness will affect...
  • The physical resistance will affect...
  • The shortbow/longbow/composite bow affinity of the wood determines the best type of crossbow to make with it: light crossbows use composite bow affinty, heavy crossbows use longbow affinity, and arbalests use short bow affinity. Higher affinity contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.
  • Each wood-type has a density that affects how much items crafted from it weigh.
  • Each wood-type has a value modifier that determines how much things created from it cost.
  • A wood's workability affects how much additional skill is necessary to craft items from it.

Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT wood with a woodcutter's saw and then CUT/SCRAPE wood with a drawknife. This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type. To reduce the size of your lumber-stack, first MARK the lumber to the number of pieces you would like, then holding a pair of scissors, CUT your lumber WITH SCISSOR.

Tools

See Crafting tools for an in depth discussion of them.

Wood preparation:

Bolt shaft shaping:

Crossbow crafting:

Other tools

Item List

See Tinkering products.

Mechanism crafting

Crossbows and other tinkered items require assembling with a mechanism to function.

Mechanisms are made on a gear press with an ingot or nugget of at least 5 volume. Gear presses work by pressing the metal through dies at high temperature; therefore they must be supplied with fuel before crafting can begin, and pliers should be used to avoid burning your hands. Start by push fuel with a shovel a few times to get the fire going, and then hold pliers in one hand and push ingot/nugget with press to turn it into an unfinished mechanism. Continue pushing the unfinished mechanism with the press until complete.

Tinkered item repair

Sandpaper and stain.

BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.