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{| align="right" width=200px style="background-color:#FAFFF5; border: 1px solid black"
= M'Riss =
|-
An island in the [[Reshal Sea]], M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the [[Dunes of Despair]], formed by magical disasters, making this similar to the [[Waste]]. The eastern crescent of M'Riss forms the [[Torbis Sanhalas Bay]], in which is anchored the city of [[Mer'Kresh]]. M'Riss is located south of [[Shamilho]], west of [[Hara'Jaal]], and east of [[Irasushen]].
|[[Image:mriss.jpg]]
|-
|'''Province:''' [[Qi'Reshalia]]
|-
|'''Currency:''' [[Lirum]]
|-
|'''Population:'''
|-
|'''Established:'''
|-
|'''Alternate Names:''' Riss, Island of the Cursed
|-
|'''Dominant Race/Guild:''' S'Kra Mur
|-
|'''Governing Individual:'''
|-
|'''Guild Halls:''' In Mer'Kresh: [[Barbarian]], [[Cleric]], [[Paladin]], [[Warrior Mage]]
|-
|'''Patron God:'''
|-
|'''Warnings:'''
|}
'''M'riss''' is an island in the [[Reshal Sea]]. M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the [[Dunes of Despair]], formed by magical disasters, making this similar to the [[Waste]]. The eastern crescent of M'Riss forms the [[Torbis Sanhalas Bay]], in which is anchored the city of [[Mer'Kresh]]. M'Riss is located south of [[Shamilho]], west of [[Hara'Jaal]], and east of [[Irasushen]].


Current day M'Riss is a place only the well trained should travel, life isn't easy and most vistors are advised to bring a support group with them. Empaths are scarce, Clerics even more-so.. if you find yourself hunting on what so many of us have come to call home and you fall, I suggest you depart right away unless you know you can get help as it may take some time for someone to stumble upon your corpse. To learn our ways you must learn the history, starting from the very begining. --[[User:Windharo|Windharo]]
Current day M'Riss is a place only the well trained should travel, life isn't easy and most vistors are advised to bring a support group with them. Empaths are scarce, Clerics even more-so.. if you find yourself hunting on what so many of us have come to call home and you fall, I suggest you depart right away unless you know you can get help as it may take some time for someone to stumble upon your corpse. To learn our ways you must learn the history, starting from the very begining. --[[User:Windharo|Windharo]]



== History of M'Riss ==
== History of M'Riss ==
Everything you want to know about how modern day M'riss was founded can be found here, [[:Book:HljHM|The History of Mer'Kresh]], available at the [[Globe Arena Library]] in the Barbarian's Guild.
Everything you want to know about how modern day M'riss was founded can be found here, [[The History of Mer'Kresh (book)|The History of Mer'Kresh]], available at the [[Globe Arena Library]] in the Barbarian's Guild in [[Mer'Kresh]].



== Ancient City ==
== Ancient City ==
The ancient city acquired other names, "Yana Ichaleni" ("City of Shadows"), and "Yana Undoen" ("City of Darkness").
The ancient city acquired other names, "Yana Ichaleni" ("City of Shadows"), and "Yana Undoen" ("City of Darkness").


S'Kra Mur tales say that the "Ancients" founded the ruined city on the island. These legends described the old race as one that lived when Grazhir still circled Elanthia, other stories claimed the Ancient Ones were mages. Still more stories suggest this race of mages built the Star Stones, and that those megaliths are actually a portal to another world through which those mages disappeared. Whatever the truth, the city now lies in ruins, destroyed by time and volcanic activity.
S'Kra Mur tales say that the "Ancients" founded the ruined city on the island. These legends described the old race as one that lived when [[Grazhir]] still circled [[Elanthia]], other stories claimed the Ancient Ones were mages. Still more stories suggest this race of mages built the [[Star Stones]], and that those megaliths are actually a portal to another world through which those mages disappeared. Whatever the truth, the city now lies in ruins, destroyed by time and volcanic activity.


Currently my best guess is that this ancient city is located in the middle of the island, as of this writing there is no knowledge of any plans to expand the explorable areas of M'Riss to include this.
Currently my best guess is that this ancient city is located in the middle of the island, as of this writing there is no knowledge of any plans to expand the explorable areas of M'Riss to include this.



== Founders ==
== Founders ==
M'Riss was founded by a group of settlers that believed in Human and Elf marriages. They fled from 'The [[War of Tears]]' to escape their excution.


M'Riss was founded by a group of settlers that believed in Human and Elf marriages. They fled from 'The War of Tears' to escape their excution.


== Guilds ==
== Guilds ==

*Barbarian Guild
*Barbarian Guild
*Paladin Guild
*Paladin Guild
Line 26: Line 51:
*Clerics Guild
*Clerics Guild


== Capital City Mer'Kresh ==


== Capital City Mer'Kresh ==
The capital city of M'Riss is Mer'Kresh, a floating island surrounded by additional floating, circular rings that are anchored to the bay.
The capital city of M'Riss is Mer'Kresh, a floating island surrounded by additional floating, circular rings that are anchored to the bay.



==Local Shops and Services==
Local Shops and Services Include a:
Local Shops and Services Include a:


Line 50: Line 77:
Estate Holders Club that includes a Bank<br/>
Estate Holders Club that includes a Bank<br/>
Orlog shop. An Orlog is a timekeeping device.<br/>
Orlog shop. An Orlog is a timekeeping device.<br/>


==Communities==
[[Mer'Kresh]]<br>
[[Fever Point]]<br>
[[Penal Colony]]





Revision as of 07:02, 8 December 2007

File:Mriss.jpg
Province: Qi'Reshalia
Currency: Lirum
Population:
Established:
Alternate Names: Riss, Island of the Cursed
Dominant Race/Guild: S'Kra Mur
Governing Individual:
Guild Halls: In Mer'Kresh: Barbarian, Cleric, Paladin, Warrior Mage
Patron God:
Warnings:

M'riss is an island in the Reshal Sea. M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the Dunes of Despair, formed by magical disasters, making this similar to the Waste. The eastern crescent of M'Riss forms the Torbis Sanhalas Bay, in which is anchored the city of Mer'Kresh. M'Riss is located south of Shamilho, west of Hara'Jaal, and east of Irasushen.

Current day M'Riss is a place only the well trained should travel, life isn't easy and most vistors are advised to bring a support group with them. Empaths are scarce, Clerics even more-so.. if you find yourself hunting on what so many of us have come to call home and you fall, I suggest you depart right away unless you know you can get help as it may take some time for someone to stumble upon your corpse. To learn our ways you must learn the history, starting from the very begining. --Windharo


History of M'Riss

Everything you want to know about how modern day M'riss was founded can be found here, The History of Mer'Kresh, available at the Globe Arena Library in the Barbarian's Guild in Mer'Kresh.


Ancient City

The ancient city acquired other names, "Yana Ichaleni" ("City of Shadows"), and "Yana Undoen" ("City of Darkness").

S'Kra Mur tales say that the "Ancients" founded the ruined city on the island. These legends described the old race as one that lived when Grazhir still circled Elanthia, other stories claimed the Ancient Ones were mages. Still more stories suggest this race of mages built the Star Stones, and that those megaliths are actually a portal to another world through which those mages disappeared. Whatever the truth, the city now lies in ruins, destroyed by time and volcanic activity.

Currently my best guess is that this ancient city is located in the middle of the island, as of this writing there is no knowledge of any plans to expand the explorable areas of M'Riss to include this.


Founders

M'Riss was founded by a group of settlers that believed in Human and Elf marriages. They fled from 'The War of Tears' to escape their excution.


Guilds

  • Barbarian Guild
  • Paladin Guild
  • Traders Guild (Planned)
  • Warrior Mage Guild
  • Clerics Guild


Capital City Mer'Kresh

The capital city of M'Riss is Mer'Kresh, a floating island surrounded by additional floating, circular rings that are anchored to the bay.


Local Shops and Services

Local Shops and Services Include a:

Bank
MAMAS
Barber Shop
Pet Shop
Inn
Public Forge
Boarding House
Origami Shop
Armor and Weapon repair
Libary
Town Hall
Carousel
Court House
Furrier
Bakery
Public Empath
Estate Holders Club that includes a Bank
Orlog shop. An Orlog is a timekeeping device.


Communities

Mer'Kresh
Fever Point
Penal Colony


RanikMap108
Mer'Kresh