Lockpick carving: Difference between revisions

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{{UpdateDR3}}
{{UpdateDR3}}
{{incomplete}}

Note: This system has not been converted to the new crafting mechanics.
Note: This system has not been converted to the new crafting mechanics.


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<tt>CARVE MY KEYBLANK WITH MY KNIFE</tt> and then after the first carve it is <tt>CARVE MY LOCKPICK WITH MY KNIFE</tt>
<tt>CARVE MY KEYBLANK WITH MY KNIFE</tt> and then after the first carve it is <tt>CARVE MY LOCKPICK WITH MY KNIFE</tt>


==Skill Factors==
==Skill factors==
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.
*There are three main factors that go into lockpick carving: '''[[Lockpicking skill]]''', '''[[Agility]]''', and the higher of '''[[Mechanical Lore skill]]''' or '''[[Engineering skill]]'''. Potentially [[Perception skill]], [[Disarm Traps skill]], [[Reflex]], or other skills may play some small role in lockpick carving.
*There are three main factors that go into lockpick carving: '''[[Lockpicking skill]]''', '''[[Agility]]''', and the higher of '''[[Mechanical Lore skill]]''' or '''[[Engineering skill]]'''. Potentially [[Perception skill]], [[Disarm Traps skill]], [[Reflex]], or other skills may play some small role in lockpick carving.
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**Moon Mage Lockpicking [[Prediction]]
**Moon Mage Lockpicking [[Prediction]]


==Lockpick Properties==
==Lockpick properties==
===Material Properties===
===Material properties===
Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.
Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
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*Soft materials will bend and break more quickly when being used as a lockpick.
*Soft materials will bend and break more quickly when being used as a lockpick.


====Common Materials====
====Common materials====
*Ivory: Very Soft material
*Ivory: Very Soft material
*Bronze: Moderately Soft material
*Bronze: Moderately Soft material
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*Iron: Hard material
*Iron: Hard material


====Rare Materials====
====Rare materials====
*Soapstone: Very Soft Material
*Soapstone: Very Soft Material
*Mother-of-Pearl: Soft Material
*Mother-of-Pearl: Soft Material
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*Steel: Very Hard Material
*Steel: Very Hard Material


===Lockpick Qualities===
===Lockpick qualities===
{| class="wikitable"
{| class="wikitable"
! Quality || align="center" | Approx Min Skill
! Quality || align="center" | Approx Min Skill
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Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.
Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.


==Initialing and Signing Lockpicks==
==Initialing and signing lockpicks==
Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.
Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.


==Also See==
==Also see==
[[Lockpick Fixing]]
[[Lockpick fixing]]


==Notes==
==Notes==
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[You have learned the mastery of LOCKPICK CARVING and REPAIR.]
[You have learned the mastery of LOCKPICK CARVING and REPAIR.]


{{Cat|Creation systems,Thief abilities}}
[[Category:Creation Systems]]
[[Category:Thief Abilities]]

Revision as of 18:11, 25 December 2014

Note: This system has not been converted to the new crafting mechanics.

Lockpick Carving is a Thief-only ability in which keyblanks are carved into lockpicks using a knife.

Syntax

CARVE MY KEYBLANK WITH MY KNIFE and then after the first carve it is CARVE MY LOCKPICK WITH MY KNIFE

Skill factors

Lockpick properties

Material properties

Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.

  • Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
  • Soft materials will snap more frequently in the carving porcess.
  • Soft materials will bend and break more quickly when being used as a lockpick.

Common materials

  • Ivory: Very Soft material
  • Bronze: Moderately Soft material
  • Copper: Moderately Hard material
  • Iron: Hard material

Rare materials

  • Soapstone: Very Soft Material
  • Mother-of-Pearl: Soft Material
  • Ironwood: Soft Material
  • Silver-hued: Moderately Soft Material
  • Gold-hued: Moderately Hard Material
  • Platinum-hued: Hard Material
  • Steel: Very Hard Material

Lockpick qualities

Quality Approx Min Skill
Crude ?
Rough ?
Stout ?
Common ?
Slim ?
Quality ?
High Quality ?
Superior 155
Professional 170
Master's 200
Grandmaster's 340

Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.

Initialing and signing lockpicks

Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.

Also see

Lockpick fixing

Notes

Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes. Before long, an exquisitely carved lockpick is held between several claws. "Of course, anyone can do this, although we're the best. I'm sure you've seen this happen before, however?" With a twitch of his claws, the ivory keyblank bends slightly out of shape. "Don't throw it away just yet, some damage can be fixed." With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile. [You have learned the mastery of LOCKPICK CARVING and REPAIR.]