User:Mozzik/Sandbox: Difference between revisions
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''You recognize the bones as a divination tool used by [[Moon Mage]]s and preferred by the Skindancers and other [[Nomads of the Arid Steppe]]. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight. |
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== Properties == |
== Properties == |
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So the example given is a very weak, medium duration, positive prediction on the leather armor skill. |
So the example given is a very weak, medium duration, positive prediction on the leather armor skill. |
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== |
== Messages == |
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>175 |
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When {{com|LOOK}}ed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased. '''Bold''' indicates extra start ranges possible from crafting. |
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a grossly bloated sun. It has grown many times its normal size. The sky is filled with its eerie, red light. |
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jagged streaks of lightning fill the sky. The countryside is bathed in a ghostly blue-white light. |
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Katamba moving to completely block out the sun. Darkness creeps across the land at an alarming rate. |
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Grazhir cracking open in one sharp movement. The World Dragon emerges, roaring soundlessly. It moves to sear Katamba to a lifeless black. |
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an earthquake devastate a small village. People are fleeing in every direction. |
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the midnight sun against the velvet black of night. Tendrils of fire flicker around the sphere in an endless dance. |
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>150 |
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===Krr-tich/Sek-rith Balance=== |
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a firestorm erupt above your head. Waves of heat wash over you, making you gasp for breath. |
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exceptionally well-balanced<br> |
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a fire raging through a pine forest. |
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very well-balanced<br> |
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a great, red drake belching fire in the sky. |
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well-balanced<br> |
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a geyser spewing gouts of steam into the air. |
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fairly well-balanced<br> |
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the blistering desert sun. It shines brilliantly upon you, parching your throat. |
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'''balanced<br> |
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a volcano spewing great masses of molten rock. The lava is falling upon a burning countryside. |
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''average quality<br> |
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''barely off-balance<br> |
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''somewhat poorly balanced<br> |
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poorly balanced<br> |
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very poorly balanced<br> |
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horribly unbalanced<br> |
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unbalanced as to be almost useless<br> |
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>125 |
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===Krr-tich/Sek-rith/Moon Sphere Attunement=== |
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yourself grabbing a glowing ember from a firepit. |
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perfectly attuned<br> |
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a blacksmith pounding a glowing metal slab. |
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almost perfectly attuned<br> |
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a blazing bonfire. |
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very well-attuned<br> |
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a pot of water bubbling over atop a cookfire. |
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well-attuned<br> |
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a bolt of lightning strike a tree. |
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fairly well-attuned<br> |
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heat waves shimmering in the air under a blazing sun. |
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''attuned<br> |
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slightly mis-attuned<br> |
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somewhat mis-attuned<br> |
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mis-attuned<br> |
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very mis-attuned<br> |
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extremely mis-attuned<br> |
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horribly mis-attuned<br> |
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>100 |
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===Moon Sphere Balance=== |
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the midday sun warming you under its soft face. |
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perfectly round<br> |
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a warm spring bubbling from a rocky outcropping. |
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of exceptional quality<br> |
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the high noontime sun on a perfect summer day. |
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of very good quality<br> |
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a steaming tub of hot water. |
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'''fairly well-made<br> |
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a rabbit being roasted on a spit. |
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'''somewhat well-made<br> |
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a loaf of bread being pulled from an oven. |
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''of average quality<br> |
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''barely off-center<br> |
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''somewhat off-center<br> |
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off-center<br> |
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quite off-center<br> |
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very off-center<br> |
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barely recognizable as a sphere<br> |
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>75 |
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===Sun Disk Attunement=== |
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false dawn staining the sky with pastel colors. |
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heavily attuned to its white side<br> |
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the morning sun breaking over the horizon. |
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strongly attuned to its white side<br> |
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the dawning sun staining the sky with pastel colors. |
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attuned to its white side<br> |
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a sheltered tidal pool with small sea creatures in it. |
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slightly attuned to its white side<br> |
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a mother hen sitting on its brood. |
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'''barely attuned to its white side<br> |
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a billowing chimney in a country home. |
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''attuned normally<br> |
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'''barely attuned to its black side<br> |
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slightly attuned to its black side<br> |
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attuned to its black side<br> |
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strongly attuned to its black side<br> |
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heavily attuned to its black side<br> |
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extremely attuned to its black side<br> |
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>50 |
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===Age=== |
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a chill rain splattering a muddy trail. |
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''The bones have never been used.<br> |
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a murky, cloud-filled sky. |
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The bones are barely used. (>0 prediction)<br> |
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raindrops making concentric circles in a puddle. |
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The bones are in good condition. (>20 predictions)<br> |
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a mist-covered mountain in the distance. |
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The bones are in fairly good condition. (>50 predictions)<br> |
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a low-lying fog nestled among some rolling hills. |
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The bones are starting to show signs of wear. (>100 predictions)<br> |
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a lightning bolt flash in a darkened sky. |
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The bones are a bit nicked. (>200 predictions)<br> |
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The bones are slightly scratched. (>300 predictions)<br> |
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The bones show signs of excessive use. (>400 predictions)<br> |
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The bones are very well-used. (>500 predictions)<br> |
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The bones are heavily scratched. (>600 predictions)<br> |
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The bones are very heavily worn. (>700 predictions)<br> |
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The bones are worn almost to oblivion. (>800 predictions)<br> |
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>25 |
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===Explanation=== |
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the sun rising on a bitterly cold winter's morning. |
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Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes. Age indicates indicates the number of predictions performed and is related to breakage changes. |
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a man trudging against a cold stinging wind. |
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a biting wind blowing through some dessicated leaves. |
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a bed heavily piled with luxurious furs." |
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a stand of frost-covered pine trees. |
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frost obscuring a window pane in a small cottage. |
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a child skating on a frozen pond. |
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== Messages == |
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a woman slogging through a blizzard. |
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snow falling upon a high, stony mountain. |
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some icicles hanging from the eaves of a house. |
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children throwing balls of snow at each other. |
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layer of sparkling snow blanketing the landscape. |
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===Krr-tich (Power)=== |
===Krr-tich (Power)=== |
Revision as of 16:18, 27 February 2010
Properties
- Visual: All properties of the tool are visible.
- Durability: Low
- Bond Rate: High
- Power Precision: Low
- Duration Precision: Low
- Sect Affinity: Nomads of the Arid Steppe
- Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
- Larger range of possible power/duration modifiers compared to other tools.
- Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.
Use
Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be RUBbed to bond it to the user. Syntax is to ALIGN <skill/skill set>, and then to ROLL the bones. In order to predict on another the mage must ROLL bones at <target>.
Example
You toss your divination bones on the ground before you.
The Krr-tich bone stands on end for a moment before falling over.
It points directly away from you.
The Sek-rith bone falls flat on the ground.
It points off to one side.
The Moon Sphere bounces once.
It comes to rest and depicts a suit of leather.
The Sun Disk bone lands white side up.
You scoop the bones back up.
Interpretation
- The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
- The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
- The Moon Sphere indicates the skill.
- The color of the Sun Disk indicates the polarity. White is positive, black negative.
- Any additional messages have to do with quality changes, or turned predictions.
So the example given is a very weak, medium duration, positive prediction on the leather armor skill.
Messages
>175 a grossly bloated sun. It has grown many times its normal size. The sky is filled with its eerie, red light. jagged streaks of lightning fill the sky. The countryside is bathed in a ghostly blue-white light. Katamba moving to completely block out the sun. Darkness creeps across the land at an alarming rate. Grazhir cracking open in one sharp movement. The World Dragon emerges, roaring soundlessly. It moves to sear Katamba to a lifeless black. an earthquake devastate a small village. People are fleeing in every direction. the midnight sun against the velvet black of night. Tendrils of fire flicker around the sphere in an endless dance.
>150 a firestorm erupt above your head. Waves of heat wash over you, making you gasp for breath. a fire raging through a pine forest. a great, red drake belching fire in the sky. a geyser spewing gouts of steam into the air. the blistering desert sun. It shines brilliantly upon you, parching your throat. a volcano spewing great masses of molten rock. The lava is falling upon a burning countryside.
>125 yourself grabbing a glowing ember from a firepit. a blacksmith pounding a glowing metal slab. a blazing bonfire. a pot of water bubbling over atop a cookfire. a bolt of lightning strike a tree. heat waves shimmering in the air under a blazing sun.
>100 the midday sun warming you under its soft face. a warm spring bubbling from a rocky outcropping. the high noontime sun on a perfect summer day. a steaming tub of hot water. a rabbit being roasted on a spit. a loaf of bread being pulled from an oven.
>75 false dawn staining the sky with pastel colors. the morning sun breaking over the horizon. the dawning sun staining the sky with pastel colors. a sheltered tidal pool with small sea creatures in it. a mother hen sitting on its brood. a billowing chimney in a country home.
>50 a chill rain splattering a muddy trail. a murky, cloud-filled sky. raindrops making concentric circles in a puddle. a mist-covered mountain in the distance. a low-lying fog nestled among some rolling hills. a lightning bolt flash in a darkened sky.
>25 the sun rising on a bitterly cold winter's morning. a man trudging against a cold stinging wind. a biting wind blowing through some dessicated leaves. a bed heavily piled with luxurious furs." a stand of frost-covered pine trees. frost obscuring a window pane in a small cottage.
a child skating on a frozen pond. a woman slogging through a blizzard. snow falling upon a high, stony mountain. some icicles hanging from the eaves of a house. children throwing balls of snow at each other. layer of sparkling snow blanketing the landscape.
Krr-tich (Power)
Direction | Bonus |
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It points directly away from you. | >0 |
It points almost directly away from you. | >40 |
It points off to one side. | >80 |
It points almost directly towards you. | >120 |
It points directly towards you. | >160 |
Sek-rith (Duration)
Direction | Minutes |
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It points directly away from you. | >0 |
It points almost directly away from you. | >20 |
It points off to one side. | >40 |
It points almost directly towards you. | >60 |
It points directly towards you. | >80 |
Magic Skills
Skill | Symbol |
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Primary Magic | Ball of fire |
Harness | Crystal prism |
Power Perception | Dowsing rod |
Arcana | Runestone |
Targeted Magic | Ball of flame |
Lore Skills
Skill | Symbol |
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Appraisal | Red ruby |
Mechanical Lore | Flint and steel |
Scholarship | Open book |
Teaching | Podium |
Percussion | Drum |
Strings | Harp |
Vocals | Songbird |
Winds | Flute |
Animal Lore | Handful of large |
Astrology | Star |
Empathy/Thanatology | Two clasped hands |
Musical Theory | Musical note |
Trading | Donkey |
Defensive Skills
Skill | Symbol |
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Bone | Skeleton |
Cloth | Thick Robe |
Heavy Chain | Suit of heavy chain mail |
Heavy Plate | Suit of heavy plate mail |
Leather | Suit of leather |
Light Chain | Suit of chain mail |
Light Plate | Suit of plate mail |
Multi Opponent | Three stick figures |
Parry | Pair of crossed swords |
Shield Usage | Shield |
Survival Skills
Skill | Symbol |
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Climbing | Tall mountain |
Disarm Trap | Pit trap |
Escaping | Empty leg shackles |
Evasion | Winged sandal |
First Aid | Bandaged arm |
Foraging | Mushroom |
Hiding | Cloud of smoke |
Lockpicking | Lockpick |
Perception | Eyeball |
Skinning | Bear hide |
Stalking | Man cloaked in shadow |
Stealing | Torn coinpurse |
Swimming | Flowing river |
Backstab | Dagger and skull |
Scouting | Bear's footprint |
Offense Skills
Skill | Symbol |
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Light Edge | Dagger |
Medium Edge | Rapier |
Heavy Edge | Longsword |
Twohanded Edge | Two-handed sword |
Light Blunt | Small club |
Medium Blunt | Light mace |
Heavy Blunt | Heavy mace |
Twohanded Blunt | Morning star |
Slings | Sling |
Staff Sling | Staff sling |
Short Bow | Short bow |
Long Bow | Long bow |
Composite Bow | Composite bow |
Light Crossbow | Light crossbow |
Heavy Crossbow | Heavy crossbow |
Short Staff | Short staff |
Quarter Staff | Quarter staff |
Pikes | Pike |
Halberds | Halberd |
Light Thrown | Throwing knife |
Heavy Thrown | Heavy throwing knife |
Brawling | Clenched fist |
Offhand Weapon | Pair of swords side by side |
Special
The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool.
The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement.
You feel a strengthening of the bond between you and your bones. - Improvement to one quality.
You feel a weakening of your bond with the bones. - Damage to one quality..
The Sun Disk spins for a moment. - Critical success, improves all physical qualities.
The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.
Suddenly all the bones shatter into thousands of tiny pieces!
Notes
- RP verbs that can be used with bones: BABBLE), COUGH, DROP (Damage to a random bone), GASP, HUG, PAT, PULL, PUSH, RUB, SHAKE, TAP, TOUCH, TURN, WAVE.
- RP verbs that only work or message differently for Nomads: CLEAN, KISS, PRAISE, RAISE.
Enchanting
Items Needed
One of the following base items:
- a boar tusk (Wild Boar)
- a heggarangi boar tusk (Heggarangi Boar)
- a sabre-length ivory fang (Sabre-toothed Warcat)
- a curving ivory fang (Long-fanged Warcat)
- a steed hoof (Eidolon Steed)
- a war mammoth tusk (War Mammoth)
- a pair of pothanit tusks (Croff Pothanit)
Enchanter's Burin
Celestial sigil of the Ram
Some white and black skaefarees oil (Bought at Throne City)
Sigil of one of the three moons
Shadows, Dazzle or Unleash to activate
A knife that can be used for carving
Steps
- Scribe Ram onto the base item.
- Carve your base item. The tusk will now turn into bones. Continue carving your bones until they are complete (This will 17 carves of 15 seconds and 10 carves of 35 seconds for the Moon Sphere). Once you are done carving the Sun Disk you are complete. DO NOT carve after the Sun Disk or you will destroy the bones.
- Dip your bones in either the white or black oil.
- Dip the bones in the other color of oil twice.
- Dip the bones in the first color oil once more.
- Scribe, activate and bind a sigil from one of the moons onto the bones.
The carving process teaches both astrology and mechanical lore, and most of the process is driven by mechanical lore.
"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.