Perceive command: Difference between revisions

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Using the '''{{tt|Perceive}}''', '''{{tt|Concentrate}}''', or '''{{tt|Power}}''' command, your character will attempt to perceive the [[mana]] available in the local area, or other magical qualities as specified. The result is based on the character's [[Attunement skill]].
Using the '''{{tt|Perceive}}''', '''{{tt|Concentrate}}''', or '''{{tt|Power}}''' command, your character will attempt to perceive the [[mana]] available in the local area, or other magical qualities as specified. The result is based on the character's [[Attunement skill]].


==Use==
The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of Attunement the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.
The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of Attunement the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.


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{{tt|Perceive}}, {{tt|concentrate}}, and {{tt|power}} are synonyms and may be used interchangeably.
{{tt|Perceive}}, {{tt|concentrate}}, and {{tt|power}} are synonyms and may be used interchangeably.


=Syntax=
==Syntax==
These options are available to all magic-using guilds:
These options are available to all magic-using guilds:
*{{tt|PERCEIVE}}: Provides an overview of current mana, lists your active spells, and whether you are preparing a spell.<br />
*{{tt|PERCEIVE}}: Provides an overview of current mana, lists your active spells, and whether you are preparing a spell.<br />
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*{{tt|PERCEIVE ALL}}: Checks everything you are able to sense.<br />
*{{tt|PERCEIVE ALL}}: Checks everything you are able to sense.<br />


==[[Cleric]] Options==
===[[Cleric]] Options===
Clerics also have access to more mana than usual in a room depending on their [[devotion]].<br />
Clerics also have access to more mana than usual in a room depending on their [[devotion]].<br />
*{{tt|PERCEIVE CORPSE}}: Lets you check favor and depart times<br />
*{{tt|PERCEIVE CORPSE}}: Lets you check favor and depart times<br />
*{{tt|PERCEIVE}} <item>: Checks charges on a blessed weapon<br />
*{{tt|PERCEIVE}} <item>: Checks charges on a blessed weapon<br />


==[[Empath]] Options==
===[[Empath]] Options===
Empaths also have the [[Perceive Health|ability to sense the life forces around them]].
Empaths also have the [[Perceive Health|ability to sense the life forces around them]].
*{{tt|PERCEIVE HEALTH}}: Lets you check Life Essences around you.
*{{tt|PERCEIVE HEALTH}}: Lets you check Life Essences around you.
*{{tt|PERCEIVE HEALTH SELF}}: Lets you diagnose yourself.
*{{tt|PERCEIVE HEALTH SELF}}: Lets you diagnose yourself.
*{{tt|PERCEIVE}} <creature>: Determine if a creature is a [[construct]] and thus safe to attack.
*{{tt|PERCEIVE}} <creature>: Determine if a creature is a [[construct]] and thus safe to attack.
===Example===
====Example====
Living creature: You sense nothing special about a/the <creature><br />
Living creature: You sense nothing special about a/the <creature><br />
Construct: You sense that a <creature> will not cause shock if you attack it.
Construct: You sense that a <creature> will not cause shock if you attack it.


==[[Moon Mage]] Options==
===[[Moon Mage]] Options===
Moon mages have special [[Moon_Mage_Power_Perception|power perception options]].
Moon mages have special [[Moon_Mage_Power_Perception|power perception options]].


==[[Paladin]] Options==
===[[Paladin]] Options===
[[Sacred Insight]] is a form of power perception for Paladins that is used to recover grave goods.
[[Sacred Insight]] is a form of power perception for Paladins that is used to recover grave goods.
*{{tt|PERCEIVE}} <item>: The Paladin can discern who owns a grave good and where the owner is (in real time).
*{{tt|PERCEIVE}} <item>: The Paladin can discern who owns a grave good and where the owner is (in real time).
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*{{tt|PERCEIVE}} <person>: The Paladin can discern whether someone is in possession of a grave good, what that item is, and where the item is located (on the target's person). Even if the target is no longer in possession of the item, the Paladin can perceive the lingering taint of the grave for some time. However, he won't know which item the target used to have.
*{{tt|PERCEIVE}} <person>: The Paladin can discern whether someone is in possession of a grave good, what that item is, and where the item is located (on the target's person). Even if the target is no longer in possession of the item, the Paladin can perceive the lingering taint of the grave for some time. However, he won't know which item the target used to have.


==[[Warrior mage]] Options==
===[[Warrior mage]] Options===
*{{tt|PERCEIVE FAMILIAR}}: Determine the owner of a familiar
*{{tt|PERCEIVE FAMILIAR}}: Determine the owner of a familiar


==[[Thief]], [[Trader]] Options==
===[[Thief]], [[Trader]] Options===
You aren't trained in the ways of magic.
You aren't trained in the ways of magic.



Revision as of 21:39, 12 February 2013

Using the PERCEIVE, CONCENTRATE, or POWER command, your character will attempt to perceive the mana available in the local area, or other magical qualities as specified. The result is based on the character's Attunement skill.

Use

The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of Attunement the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.

At around 100 ranks you can get a sense of whether the mana in a room over is hotter or colder than your current room. At around 300 ranks you will see the absolute mana value of the adjacent rooms (so instead of "it's better" you'd get "it's lambent").

Mana appears differently to different guilds:

  • Clerics see golden Holy mana radiating through the area.
  • Paladins see golden Holy mana radiating through the area.
  • Empaths see bright blue and white Life mana flowing through the area.
  • Rangers see deep green and blue Life mana flowing through the area.
  • Bards hear harmonious Elemental mana coursing through the area.
  • Warrior Mages see roiling Elemental mana coursing through the area.
  • Moon Mages see cold, white Lunar mana available for each spellbook.
  • Necromancers see black Necromantic mana oozing through the area.

PERCEIVE, CONCENTRATE, and POWER are synonyms and may be used interchangeably.

Syntax

These options are available to all magic-using guilds:

  • PERCEIVE: Provides an overview of current mana, lists your active spells, and whether you are preparing a spell.
  • PERCEIVE AREA: Checks the room for active spells.
  • PERCEIVE SELF: Checks for active spells cast upon you, whether by yourself or others.
  • PERCEIVE ALL: Checks everything you are able to sense.

Cleric Options

Clerics also have access to more mana than usual in a room depending on their devotion.

  • PERCEIVE CORPSE: Lets you check favor and depart times
  • PERCEIVE <item>: Checks charges on a blessed weapon

Empath Options

Empaths also have the ability to sense the life forces around them.

  • PERCEIVE HEALTH: Lets you check Life Essences around you.
  • PERCEIVE HEALTH SELF: Lets you diagnose yourself.
  • PERCEIVE <creature>: Determine if a creature is a construct and thus safe to attack.

Example

Living creature: You sense nothing special about a/the <creature>
Construct: You sense that a <creature> will not cause shock if you attack it.

Moon Mage Options

Moon mages have special power perception options.

Paladin Options

Sacred Insight is a form of power perception for Paladins that is used to recover grave goods.

  • PERCEIVE <item>: The Paladin can discern who owns a grave good and where the owner is (in real time).
  • PERCEIVE THEFT: The Paladin can identify any tainted people who are in the room. This works on those who are (or were recently) in possession of grave goods.
  • PERCEIVE <person>: The Paladin can discern whether someone is in possession of a grave good, what that item is, and where the item is located (on the target's person). Even if the target is no longer in possession of the item, the Paladin can perceive the lingering taint of the grave for some time. However, he won't know which item the target used to have.

Warrior mage Options

  • PERCEIVE FAMILIAR: Determine the owner of a familiar

Thief, Trader Options

You aren't trained in the ways of magic.

See Also


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