Category:Ranger Spells: Difference between revisions
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==Spell Tree== |
==Spell Tree== |
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[http://i1353.photobucket.com/albums/q672/absolonDR/DR%20Spell%20Lists/ |
[http://i1353.photobucket.com/albums/q672/absolonDR/DR%20Spell%20Lists/RangerSpells_zpseae7a7db.png '''Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.'''] |
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==Summary of Spell Information== |
==Summary of Spell Information== |
Revision as of 05:01, 23 June 2014
Spell Tree
Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.
Summary of Spell Information
The list of signature spells (in bold) is from GM Melete (5/13/2014).
Note: The rank requirements (but not spell preps according to DISCERN) vary by location. This data was collected in a neutral location. Being in a wilderness area will decrease the required ranks, while being in an urban area will increase the required ranks.
- Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.
Bolded spells are signature spells.
Related Forum Posts
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Name | Effect | Type | Skill | Target | Contest | Prep Range |
Rank Range |
Duration | Slots | Mana Type |
---|---|---|---|---|---|---|---|---|---|---|
Athleticism | +Athletics skill | standard | {{{19}}} | \ 1 | 100-intro | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Awaken Forest (AF) | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | cyclic | {{{19}}} | \ 5 | 25-advanced | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Bear Strength (BES) | +Stamina (stat), +Strength (stat), pulsing status protection | cyclic | {{{19}}} | \ 5 | 25-advanced | 3-{{{14}}} | {{{17}}} | {{{18}}} | ||
Blend | Pulsing self-invisibility. | standard | {{{19}}} | \ 15 | 100-intermediate | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Bloodthorns | Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. | ritual | {{{19}}} | \ 300 | 800-advanced | 3-{{{14}}} | {{{17}}} | {{{18}}} | ||
Carrion Call (CAC) | Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. | battle | {{{19}}} | \ 2 | 50-basic | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Cheetah Swiftness (CS) | +Agility (stat), +Balance, Balance heal, auto-stand | battle, cyclic | {{{19}}} | \ 5 | 25-advanced | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Claws of the Cougar (COTC) | +Brawling skill, reduces RT for melee attacks, grants functional brawling claws | standard | {{{19}}} | \ 15 | 100-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Compost | decays items on ground (does not boost life mana) | standard | area of effect | {{{19}}} | \ 1 | 100-intro | 0-{{{14}}} | {{{17}}} | {{{18}}} | |
Curse of the Wilds (COTW) | -Defensive Factor, -Melee accuracy, -Ranged accuracy | battle | magic | {{{19}}} | fortitude \ 10 | 33-advanced | 3-{{{14}}} | {{{17}}} | {{{18}}} | |
Deadfall (DF) | Stuns or knocks out target | battle | magic | {{{19}}} | reflexes \ 1 | 33-basic | 2-{{{14}}} | {{{17}}} | {{{18}}} | |
Devitalize (DEVI) | Impact damage, Cold damage, Fatigue damage, Single strike. | battle | {{{19}}} | \ 10 | 66-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Devolve (DE) | -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only | battle | magic | {{{19}}} | fortitude \ 5 | 33-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | |
Eagle's Cry (EC) | Puncture damage, Cold damage | battle | {{{19}}} | \ 1 | 50-intro | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Earth Meld (EM) | +Stealth skill, auto-hide effect | standard | {{{19}}} | \ 5 | 100-basic | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Electrogenesis | Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric | metamagic | {{{19}}} | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||||
Embed the Cycle (ETC) | Standard percentage damage barrier against all types | standard | {{{19}}} | \ 5 | 100-basic | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Essence of Yew (EY) | ablative magic barrier | standard | {{{19}}} | \ 5 | 100-basic | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Forestwalker's Boon (FWB) | pulsing calm effect on some animals | battle | {{{19}}} | \ 15 | 100-intermediate | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Grizzly Claws (GRIZ) | knock-back/knock-down | battle | area of effect, spirit | {{{19}}} | fortitude \ 10 | 66-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | |
Hands of Lirisa (HOL) | +Locksmithing skill, +Skinning skill | standard | {{{19}}} | \ 5 | 100-basic | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Harawep's Bonds (HB) | webs target (re-triggers on escape) | battle | magic | {{{19}}} | reflexes \ 3 | 66-basic | 2-{{{14}}} | {{{17}}} | {{{18}}} | |
Instinct (INST) | +Evasion skill | standard | {{{19}}} | \ 5 | 100-basic | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Memory of Nature (MON) | Maintain your ranger bonus while in non-wilderness areas | ritual | {{{19}}} | \ 300 | 800-advanced | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Oath of the Firstborn (OATH) | +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. | standard | {{{19}}} | \ 15 | 100-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Plague of Scavengers (PLS) | +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell | metamagic | {{{19}}} | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||||
River in the Sky (RITS) | The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. |
standard | {{{19}}} | \ 15 | 100-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
See the Wind (STW) | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load | standard | {{{19}}} | \ 1 | 100-intro | 1-{{{14}}} | {{{17}}} | {{{18}}} | ||
Senses of the Tiger (SOTT) | +Perception skill, +Reflex (stat) | standard | {{{19}}} | \ 5 | 100-basic | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Skein of Shadows (SKS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance | standard | {{{19}}} | \ 15 | 100-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Stampede | Impact damage, Fire damage, multi-strike damage | battle | multistrike | {{{19}}} | \ 2 | 50-basic | 1-{{{14}}} | {{{17}}} | {{{18}}} | |
Swarm | -Perception skill, -Stealth skill, reveals hidden target | battle | area of effect, magic | {{{19}}} | fortitude \ 10 | 66-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | |
Syamelyo Kuniyo (SK) | Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. | battle | {{{19}}} | \ 30 | 100-advanced | 3-{{{14}}} | {{{17}}} | {{{18}}} | ||
Wisdom of the Pack (WOTP) | +Tactics skill, +Wisdom (stat) | standard | {{{19}}} | \ 15 | 100-intermediate | 2-{{{14}}} | {{{17}}} | {{{18}}} | ||
Wolf Scent (WS) | +Outdoorsmanship skill, +Instinct skill | standard | {{{19}}} | \ 5 | 100-basic | 2-{{{14}}} | {{{17}}} | {{{18}}} |
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